- Fix homepage/discord links on Fabric version
- Split the Fabric and Forge versions to prevent future issues
- 1.20.3/1.20.4 support
- Fixed mod icon being missing
- Fixed Forge not loading
- Neoforge support
1.20.3 update
Fixed seed being set to -123 permanently on Forge 1.18.2
Once again functions on 1.18.2. I hate 1.18.2.
- All Tectonic cave changes have been reverted back to vanilla excluding lava rivers.
- Fixed compatibility issues with the Continents pack.
- Fixed several generation issues surrounding the Large Biomes world type, which includes a change to how continents are placed. Existing worlds with Large Biomes will have chunk borders as a result of this. Sorry.
- There should no longer be places in beaches/rivers that dip below sea level without water.
- A few other small fixes.
Changes
- Removed outdated pack errors for 1.20.2
- All world types excluding Amplified should now function. This includes Large Biomes, Superflat, etc.
- The transition from beaches to oceans should be much smoother.
- Stony Shores should only very rarely have snow (if any).
- Unified the 1.19.3-1.19.4 and 1.20 versions of the mod into a single version.
- All world types excluding Amplified should now function. This includes Large Biomes, Superflat, etc.
- The transition from beaches to oceans should be much smoother.
- Stony Shores should only very rarely have snow (if any).
This is a BETA! I cannot guarantee that updating worlds to the beta or out of the beta is 100% safe. Make backups!
Terralith support and the Large Biomes datapack currently do not exist for this beta.
- Massively altered the way the biome layout works. While the explanation of what changed is technical, the bottom line is that other biome mods should have next to no issues with Tectonic! The issues with biomes being in the completely wrong terrain has been abolished, so mountain peak biome on flat terrain or river biomes plastered on top of mountain ranges when using Terrablender are gone.
- Revised the terrain shaping to be less flat. While the large expanses of flat terrain still exist, there should be more interesting terrain breaking that up. You'll now find new terrain shapes like multi-tiered plateaus, and windswept terrain (with more terrain shapes coming in future versions). Don't worry though; special terrain features from prior versions like underground rivers and desert dunes have carried over.
- Refreshed cave generation. Caves are rarer yet overall bigger. There's also now a deep variant of underground rivers with lava instead of water!
- Removed all Tectonic biomes and improvements to vanilla biomes. This is for multiple reasons, but it comes down to this: It makes the mod more compatible with mods that add biomes and change existing ones, and some of these removed biome improvements from Tectonic have been and/or will be carried over into my other mods like Not Just Biomes. Tectonic biomes remain in the files to keep old worlds from corrupting.
Now once again compatible with Terralith!
Tectonic has been entirely rewritten from the ground up!
- Massively altered the way the biome layout works. While the explanation of what changed is technical, the bottom line is that other biome mods should have next to no issues with Tectonic! The issues with biomes being in the completely wrong terrain has been abolished, so mountain peak biome on flat terrain or river biomes plastered on top of mountain ranges when using Terrablender are gone.
- Revised the terrain shaping to be less flat. While the large expanses of flat terrain still exist, there should be more interesting terrain breaking that up. You'll now find new terrain shapes like multi-tiered plateaus, and windswept terrain (with more terrain shapes coming in future versions). Don't worry though; special terrain features from prior versions like underground rivers and desert dunes have carried over.
- Refreshed cave generation. Caves are rarer yet overall bigger. There's also now a deep variant of underground rivers with lava instead of water!
- Removed all Tectonic biomes and improvements to vanilla biomes. This is for multiple reasons, but it comes down to this: It makes the mod more compatible with mods that add biomes and change existing ones, and some of these removed biome improvements from Tectonic have been and/or will be carried over into my other mods like Not Just Biomes. Tectonic biomes remain in the files to keep old worlds from corrupting.