Updated to 1.18.2 Called 1.3.0 because of a lot of changes in the vanilla code
This version includes some bug fixes  - XP will now drop when graves are configured to drop items on ground when retrieved  - The game will no longer crash when a grave with xp in it expire  - Percent of XP given back from graves will now be more accurate when you die past level 16
Added compat with travelers backpack, as it has now been updated to 1.18
This update will only include two new features, however they are highly configurable.
- Fixed an issue loading a json file included in the mod.
- Renamed the tp_scroll namespace to death_scroll
- Added more configs for the death scroll item
- The scroll can now be configured not only if it should load or not, but also what it should do. It will either teleport you to your grave, or show info of your grave.
- The scroll can now be configured to be given to you when you die
- Added configs for items to be deleted from your inventory on death
- A new item tag has been added as blacklist from being removed. If this feature is enabled, backpacks, shulker boxes and similar should be put here (empty by default)
- A range of items can be deleted. Either x to y items, or x% to y% of your inventory.
- Range can either target single items or full stacks
- A percentage can be set to the likelyhood of each item trying to be destroyed to actually be destroyed/deleted.
- Can either ignore soulbound items or not
- Will take effect before curse of vanishing (meaning if you have the mod configured to remove 1 item, it might remove a curse of vanishing item).
- Not compatible with items in backpacks. If a backpack is found then the entire backpack will disappear, even if it's configured to not delete entire stacks
- Added compatibility with optifabric (not recommended to use, but now it will work)
Fixes issue where player can retrieve their items the tick they are dead
Fixes rendering issues with the grave rendering full white instead of with a glowing shader
Fixing an error causing servers to crash when dying or retrieving graves
Withers can no longer destroy graves This will also apply to the gauntlet boss from the Bosses of Mass Destruction mod I have no idea how this wasn't already implemented
Some new features
- All hardcoded text messages have been changed to work with lang files
- A proper logger is now used
- Different players can now have different retrieval priorities as that config will sync from client to server
- Added Death Sight enchantment (disabled by default, togglable in config). Added to helmets. When equipped all graves will always render with the glowing effect, no matter who's it is or your glowing configs
- Grave View GUI will now display the dead user if the client can find them
- Fixed some problems with mods extending the vanilla inventory (extra inventory and bigInv among others)
All these features (along with every other feature for the mod) can now be found for 1.16 and 1.17 as well
Backport of the 1.18 version of the mod. Should be stable, but marked as BETA since it might have some problems with older versions. BACKUP YOUR WORLD BEFORE USING THIS VERSION
Backported from 1.18 version. Should be stable. Marked as BETA because it's incompatible with old graves. BACKUP YOUR WORLD BEFORE USING THIS VERSION
Smaller update with a few tweaks and fixes  - Fixed spawn protection ignore config (spawn protection can now be ignored)  - Glowing render will now render as a proper glowing effect (the one mobs and players get from spectral arrows)  - Changed the glowMinDistance config to 0, causing the glowing render to always be applied if enabled
This update mostly includes minor fixes and new configs
- Added config for letting xp drop outside graves on death  - Added curse of bidning toggle (how it is applied when retrieving items from graves, NOT a toggle for the enchantment completely)  - Fixed an issue where graves disappeared from the end spawn platform when going back to the end  - Added config to ignore spawn protection for graves. Set to true by default (that graves do override spawn protection)  - Fixed an issue where your game would crash when respawning
Changes
- Added item soulbound data tag for items that should always have the soulbound trait, no matter enchantment
- Changed default configs to be more server friendly. Graves can now be robbed after 1 hour
- Added compatibility with FTB Chunks
- Added a new item (configurable, off by default), that will teleport you to your latest grave. Texture provided by @Kai-mbe
- Changed the command
/retrieve_grave
to/yigd restore
- Added
/yigd rob [user]
command for remotely robbing graves. Requires OP - Added
/yigd grave [user]
command for viewing all your/someone else's grave. Requires OP to view other's graves. Does not require OP to view your grave. - Added
/yigd moderate
command for viewing all players with graves (and their graves) on the server/world. Requires OP. Note that this will not actually let you restore any graves from the GUI, just watch their contents - Old graves can now be restored even if a newer grave from the same player just got restored/retrieved
- Version bump
Fixes
- Graves would disappear if you claimed it the same tick as you died. This is now fixed
- Fixed an issue where inventorio inventory disappeared from the grave if you closed and opened the world again.
- Fixed an issue where graves could not be restored if you closed and opened the world again.
- Fixed an issue where if you closed the world instead of respawning, joined another world and died, and then rejoined the first world, your soulbound items would be lost
- Fixed a minor issue where the game would send a huge error message if Cammie's Wearable Backpacks were not installed (this is a compat thing)
- Graves generated when more trinkets mods were loaded will no longer clear your inventory on retrieval (less trinket slots available than when grave generated)