Version 93.0
- Fixed underwater caustics not appearing at a certain depth.
- Improved a bit dithering on SSS.
- Improved sky color.
- Decreased Rain Fog.
- Increased a bit Day Light Intensity.
- Decreased Day Ambience Intensity.
- Fixed shootingStars appears when it rain.
- Fixed Black Hole disappearing when underwater in Ender.
- Fixed Compatibility for certain hardware on Iris.
- Added option to Disable Flash Entities effect on players.
Version 92.1
- Fix bobbing on Moonphase.
Version 92.0
- Improved Dynamic Handlight
- The coloring of the light in hand is now based on Blocklight color when Colored Dynamic Handlight is disable.
- Added Copper lamp with possibility to adjusts intensity for all dimensions.
- Adjust Redstone torch, conduit, Sea pickles, Magma Block Lighting.
- Added Mace for Flash Entities.
- Added emissivness for the breeze.
Version 91.1
- Fixed typo in language files.
- Adjusts Ripples.
- Improve a bit LightShaft Smoker the night.
- Added armadillo and bogged IDs for Flash Entities.
- Fix typo in block.properties for Iris compatibility.
Version 91.0
- Fixed Blaze too bright.
- Fixed Colorgrading.
- Now Chromatic aberration is split into 3 parts (OFF, Chromatic Blur (Need DOF enabled), Standard).
- Fix Compilation error when you enabled Vanilla Sky.
- Added a slider to adjust the color intensity of the Round Sun/Moon.
Version 90.0
- Added Anisotropic Filtering (Thx IMS & ruvaldak).
- Fixed Stars jitter when you disable Double layer stars.
- Fixed Stars disappears when you disabled Stars jitter.
- Added Distant Fade for Underwater Fog.
- Fixed Lightmap on gbuffers_block.
- Other small adjustments.
Version 89.0
- Added Night Desaturation option in World Menu (enabled by default).
- Improved AO.
- Improved SSS.
- Added Rough Blur Option.
- Slight modification of the Lens Flare.
- Improved a bit Lost Glare and Vortex.
- Decreased Light Shaft in Ender.
- Improved stars jitter in Ender.
- Set Nether Portal to "No Disk".
- Deacreased Sun Size.
- Increased Sun Color and sunRays color.
- Deacreased Blocklight on hands and added option for that.
Version 88.0
- Added option for adjusts AO on normals.
- Added Option to adjust normals strength.
- Modifying shadow blur by gaussian blur.
- Fixed Corruption Effect.
- Fixed Hyper Speed Effect.
- Fixed Frosted Lens Effect.
- Fixed KUWAHARA Effect.
- Fixed Underwater Blur.
- Code rearrangement.
- Others small Adjutments and optimizations.
Version 87.0
- Disabling random characters in language files.
- Improved Light when Dynamic HandLight is disabled.
- Improved Smoker Lightshaft position in End.
- Improved Aurora Quality in End.
- Improved Smoker Lightshaft in Overworld.
- Improved Lightshaft underwater visibility the night when it rain.
- Replace Ambient light by Brightness Strength in End Color Menu.
- Adjust the brightness of the "End Portal Frame".
- Disabled Reflection on End Portal.
- Rework a bit Stars Jitter.
- Fixed Round Sun/Moon Bounce in the sky when you walk.
- Added Double Layer for Stars.
- Added option for SSS on Glass/Stained Glass (Stained Glass by default).
- Replaced BSL Tonemap by my own.
- Little adjustments of Colors in Nether/Ender.
- Bloom Strength adjustments.
- Added Lava Noise option in World Menu (enabled by default).
- Added more options for Blurry Sky (OFF/Day&Night/Day/Night).
- Shiningstars are thinner by default.
- Fixed compilation error when you disable Techno-XP
- Fixed compilation error when you choose bloc selector to Normal or RGB Custom.
- The XP Ball no longer interferes with the lightmap.
- Added Slider for adjusts Saturation and Transparency for Stained Glass in "Visual Menu".
- Fixed bad lightmap on gbuffers_textured.
- Fixed waving on tall plants.
- Disabled Colored Hand Lighting on Nether Portal, emissive particles and certain emissive block.
- Improved a bit SSS offset.
- Added emissivness on potted flowers.
- Others small adjustments.
