#Version 77.1
- Fixed compilation error on MC 1.16.5.
#Version 77.0
- Fixed compilation error when you enable Vanilla Sky option in Sky Color Menu.
- Fixed LightShaft color when Night vision is enabled.
- Improved a bit Aurora.
- Improved Underwater LighShaft.
- Now Planet and Majora's Mask have a separate option, if you enable both options only Majora's Mask will appear. (To avoid MACRO WARNs in the .log)
- Improved Sea Lantern emissivity.
- Changed dirt texture by BSL dirt texture.
- Fixed gliches on Smoke particles.
- Disabling Caustics During New Moon.
- Campfire Smoke is now transparent.
- Increase Sun and Moon reflection.
- Fixed torchflower crop waving.
- Now Light Flickering as 2 options, Block Flickering and Hands Flickering.
- Improved Snow fog the night and caves.(Thx FENVEN)
- Disabled Underwater Sky Opacity the night.
- Disabled Water Refraction for RTX and Vanilla Tinted water style when you are under the surface.
- Added slider for Underwater Caustics visibility.
- Modifying Tinted Vanilla Water to Vanilla.
- Fixed Typo in Water Reverb description.
- Absoption is now in Water Color Menu.
- Increase Underwater visibility when Light Shaft is enabled.
- Improved Lightshaft dithering.
- Improved smoothness of Motion Blur.
- Vanilla Water Mode as proper Absorption color system and can be disabled.
- Fixed water/terrain fading for the Distant Fade option. (Thx Capt!).
- Water Caustics is more smooth.
- Others small adjustments.
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Increase water opactity in caves, in the night.
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Fixed compilation error on composite13.
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Fixed shader crash on Iris when you use Lightshaft with AMD Cards.
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Modify a bit BlackBody function and set the temperature a bit more white.
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Added Waving options for Mushrooms and Cobweb.
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Fixed EminGT Colored Lighting.
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Improved main color.
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Fixed Particles behind glass.
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Enabled Frustum culling.
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Birds is more visible.
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SunPatRotation slider is now in Sky Configuration Menu.
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Added a shortcut to disable Round Sun/Moon below the Custom RP option to save time if you have a resource pack with a skybox.
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Little Trick to "fix" Specular on Hands on LabPBR Format. Option in the Secret Menu.
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Modify Dithering on Shadows, SSS, Reflexion.
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Added various FasthMath.
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Fixed Glint Visibility the Day.
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Added Option for disabled Motion Blur on Players. (Only work for MC 1.16.5+).
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Various adjustement with lightmap coord.
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Now Per Biome Weather Colors is in Weather Menu with Per Biome Weather option.
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Added ability to activate or deactivate the weather coloring of the different biomes.
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Removed loop not needed for Motion Blur code.
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Increase a bit reflection for Water Reverb Option.
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Added ability to disable clouds.
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Merging Aurora and Aurora End code and modification of noise.
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Fixed color when birds crossing.
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Improve Magical Glint Colors.
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Added Glint Direction slider (in degres).
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Added Possibility to adjust Glint speed animation.
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Fixed Water reflection on old version of MC. (Thanks Emin).
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Fixed Color of particles for older version of MC.
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Fixed Bloom Strenght for older version of MC.
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Improve Coloration in shaders Menu.
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Fixed Fast Leaves on Iris.(Thanks IMS).
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Fixed Colored Shadow Color texture.
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Added Option for End Portal. (Gray or Purple/Pink/Blue).
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Decrease Samples of AO if TAA is Enable.
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Vanilla AO is now standard value.(1.0 instead 0.5).
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Default Strength value for AO shader is now 3.0.
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Improved a bit SSS noise.
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Modification of the "hue" code to replace sin() by modulo.
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Decrease normal strength for puddles.
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Added option for adjust puddles fresnel on smoothness texture. (Low/Medium/High/Very High).
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Better visibility of Ripples.
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Added Approxiomate Trigonometric option for better performance with low end computer.
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Fix bad glowing pixel on Shulker and increase a bit emissivness.
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Improve glowing for Blaze, End Crystal, Drowned, Glow Squid and Allay.
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Increase a bit Bloom Strength in Nether and Ender.
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Improve samples and modify dithering for Motion Blur.
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Various small adjustments and optimizations.