- reworked light source sorting algorithm (less flickering, better performance)
- added some modded light sources
- fixed end nebulae
- Tweak interactive water waves
- Fix flickering and low performance on some platforms
- Interactive water waves
- more aggressive TAA
- fix some cases of incorrect VL in caves
- fix instant light propagation being impossible to turn on
- rename Advanced Light Propagation to Light Propagation Mode
- add primed TNT and TNT minecart to light sources
- entity light sources have more accurate positions
- lights can update instantly with advanced light propagation mode (enable in shader settings -> voxelisation settings -> voxel-related performance settings. Not supported on MacOS, older graphics cards and optifine)
- fix some compile errors
- fix some overly aggressive workarounds (cave sunlight fix, occlusion bleeding fix)
- better support for modded blocks
- add volumetric blocklight smoothing
- fix volumetric blocklight with advanced light propagation
- fixes related to subsurface scattering
- internal preparations for new features
- Rework sun shadows
- fixes
- the ray tracer now respects offsets of cross model blocks
- added distance field acceleration to ray tracing (only enabled with pixel perfect sun shadows)
- fixed several cases of blocklight flickering
Initial Modrinth version, based on commit 92f32f38
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Changes compared to beta8 (on complementary discord server):
- fixed black lines in block light with advanced light propagation, without pixel perfect shadows.
- fixed (unintentionally) glowing entities.
- added translucent light tint slider.