Fixes
- Fixed issue #10 (Pvp cant be used again) with pull request #11.
Changes
As always thanks to the wonderful people who contribute to this project.
Fixes
- Greatly improved proxy damage detection to prevent pvp protection circumvention exploits.
Additions
- Pets are now also protected. (configurable)
- Configurable time for players to become vulnerable after enabling pvp protection.
- PAPI (PlaceholderAPI) integration (#5)
git c: https://github.com/LukeOnuke/pvp-toggle/compare/v1.3.0...v2.0.0
Additions
- More configuration options
- Option to prevent players abusing
/pvp
to escape a battle. This is achieved by resetting the cooldown when they are hit. (The cooldown only applies when going from being protected to vulnerable, not the other way around.) - Better formatters
- More readable language
- Time formatter can now do minutes
- The
/pvp reload
command that reloads the config. - Improved documentation
Thank you @MiningTcup for contributing to this release.
Changes
- Ported to 1.21. #2
- Added configs for: (thanks @BlurOne-GIT)
- The default pvp state if not toggled.
- The "can't pvp" message.
Changes
- Ported to 1.21
Why is it alpha
The plugin has gained some numbers and id like to get it tested before it gets marked as release ready.
The plugin is stable, some combat testing will get done and if all goes to plan the release is comming soon.
Fixes
- You can now damage yourself! Enderpearls will no longer display message that you cant pvp with yourself.
Additions
- When you cant pvp with someone it shows up in the actionbar and spawns particles
Fixes
- Now projectiles are also tracked as pvp.
/pvp
command response is properly colored
#Additions
- Players can no longer circumvent pvp toggle with projectiles