Version 2.9.8 and up updates and changes
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Changed certain variants of the Lurker to be stunned after being hit instead of being able to be killed if the config option "lurker_invulnerable" is set to false
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Added a cooldown on how often you can hit the Lurker variants that can be stunned
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Changed teleport timer for the true runaway to be shorter
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Changed Hider variant to teleport when hit and the hitbox for him now shrinks when hiding
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The aggressive Lurker now takes less knockback
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The Lurker's damage now scales with the armor the player is wearing
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Jumpscares have been changed to be more random instead of always happening when activated
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Fixed the Unprovoked variant looping the teleport animation on newer MC versions
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Added new variant called "Creep"
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Added new entity "Midnight Lurker Phantom Head"
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Added encounters progressing insanity stages
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Added config option for encounters progressing insanity stages
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Added more Shapeshifter variants of the Lurker
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Gave the Lurker the ability to kill animals if the player is not near
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Changed it so the Unprovoked variant wont always disappear when looked at
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Added the ability for the Lurker to swim faster if the player is in a boat
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Added translations for the new entities
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Added a chance for the "Runaway" variant to taunt the player when killed by laughing
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Fixed the Lurker sometimes trying to climb on grass
Version 2.9.4 and up updates and changes
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Fixed the Lurker trying to climb on Nether plant life
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Fixed the Unprovoked variant bugging and repeating the teleport animation if the player is near when it first spawns
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Updated the Russian translation a bit
Version 2.9.0 and up updates and changes
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Fixed the Void Gateway not disappearing after existing for too long
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Fixed the Void Gateway floating in the air and on water
Version 2.8.7 and up updates and changes
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Added new invisible entities that will do things in the background to make the game seem more eerie at times
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Added a config for these new entities
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Made it so if the player tries to sleep while monsters are around it will sometimes play a cave sound
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Made it so when some of the Lurker variants stare at the player for long enough it plays a cave sound
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Fixed "Void Hands" not having Xaero's Minimap support and added support for the invisible entities
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Updated translations a bit
Version 2.8.3 and up updates and changes
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Fixed screen not shaking when aggro spawns
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Fixed aggro spawning during the day
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Changed it so only 1 shapeshifter can exist at a time if there is none within the area
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Added new Void Gateway variant called "Void Hands"
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Changed the texture of the aggro and some of the other variants
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Changed the texture of the Lurker Face particles to be Eyes