You're in Grave Danger 2.0.7
Changes
- Added compat with Cosmetic Armor Reworked
Fixes
- Graves will no longer overwrite other graves when dying in exact same places outside the world
You're in Grave Danger 2.4.11
Fixes
- Graves will no longer overwrite other graves when dying in exact same places outside the world
You're in Grave Danger 2.0.10
Fixes
- Graves will no longer overwrite other graves when dying in exact same places outside the world
You're in Grave Danger 2.0.6
Changes
- Added new config to look downward for ground to place a grave on, when dying in the air
- Changed default max grave count per player to 100 in the config (previously 50)
- Improved rendering efficiency in yigd GUIs with a scroll-bar
Fixes
- If dying for the first time in a world with an empty inventory, players will no longer be disconnected.
- Grave data should no longer be generated for one player in two profiles
You're in Grave Danger 2.4.10
Changes
- Added new config to look downward for ground to place a grave on, when dying in the air
- Increased default max graves per player in config to 100 (previously 50)
Fixes
- If dying for the first time in a world with an empty inventory, players will no longer be disconnected.
- Grave data should no longer be generated for one player in two profiles
You're in Grave Danger 2.0.9
Changes
- Added new config to look downward for ground to place a grave on, when dying in the air
Fixes
- If dying for the first time in a world with an empty inventory, players will no longer be disconnected.
You're in Grave Danger 2.0.5
Fixes
- Game no longer has a chance to crash when loading in with traveler's backpack and accessories
You're in Grave Danger 2.4.9
Fixes
- Game no longer has a chance to crash when loading in with traveler's backpack and accessories
You're in Grave Danger 2.0.8
Fixes
- Game no longer has a chance of crashing when loading in with traveler's backpack and trinkets
You're in Grave Danger 2.0.4
Fixes
- Graves can now generate below y=0 (if blocks can exist there) when
generateGraveInVoid
config is set tofalse
- When selecting graves in the GUI, it will no longer tell you that you have your xp point total number of levels
- Empty graves will now generate if they are configured to
- Graves will no longer delete modded inventory contents from graves when restarting the instance.
You're in Grave Danger 2.4.8
Fixes
- Graves can now generate below y=0 (if blocks can exist there) when
generateGraveInVoid
config is set tofalse
You're in Grave Danger 2.0.7
Fixes
- Graves can now generate below y=0 (if blocks can exist there) when
generateGraveInVoid
config is set tofalse
- When selecting graves in the GUI, it will no longer tell you that you have your xp point total number of levels
- Empty graves will now generate if they are configured to
You're in Grave Danger 2.0.3
Fixes
- The mod can now launch when using a dedicated server
You're in Grave Danger 2.0.2
Fixes
- Added a translation for enabling the soulbound enchantment in the configs
- Improved accessories compat implementation (thanks @Dragon-Seeker!)
You're in Grave Danger 2.4.7
Fixes
- Added translation for enabling soulbound enchantment in the configs
- Improved accessories compat implementation (thanks @Dragon-Seeker!)
You're in Grave Danger 2.0.6
Fixes
- Improved accessories compat implementation (thanks @Dragon-Seeker!)
You're in Grave Danger 2.0.1
Fixes
- Fixed issue related to graves clearing your inventory when trying to claim it, with a specific difference of curios/accessories slots between the grave and your own inventory
Changes
- Added syncing from client claim priority configs to server
You're in Grave Danger 2.4.6
Fixes
- Fixed issue with graves clearing inventories if the player had more trinkets equipped in the grave than when claiming a grave
You're in Grave Danger 2.0.5
Fixes
- Fixed issue with graves clearing inventories if the player had more trinkets equipped in the grave than when claiming a grave
You're in Grave Danger 2.0.0 for NeoForge
Changes
- Ported to NeoForge