- added Ice and Fire Fabric Silver Ingot Compat
- fixed a typo for the Dark Iron Ore
- Griffin School Armor used Ursine Armor texture, oops
- Spell Engine API Update (1.1.0 + 1.21.1)
- Updated SpellHelperMixin
- QuenActiveShield now stuns you for a short amount when removed, because it explodes in TW3 and knocks you back
- fixed tooltips for some witcher swords
- made the Master Witcher Book not stack able
- 1.21.x update
- alternate sign mode is disabled for 1.21 version, will be enabled later
- the alternate signs can still be found in the Master Witcher Spell Book
- Sign Intensity Enchant is for Weapons, added specific sign intensity enchants for all Sign-Forms for the armor
- new particles for the aard signs
- new Spell School Witcher_Melee, that the melee spells also benefit from adrenaline, to crit more & higher
- Rend now stuns blocking entities and adds grievous wounds effect
- nerfed Whirl & Rend cooldown
- changed the aard impact particles to wind vacuum for better a better shockwave feeling
- nerfed whirl because the duration was too long
HOTFIX
- fixed a breaking bug with 1.2.0 More RPG Lib, forgot to change the Adrenaline Attribute
- fixed a bug where game crashes if Alternate Sign Mode gets removed, and you have no Spell Book Equipped GENERAL CHANGES
- changed the icon for the mod
- added lapis to the spell book recipes
- update advancements, so all witcher swords count
- added a quen sign texture to the active quen shield effect while casting
- made rare & high tier swords and the master witcher spell book fireproof
Official Release of the Mod! ###GENERAL CHANGES
- Code cleanup
- Added Spell Schools for the Witcher Signs, for each Sign a separate school and a generic sign school
- shifted all witcher related attributes from the RPG Library to this Mod!
- removed the bound sign-spells from the ultimatum sword and the winters blade
- reworked all item attributes
- The Adrenaline Attribute now also modifies critical hits on witcher spells
- The Adrenaline Modifier will increase your duration of the adrenaline effect
- Added a Master Book, where you can choose between a mix of Fencing Spells and Sign Spells
- changed some particles, models & textures
- added Bear-, Cat- & Griffin-School Armor
- added sign related enchantment for witcher armor
###BALANCING SIGNS SPELLS
- added all the alternate sign modes via a sign mode spell
- Aard Sweep has less knockback & a smaller range but is 360 degrees
- Axii Puppet makes a monster entity your ally for a small duration and buffs its attack damage
- Igni Firestream is a concentrated stream of fire, deals more damage than regular igni
- Quen Active-shield is a casting mode, gives absorption, cleanses all negative effects, heals 50% of incoming damage
- Yrden Glyph, destroys incoming projectiles, damages entities in the radius and slows them
- the Aard Spells now cancel incoming arrows when timed correctly
###BALANCING FENCING SPELLS
- removed Strong Attack & Crippling Strike
- added Witcher Reflexes, you can block arrows or incoming attacks with your weapon when timed correctly
- added Battle Trance, you get 10% more damage per Adrenaline Gain amplifier & movement speed
- You're in Blocking Mode while casting the Whirl Skill
- added c tags for steel & silver ingots for easier compat
- added tags for different witcher swords
- added c tags for the different witcher ores
- Added Compat to BetterEnd & BetterNether, you can craft a Aeternium Witcher Sword or a Ruby Witcher Sword
- updated for Spell Engine 0.15.6 loot injection changes
- changed the loot injection for the 3 special weapons to the rpg series tag system
- Updated for Spell Engine version 0.15
- Buffed Movement Speed while casting for many signs and physical spells
- Buffed damage for mostly all physical Witcher Spells
- nerfed hunger costs and cooldown of the most of the spells
- Buffed Better Combat Range for all Witcher Swords
- Silver Swords and the Aerondight now deal a percentage of magic damage, according to your attack damage
- added new electric particles from the Spell Engine API to the Quen Sign
- Steel Swords have a 10% chance to add the Bleed effect to non-undead targets
- made tags for silver and steel ingot items from other mods, so you can use their ingots for crafting Witcher stuff
- changed Sign Intensity on the Kaer Morhen Set to Flat from Percentage
- italian translation thanks to Zano1999
- Moved Magical Trap Damage Source to this mod from More RPG Classes Mod
- buffed igni damage factor
- fixed a typo, meteorite and dark iron was mineable with wood tools
- added russian translation thanks to C'King
- added an effect config file
- added support for german language
- added advancements for the class
- nerfed all spells, made them more exhausting because they don't use items as spell cost
- made the witcher swords longer and more lore accurate
- Hotfix because of an error that occurred with the Aerondight Sword
- Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version
- Changed spell pool and spell assignment for the book and the weapons
- changed the loot system to the RPG Series tag based loot distribution of Spell Engine
- Re-Balanced some Spells
- Re-Balanced some Weapon Attributes
- changed some visuals and particles, f.e. the Yrden Spell has now glyphs on the ground
- Update for Spell Engine 0.13.0 compat
- First Release of the Witcher Class Mod
- WIP Beta Version