Fixed Guard Steve second layer clipping through armor
Edited Iceologer textures to match Fresh Animations's Evoker model (Friends and Foes use Evoker model from 3.0.0) Missing hood is not fixable on my end, it's missing on the Evoker model
- 1.21 steve models of guard villagers now support vanilla skin layout (Not the slim model tho)
- Guards now have animations with Musket mod and Pillager's Gun mod
- Fixed 1.21 steve model of guard villagers not having animations for crossbows
- Adjusted trident position when guard is idle
Reworked Guard villagers to have unique animation with differents weapons
- Swords
- Bow/crossbows
- Mace
- Tridents
- Axes
Also re-added support to older guard villagers version (steve model don't have custom attack for these weapons on older verions) This will be dropped when 1.20 will be obsolete.
Friends and Foes Wildfire will now loose shields when loosing health
Tweaked a bit some Ravage and Cabbage animations
- Fixed guard villagers face beiing to high
- Tweaked Guard villagers nose animations
- Change pack format so the pack is read compatible with 1.21
- Fixed Guardvillagers model switch between sword guard and bows/crossbows guard
- Fixed Guardvillagers steve model not beiing properly loaded on Neoforge
- Fixed Guardvillagers armor not beiing properly loaded on Neoforge
- Fixed Guard villagers model names and location for new 1.21 fabric and neoforge
- Fixed "Savage and Ravage" Creepie model to match latest Fresh Animation Creeper Texture
- Added "Friends and Foes" illusioner texture (require Fresh Animations)
Please don't use any EMF-2.1.X version for now (NeoForge 2.1 is in reality a 2.0.x, use this one)
Reworked Guard Villagers model
Arms are not looking detached from the body anymore
Support for right and left handed guards
Sword are now held like in a holdster when idle
Armor with second layer now display correctly
Added missing texture from More Mobs Variant to be up to date
Changed pet armor to be up to date with Fresh animation 1.9