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Rethinking Voxels

Rethinking Voxels

[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows

4.47M
3,624
Colored Lighting
Shadows
AboutGalleryChangelogVersions

Rethinking Voxels Beta 15

by gri573 on Jan 29, 2023
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  • reworked light source sorting algorithm (less flickering, better performance)
  • added some modded light sources
  • fixed end nebulae

Rethinking Voxels Beta 14a

by gri573 on Jan 27, 2023
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  • Tweak interactive water waves
  • Fix flickering and low performance on some platforms

Rethinking Voxels Beta 14

by gri573 on Jan 25, 2023
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  • Interactive water waves
  • more aggressive TAA
  • fix some cases of incorrect VL in caves

Rethinking Voxels Beta 13a

by gri573 on Jan 21, 2023
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  • fix instant light propagation being impossible to turn on

Rethinking Voxels Beta 13

by gri573 on Jan 21, 2023
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  • rename Advanced Light Propagation to Light Propagation Mode
  • add primed TNT and TNT minecart to light sources
  • entity light sources have more accurate positions
  • lights can update instantly with advanced light propagation mode (enable in shader settings -> voxelisation settings -> voxel-related performance settings. Not supported on MacOS, older graphics cards and optifine)
  • fix some compile errors

Rethinking Voxels beta 12

by gri573 on Jan 15, 2023
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  • fix some overly aggressive workarounds (cave sunlight fix, occlusion bleeding fix)
  • better support for modded blocks
  • add volumetric blocklight smoothing

Rethinking Voxels beta 11a

by gri573 on Jan 12, 2023
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  • fix volumetric blocklight with advanced light propagation
  • fixes related to subsurface scattering
  • internal preparations for new features

Rethinking Voxels beta 11

by gri573 on Jan 12, 2023
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  • Rework sun shadows
  • fixes

Rethinking Voxels beta 10

by gri573 on Jan 10, 2023
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  • the ray tracer now respects offsets of cross model blocks
  • added distance field acceleration to ray tracing (only enabled with pixel perfect sun shadows)
  • fixed several cases of blocklight flickering

Rethinking Voxels beta 9

by gri573 on Jan 8, 2023
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Initial Modrinth version, based on commit 92f32f38.

Changes compared to beta8 (on complementary discord server):

  • fixed black lines in block light with advanced light propagation, without pixel perfect shadows.
  • fixed (unintentionally) glowing entities.
  • added translucent light tint slider.
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