Readds the old 1.12 Model to modern versions of MC
also fixes the rein position to where they look like your holding them instead of just moving with the horses head, sadly i was unable to get the model compleatly true to the old model as mojang has made a lot of changes to it in 1.13, removing all the joints, all the parts being a different size so some artistic licencing has been used to get things as close as possible, ive piroritsed the horses head being out of the way in first person than the thrid person look so the neck is a little short, and sadly i had no way of adding the horse opening it mouth when it neighs as mojang removed the trigger for this, if you want to edit anything ive left the blockbench project in the folder with the models so feel free to edit things as you see fit, just link and refernce this project, just dont sell anything or make money using my work, this took a solid 3 days to retexture, remodel and reanimate and while it looks like i jsut riped the files from 1.12 sadly thats simply not possible the whole model 'bone' structure is totally different and needed a total rewrite to make work, even the base postion of the horse has changed so the seating position is slightly off so the whole model is set back a couple of pixels to address this
ive also added a variant of of the model that edits the horse jump animation to stop the horse head from clipping into the player when jumping on some multiplayer servers, this is because these servers are not adjusting the players sitting position during the jump like in vannila mc (for full clarity most servers work fine but some are just weird), this variant im calling "wynnfix" as the main server i play that has this issue is wynncraft. For those that are intrested i belive the root cause of this is that on these servers your not acahlly riding the horse but a different entity to allow the server to have more control of the horses movement
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