Version 86.0
- Added emissivness on nether_gold_ore and nether_quartz_ore compatible with Pickaxe Reveal.
- Added emissivness on chorus (ON/OFF) in Lighting/Dimension Block Brightness/Bonus for Overworld/Nether/Ender.
- Added option to adjusts chorus emissivness in Overworld/Nether/Ender.
- Added ability to disable Dynamic handlight.
- Fixed Weather Dynamic Handlight Color.
- Fixed Dynamic Hand Light on Blocks.
- If you have Dynamic Hand Light disabled and Blocklight by Temp enabled, the torch light will have this color setting.
Version 85.0
-
Deleted Concentrate Light option.(is adjusted with the light concentration slider now).
-
Fixed lighting on textures.
-
Added Slider for adjusts Blocklight Concentration.
-
I lowered a bit the concentration of the default block lighting.
-
Added a menu to adjust the lighting color (luminance/saturation) of the blocks for Colored Handlight.
-
For some capricious material:
-Fixed compilation error in gbuffers_textured. -Fixed compilation error in composite1.
-
Increase a bit Underwater Light Shaft Strength.
-
Fixed Light Shaft don't appears when it rain.
Version 84.0
- Added Rain off on Lava/Sand for rain reflection.
- Added 9 lowers values for Motion Blur.
- Added Underwater Smoke (XDom36 idea).
- Added more lowers values for line transparency (Constellations).
- Now visibility of caustics and projected caustics have 2 sliders (Day/Night).
- Now Clouds Brightness have 2 sliders (Day/Night).
- Increase Light Shaft visibility during the rain.
- Fix Color of Cloud when it rain the night with Cloud Color Clear option.
- Fixed Blocklight makes handheld items too bright.
- Better Smooth fade for ShiningStars. Now appears on clouds not below.
- Added Sunset/Sunrise Strength slider for Light Shaft (Soft/Medium/High/Very High) (Soft by default).
- Others small adjustments.
Version 83.0
- Full Support 1.16.5 to 1.20+ (No support for previous versions).
- Modded block IDs have been removed. You can find them on my site with instructions in block.properties.
- Modifying default noise.
- Added Refraction on glass/ice/nether portal (OFF/Water/Water+Glass/Water+Glass+Ice).
- Improved Smoker LightShaft.
- Improved Lighting and Handlight.
- Disabled Camera Shift by default (Now only on Lex Profile).
- Fixed stars brightness at sunrise.
- Fixed visibility of Directionnal Lighting.
- Enderworld ambient light is a bit darker.
- Modifying water wave.
- Improved color of Sea Lantern, Glowstone, Vine Berries, Soul Fire.
- Reworked "Scattering Clouds"/"Clouds" and the Clouds Configuration Menu.
- Option for Clouds Color the Night (Dark or Clear).
- Option for Clouds Color the Day (Sky Colored or Clear).
- Split the "Emissive Particles" option into 2 parts (red and purple).
- Extension of the emissivity of glow berries.(not just the white point of the fruit).
- The lava is now emissive.
- Reworked a bit Aurora.
- Fixed typo in block.properties and gbuffers_basic.
- Fixed Unvalid macro.
- Adjust color of Jack O Lantern.
- Increase a bit color vibrance.
- Fixed overlay visible on the screen when you are in a dark area.
- Now Dragon Eyes is glowing.
- Others minors changes.
- If Movement Cam don't work on Iris, just wait an update.
Version 82.0
- Disabled automatic frustum culling when world curvature is enabled.
- Fixed SSS on plants when you are underwater.
- Improved Stars Color/Intensity.(Overworld/Ender).
- Changing the default direction of the glint.
- Fixed a bug that has existed for a while (Number of Shooting Stars).
- Improved reflection in the Nether.
- Fixed High saturation on hands when you disable Water Caustics.
- Power Lighting is now a default value.
- Increase a bit emissive flowers intensity.
- Decrease a bit Critical Blur in Ender.
- Decrease blur underwater.
- Fixed a warning in gbuffers_entities.
- Back to BSL's bloom (it's the best!).
- Added Magma Bloc for Colored HandLight.
- Fixed line position when World Curvature is enabled.
- Camera Shift is Back! (Enabled on default profile and Lex Profile) (Only on ground for Optifine, everytime for Iris (i wait is_on_ground variable)).
