- add option to check calculate contribution of all visible light sources at every pixel every frame
- hopefully fix two compile errors on some hardware
- tweak light source colours to be more saturated
- add options to disable denoising and accumulation known issue: setting voxel resolution to 32x32x32 doesn't work
- rewrote most of the blocklight calculation pipeline
- more aggressive denoising algorithm
- resource packs with custom models now work correctly as long as the models stay within the blocks
- improved performance in most cases (especially the worst ones)
- updated to reimagined r5.0.1
- removed all mod support
- improve reprojection to no longer produce artefacts in movement
- actually fix "translucent" hand problem
- turn off debug view
- add light block (
minecraft:light
, not block light emitters in general) support - fix incomplete pipeline in nether and end (nether is still largely broken because of light overflow near lava lakes, but that is a bug in the pipeline, not a caused by the missing pipeline)
- fix "iris required" screen showing wrong text
- fix some shader option menus
- fix "translucent hand" issue
- reimplement and improve handheld lights
- update to reimagined r2.2
- fix compile error on AMD windows
DISCLAIMER
this version is an alpha release. it is expected to contain many bugs.
hotfix
- fix shading with basic PBR support or per-pixel lighting
- fix a compilation error with default settings
changes
- rewrite the lighting code:
- increase maximum amount of lights at any given location from 3 to 64
- bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
- merge shadow volume blocklight shadow mode and basic light propagation
- add accurate ray tracing (off by default)
- this allows custom models and mobs to be handled correctly by the ray tracer
- add denoising
- remove global illumination (or not implement it again yet)
- remove interactive water waves (the setting still exists, but does not work)
- Change versioning scheme
- I would like to publish a full release eventually
DISCLAIMER
this version is an alpha release. it is expected to contain many bugs.
note
There are currently 3 primary files in this version. they are identical and only made it onto the download page by mistake
changes
- rewrite the lighting code:
- increase maximum amount of lights at any given location from 3 to 64
- bump openGL version from 330 to 430 for compute shader support (this breaks MacOS compatibility)
- merge shadow volume blocklight shadow mode and basic light propagation
- add accurate ray tracing (off by default)
- this allows custom models and mobs to be handled correctly by the ray tracer
- add denoising
- remove global illumination (or not implement it again yet)
- remove interactive water waves (the setting still exists, but does not work)
- Change versioning scheme
- I would like to publish a full release eventually
- fix shader compilation on Iris 1.6
- updated to reimagined r2.0.3
- fix volumetric block light
- fix light shafts in caves when moving across block boundaries
- fix compile error with generated normals
- fix normals on entities with half-res blocklight shadow mode
- fix GI flickering in some cases
- update to reimagined r2.0.2
- attempt to rebalance a couple of things including GI (not done yet)
- fix light colour detection
- fix M1 crash
- add more modded light sources
- address some more issues with GI
- fix hard edges in lighting on non-block-grid-aligned surfaces with GI enabled
- fix compile error in gbuffers_block with block light shadow modes other than half-res
- fix compile errors
- with per-pixel shadows
- without light shafts
- add global illumination
- fix trapdoors sometimes blocking light when they shouldn't
- Fix Half-Res blocklight shadows on block entities
- Fix Half-Res blocklight shadows with pixelated shadows
- rename
Pixel Perfect Blocklight
option toBlocklight Shadow Mode
- add
Half Res
blocklight shadow mode - fix flashing when moving the camera very fast
- fix ladder and repeater/comparator cuboid size
- add block.properties entry for modded light sources that uses the fallback blocklight colour
- improve wrong-looking shadows at noon
- fix compile error on some platforms
- add more modded light sources
- reworked light source sorting algorithm (less flickering, better performance)
- added some modded light sources
- fixed end nebulae
- Tweak interactive water waves
- Fix flickering and low performance on some platforms