- fixed a random crash
- fixed and updated waystone support
- changed one last grass to short_grass
- added better WWOO support
- updated to 1.21
1.13/1.13.1 - A Spontaneously Realistic Upadte A bit late to the party... sorry about that
- an experimental change has been made to how structures generate (at what "stage" of world generation).
- swamp village structures have been updated to fit modern T&T vibe better (this structure was actually the oldest one remaining mostly unchanged for almost 3 Years)
- bone blocks in swiss style structures have been replaced with calcite
- several changes to various struectures
- foliage generation in T&T structures now utilises features and should be a lot more random
1.12.1.1 - Hotfix Alert - Fixed a critical issue with ship structures ...Twice
1.12.1.1 - Hotfix Alert - Fixed a critical issue with ship structures ...Twice
1.12.1 - a Sign to Fix Certain Things That Suspiciously Didn't Work Well Enough (bugfixes and minor changes)
- waxed all signs (the women and children too)
- you can now find suspicious gravel in forest ruins
- weapon- and toolsmith in snowy taiga and swedish villages now have separate workstation structures, several tweaks in said villages
- various minor structure design changes
1.12 - The Here And There Update
- this is going to be the last update working on both 1.19 and 1.20. From 1.13 on, we'll take full advantage of new 1.20 (and maybe also .21) features.
- the pack has been paired with Blooming Biosphere (https://www.planetminecraft.com/data-pack/blooming-biosphere/).
- several villages (Iberian, Swedish, Tudor, Rustic, Meadow and Classic) have reccieved few slight changes in appearance, mostly for the sake of more uniform look of the whole structure.
- mediterranean village got a bit of a refresh, with more consistent look.
- most village houses should no longer have connected roofs and be properly separated from eachother instead.
- a new village and outpost set has been added, appearing in savanna_plateau in vanilla, and in selection of modded biomes (in Terralith and Blooming Biosphere)
- one new exclusive structure has been added, that takes advantege of a special mechanic, only present in William Wythers' Expanded Ecosphere (previously called Overhauled Overworld, in 1.19). Beware the beasts!
- updated versions
We're back! Hopefully we'll have more time to work on the pack again :)
- updated the pack to 1.20 pack format. The same file still functions properly both on 1.20.x and 1.19.x
- the pack is now compatible with Regions Unexplored (www.curseforge.com/minecraft/mc-mods/regions-unexplored), adding T&T villages and outposts to modded biomes.
- fixed broken villager ship loot table that caused the game to freeze/crash, along with other minor fixes
- replaced accacia wood in flower forest village with its mangrove counterparts
- added flower forest village and outpost to cherry grove. In further updates of the pack Japanese styled structures might end up removed from the flower forest as to avoid repetition.
This is a long overdue patch. I know I've promised to deliver it sooner, but I have had a lot of stuff happening in real life.
I've also decided to pause development for the 1.18.2 versions. Once I make sufficient progress on the 1.19.2 version, I might update the 1.18.2 versions for Forge or Fabric as I did with the big backport. Until then, I wanted to make this current version the most stable for everyone. Keeping up with all these versions is very tiring and time-consuming for me, and also makes development slow. I'm sorry to disappoint anyone, but I'm just one guy.
- fixed a crash caused by the Iberian village. Some jigsaws would turn into packed mud upon worldgen, making the game crash;
- fixed bug where waystones would not spawn in the Iberian village (from both FWaystones and Blaire's Waystone mod);
- fixed an issue where the Iberian village was not present in the config (Forge issue only);
This is a long overdue patch. I know I've promised to deliver it sooner, but I have had a lot of stuff happening in real life.
I've also decided to pause development for the 1.18.2 versions. Once I make sufficient progress on the 1.19.2 version, I might update the 1.18.2 versions for Forge or Fabric as I did with the big backport. Until then, I wanted to make this current version the most stable for everyone. Keeping up with all these versions is very tiring and time-consuming for me, and also makes development slow. I'm sorry to disappoint anyone, but I'm just one guy.
- fixed a crash caused by the Iberian village. Some jigsaws would turn into packed mud upon worldgen, making the game crash;
- fixed bug where waystones would not spawn in the Iberian village (from both FWaystones and Blaire's Waystone mod).
THIS IS A REUPLOAD OF AN OLDER VERSION BECAUSE MODRINTH WAS ACTING UP. PLEASE USE THE LATEST VERSION OF THE MOD.
Mod compatibility is taking off! Here's the first batch of compatibility patches to integrate certain features from other mods into our structures. More to come in the next updates!
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added a config for the mod version (Fabric + Forge & 1.18.2 + 1.19.2), located in the config/towns_and_towers folder. There, you will find 2 json files, one for disabling certain structures, and one to edit the frequency of structure types. You'll know which one is which by the name;
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added automatic compatibility with the Waystone mod (www.curseforge.com/minecraft/mc-mods/waystones) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed. Also works with the other waystone mod, so you can have both installed at the same time!
-- waystones will not appear as their own small structure in villages though. Instead, 1 waystone will always be found at the town center. Some villages don't contain waystones, particularly camps or single-piece structure villages. -
added automatic compatibility with Fabric Waystones (www.curseforge.com/minecraft/mc-mods/fabric-waystones) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed. Also works with the other waystone mod, so you can have both installed at the same time!
-- waystones will appear as their separate structure piece in the village like in the normal mod (max of 1 per village). Some villages don't contain waystones, particularly camps or single-piece structure villages, like the tipi camp (wooded badlands) or snowy slopes village (alpine inn). -
added automatic compatibility with Guard Villagers (www.curseforge.com/minecraft/mc-mods/guard-villagers) (for both Forge and Fabric). You don't have to download anything! Just have both mods installed.
-- guard villagers spawn in a cluster of 6 around each iron golem per village, so we made sure each village only has 1 iron golem. Some villages don't have one as they are either too small or for other reasons, like the ruined forest village which has no inhabitants. No compatibility patch is needed. -
remove some unnecessary jigsaws that caused errors;
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improved the grove village a bit, by removing some unnecessary decor that caused the structure to look a bit unnatural and adding some tables to the side (these will only appear if you don't use Fabric Waystones, which will spawn a waystone shrine there instead);
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re-organized the changelogs a bit;
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(FOR 1.18.2 ONLY) fixed a bug with the Pillager Galleon that sometimes caused the bottom part of the ship to shift around instead of being aligned with the top part (example here: https://imgur.com/a/T4ZN55i).
- fixed a minor issue that caused a few crashes/errors. (Fabric issue only. Forge works fine)