AS OF RIGHT NOW, TOWNS
AND TOWERS IS AVAILABLE FOR BOTH FORGE AND FABRIC/QUILT, VERSIONS 1.18.2 AND 1.19.2 RESPECTIVELY. WORKS SERVERSIDE.
FROM VERSION 1.19.3 AND ABOVE (ALL THE WAY TO 1.20.4), THE PACK IS DEPENDANT ON CRISTELLIB, STILL WORKING SERVERSIDE.
FROM VERSION 1.19.3 AND ABOVE (ALL THE WAY TO 1.20.4), THE PACK IS DEPENDANT ON CRISTELLIB, STILL WORKING SERVERSIDE.
What is Towns and Towers?
Towns & Towers is a mod that aims to expand upon the 1.14 update created by Mojang with new villages, pillager outposts, and even brand-new ships. The structures themselves are a bit more detailed than their vanilla counterparts, but they still fit seamlessly into the world. Not only that but many are inspired by real-life buildings or architectural styles, giving them a fresh new feel. There are over 50 structures added by Towns and Towers so far (as of update 1.9), so have fun exploring! And remember, it’s not the destination that’s important, but the journey to get there.
If you wish to see all of the structures our mod adds, take a look at our gallery here.
Compatibility
For a full list of mods that are currently compatible with Towns and towers, please look here.
The pack should be compatible with most world generation mods, like Terralith, WWOO, BYG, BoP, etc., as well as mods that add also add new structures/villages, such as Repurposed Structures or ChoiceTheorem's Overhauled Villages. However, some features from other mods are not currently present, like the guards from Villager Guards mod or certain buildings from Farmer's Delight for example. This will be addressed in the future via a series of datapacks, which will implement features from those mods into ours.
Frequently Asked Questions
1. Is it safe to update Towns and Towers to a newer version?
In general yes. Just
note that sometimes when we update a few things get changed, so there might be a
bit of console spam. If any serious problems arise because of that, let us know.
And, as always, make backups. Better be safe than sorry.
2. Is it safe to add Towns and Towers to an already existing world?
Yep. Just note that the
new structures will only spawn in newly generated chunks.
3. Is this mod for Forge or Fabric/Quilt?
Both. We have a
universal version for both (now three?) mod loaders.
4. How can I locate the new structures?
For 1.18.2: /locate
towns_and_towers:[structure_from_list]
For 1.19+: /locate structure
towns_and_towers:[structure_from_list]
Note that some structures have the exclusives tag added
in front. Those structures cannot be located if you only have T&T installed. You
also need to have one of the mods that T&T is paired with. For a full list,
scroll down below (if I remember to add it...).
5. Does Towns and Towers modify existing vanilla structures?
As of the latest
update, no. Only new structures are added.
6. What about the loot of these structures?
The majority of
structures use vanilla loot tables for better mod compatibility (see the
Compatibility section below for more info), but they also use some custom loot
tables to better integrate said structures into the world. You will still find
pillager outpost loot in pillager outposts, profession chests in villages, as
well as bells, workstations, etc., but also new stuff like food, armor, and
other goodies.
7. How can I report bugs/issues/suggestions?
Write them down below
in the comments and I’ll try to answer them as soon as possible and as best as
possible. I’m still relatively new to all of this, so excuse that.
8. Can I include Towns and Towers into my modpack?
Sure, but make sure to
give credit and a link to our page, and make sure you don't include a modified
version of our mod.
9. 1.16.5???
https://www.youtube.com/watch?v=DTvrv4f3Yho
Credits
- Kubek as the original author of Towns and Towers;
- William Wythers, ChoiceTheorem, Apollo, Robified and TelepathicGrunt for being based;
- Various other creators and their builds for being a massive inspiration (check out our Planet Minecraft page here for a full list)
If you find any glitches, bugs or have any other suggestions, please let us know. We'll have a bug report page soon (hopefully).
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