- Added more steps for Shadow Map Resolution and Distance.
- Changing the dirt image for Dirty Lens.
Version 81.0
- 54.27% compression of the textures used for the shader.
- Improved SSS fading.
- Increase a bit SSS on the Entities.
- Increase a bit SSS the night.
- Improved Auto Exposure.
- Improved Clouds.
- Improved visibility of Planet/Nebula/Galaxy when Auto Exposure is disabled.
- Added option for RP Custom Sky for reflection on translucent.
- Added option for see Lighting Bolt in Ender during Dragon Battle. (Enabled by default).
- Fix Reflection sky color on water in Ender.
- Added reflections on water in the Ender for Stars, Shooting Stars, Aurora, Lighting Bolt, in the respective menus.
- Decrease Dirty Lens Strength.
- Added Critical Blur for Ender Dimension (In Bloom Dimension Menu) (Enabled by default).
- Fixed Entities Glowing flash when you sneak, and fixing the transparency.
- Added Entities Glowing RGB effect (in Visual Menu) (Enabled by default).
- Fixed DOF with Entities Glowing.
- Improved thickness of Glowing effect on Entities.
- Added 3D Block Selector option with 3 modes (OFF, Active or Sneak). (Sneak Enabled by default on Lex Profile).
- Increase AO Strength by default.
- Others small adjustments.
Version 80.2
- Fixed sneeze particles.
- Decrease a bit samples of the Motion Blur.
Version 80.1
- Fixed compilation error in sky_basic
- Modify a bit sun reflection.
Version 80.0
- Compatible 1.20.1.
- Unclamp color for Custom Block Selector.
- Added Old Aurora Noise option like BSLex.(Enable by default)
- Improved Clouds Color and Scattering.(Day/Night).
- Reverse of Upper and Lower in the color configuration for the Northern Lights.
- Increase ShiningStars Brightness in the sky.
- Re-added World Curvature.
Version 79.0
- Full Compatible 1.20.
- Added 2, 10, 14 chunks for shadows distance.
- Reduced hand movements by half when underwater.
- Added suspicious sand ID for disable puddles on it.
- Fixed Handlight bug with Sculk Sensor.
Version 78.3
- Added Bloom Multiplier slider.
- Increase a bit Default Bloom Strength.
- Added "Weather Emissive Flowers" option to enable emissivity during rain. (Enable by default).
- Fixed bad waving for crops.
Version 78.2
- Fixed vanilla shadows that can appear under some entities.
Version 78.1
- Modifying (fix) waving for mangrove propagule.
- Fix Waving slider in Waving Menu.
Version 78.0
- Fixed coloring of Sculk Sensor.
- Added sliders for changes colors of Shining Stars and Lines.
- Adjusts Emissivity for gold ore/emerald ore/iron ore/redstone ore.
- Fixed Emissivity for Signs.
- Added SSS for Pitcher plants.
- Added Emissivity for Calibrated Sculk Sensor.
- Fixed vanilla Stars appearing during sunrise under Iris.
- Fixed Compilation error when Outline is Enable.
- Decrease Emissivity for brewing stand.
- Added Slider for Aurora Reflection Strength.
- Added Slider for Clouds Reflection Strength.
- Added Horizon Fade on water option to have the same fade above the horizon line as below. (Enable on LexBoosT Profile).
- Enabled Lens Flare by default.
- Improved handheld blocklight out of water and in water.
- Improved Clouds Mask reflection on water for stars, aurora borealis, shooting stars, planets, galaxy.
- Increase the default Shining Stars Reflection value.
- Increase a bit clouds coloring at sunset/sunrise.
- Removed border on dynamic handlight sharpness.
- Increase handlight distance in water.
- Increase a bit Sun glare.
- Decrease AO on LabPBR.
- Added Sliders for control Water Reflection Day/Night.
- Added Emissive Flowers option with slider to adjust emissivity strenght. (Thanks Septonious for albedo check).
- Added Slider for adjusts plants waving speed.
- Added SSS on Wool, Melon, Pumpkin, Beds.
- Added SSS with Option for Sand, Snow, Calcite, Quartz.
- Fixed compatibility with Apple M1/2. (Thx Mammoth for testing).
- Others small adjustments.