Additions
- For Fabric/Quilt users who use the mod version, there's a new built-in datapack in the Data Packs screen: Tectonic Large Biomes. Enable this when creating a new world to get Large Biomes with Tectonic!
Changes
- A small tweak to mountain generation. Mountain biomes should be a bit less flat.
Changes
- Minor tag issues fixed.
- (1.18.2 only) Biome categories have been fixed.
Initial datapack release!
Tectonic v1.1.1 is releasing to improve performance. World generation should now be up to 50% faster than before. Alongside this is a handful of minor fixes and tweaks.
Changes
- Major technical changes to worldgen to increase performance. The shape of underground rivers will be a bit different, but everything else should be the same.
- From early testing, this performance increase is anywhere from 20% faster to 50% faster.
- Increased flower and grass generation in all biomes a bit.
- Increased flower generation in the Flower Forest biome significantly.
- Increased sunflower generation in the Sunflower Plains biome significantly.
- Fixed the Autumn Birch Forest not having the new birch trees.
- Tweaked the grass and foliage colors of the Savanna biome.
- Added Chinese translations for Tectonic biomes.
First major update! With this update comes four new biomes and many changes, big and small. This will also be the first version of Tectonic to release for both 1.18.2 and 1.19 at the same time. Have fun!
Additions
- Huge hoodoos in the Badlands Spires biome
- Moved the custom birch trees to the Evergreen Forest and Old Growth Evergreen Forest biome
- Improved the Birch Forest biome to make it look a bit more like the concept art from Minecraft Live 2021
- Cliffs made of Calcite and Diorite in the White Cliffs biome
- Stumps in some forest biome, that can sometimes have moss carpets on them
- More oak tree variants
Changes
- Major technical changes to mountain generation. Mountains should be about 50% more common.
- Changes to terrain shaping, mainly shifting around where highlands and flat terrain generates.
- Made oceans deeper
- Made cliffs beside the ocean only sometimes generate overhangs
- Added pillar generation inside underground rivers
- Removed the Ancient River biome from generation.
- The biome still exists in the files to ensure worlds from older versions don’t break.
- Improved the generation and placement of the Desert Dunes, Island, Lagoon, and Autumn Forest biomes
- The Island and Lagoon biomes should be about twice as common.
- The Desert Dunes and Autumn Forest biomes should be about as common as they were before.
- Reverted a change made in v1.0.3 that made rivers smoother.
- Attempted to improve aquifer generation around oceanside cliffs.
- Several other technical changes and tweaks.
Tectonic v1.0.3a is releasing to fix a crash.
Third minor update to Tectonic, with more bug fixes and tweaks.
- Tweaked mountain ranges to make them slightly more common
- Modified river generation to be somewhat smoother than before
- Fixed oak trees only generating with Oak Wood and not Oak Logs
- Fixed spruce trees not generating in the Grove biome
- Fixed a major issue that causes crashes with any other mod that messes with world generation. (Terralith/WWOO compatibility is still not here yet, more to come soon-ish)
Backport of Tectonic to 1.18.2. Fork of Tectonic v1.0.3 for 1.19. Most features are preserved, but a handful of biomes are removed and the way biomes are layed out is slightly different. Seed is not random on Fabric/Quilt.
Second minor update to Tectonic, with a handful of bug fixes and full Arboria compatibility!
(When using Arboria with Tectonic, Tectonic must be loaded above Arboria.)
- Fixed an issue with bamboo placement in v1.0.1a
- Introduced full Arboria compatibility
- Modified tree placement for most biomes.
- Swamps now only generate Tectonic fancy oak trees and mangrove trees.
- Biomes that previously used vanilla oak trees now use Tectonic oak trees.
- Most other biomes had their tree placements shuffled around somewhat, to use a new system that allows for Arboria compatibility.
- Several other assorted bug fixes.
Tectonic v1.0.1a is releasing to fix a crash with Terrablender, and to fix the Fabric mod ID.
First minor update to Tectonic, with bug fixes and a major change to biome placement.
- Fixed aquifiers generating in the Deep Dark and in Ancient Cities (#1)
- Fixed sculk leaking out of Ancient Rivers and onto the world surface (#2)
- Sandstone Cliffs now correctly generate Sandstone
- Modified biome generation to use vanilla noises. This means biomes are slightly smaller on average, and have been shuffled around.
If you want to update a world from Tectonic v1.0.0 to Tectonic v1.0.1, install the "Tectonic 1.0.0 Compatibility" datapack and install it into your datapack folder after updating to 1.0.1. If you do not do this, you will have some nasty chunk borders. https://github.com/ApolloDatapacks/tectonic/releases/download/mc1.19-1.0.1/tectonic-v1.0.0-compatibility.zip
Initial release of Tectonic for 1.19.x, a worldgen datapack/mod with new terrain generation and biomes.