LUMINOUS V1.4.4 Changelog
NEW FEATURES:
-Added the "savannah_additions" config file, allowing players to enable/disable the savannah rework the mod adds -Added 2 variant textures for the zebra, one rare and one common -Added 4 new paintings - Tree Ent, Viper, Stalker, and Hermit
BUG FIXES:
-Fixed a bug where the Phoenix would spawn a LOT in the badlands, to remedy this, I have changed its spawning location to the savannah -Fixed a big error where Elephant Grass and Tall dead bushes were floating in the savannah -Fixed a very critical error where the Yeti's attack timer was not consistent, meaning it could deal damage outside of it's animation -Colored fire will be properly destroyed when pushed by a piston -Fixed an issue where colored fire was not emitting particles in most cases -Dying colored fire will not use up the fire powder if you are in creative -Fixed a Z fighting error on the King hermit trophy -Fixed pixel inconsistent textures on the Tree Ent trophy -Fixed a missing gold lining texture on the Mummy Trophy
RETEXTURES / MODEL CHANGES:
-Redesigned the sea viper -Redesigned the sea viper trophy -Retextured the Zebra -Retextured the Wild Palm Door and Trapdoor -Retextured the Wild Palm sapling
TECHNICAL CHANGES:
-Increased the Yeti's follow range from 20 > 32 -Increased the Yeti's range of attack from 4 > 6 -Changed the Yeti's attack patterns, it now swipes at the player 2-3 times, and then performs a ground pound, for a more in depth fight. -Decreased the time between the Yeti's attacks from 3 > 2 seconds -Increased Zebra's health from 10 > 28 -Zebras now drop xp and leather correctly -Increased the amount of particles custom fire put out -Cherry leaves are now added to the list of leaves the Tree Ent can break through -The sound the hammer makes when rotating a decoration has been changed from the anvil sound to the netherite block sound -Made the volume of using the hammer consistent across all decorative blocks/items -Changed the speed of the Mummy's attack animations to make it align better with when the player takes damage
KNOWN/UNFIXED BUGS:
-All Legendary beasts won't jump up onto blocks with snow on top of them -Custom zombie and skeleton loot tables don't work with the looting enchantment -Frigid horn glitches visually when in offhand after reloading the world -Colored fire doesn't light TNT -The AI of the toxic gator is flawed, and does not work as intended -Ish bricks are not usable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.
V1.4.0 Changelog
NEW FEATURES: -Added the Bone Stalker - the 8th LEGENDARY BEAST(Found in Dark Oak Forest, This undead creature makes short work of it's prey, causing hallucinations to accompany it's fierce bite!)
-Added a new music disc dropped by the bone stalker, which plays Steelman- Modulo (previously played by the Mummy music disc)
-Added a trophy dropped by the Bone Stalker-Added an 8th page to the bestiary-Added the bone rattle, a new legendary item dropped by the Bone Stalker
-Added a new CONFIG file for players to adjust the spawn rate of the Bone Stalker-Added the Sea Viper Egg, a new way summon the Sea Viper, located on the ocean floor of cold and deep cold oceans!
-Added the baby phoenix, a new mob discovered during the phoenix fight-
Added custom abilities to each LEGENDARY BEAST- making each fight more unique and challenging:
-New Tree Ent ability - LEAF SMASH - While chasing a player, the Tree Ent will break through leaves to hunt down their target.
-New King Hermit ability - HIDE -at 50% health, the King Hermit will retreat into his shell, healing himself and spawning sand crabs to defend him.
-New Mummy ability - AMULET OF POWER - Twice during a fight, the Mummy will draw power from it's color changing amulet to change what attacks it does.
GREEN AMULET: attacks will poison the player
PINK AMULET: attack will heal the mummy
BLUE AMULET: attacks will blind and nauseate the player
ORANGE AMULET: attacks will ignite the player
-New Yeti Ability - FROST BREATH - at 50% health, the yeti will shoot three massive blasts of ice breath, dealing large amounts of damage.
-New Sea Viper Ability - OCEAN CALL - at 50% health or lower, The Sea Viper will throw the player around underwater
-New Phoenix Ability - REBIRTH - The Phoenix will respawn as a baby phoenix upon it's death
-New Vile Gator Ability - DEATH TOSS - The Vile Gator's attacks have a 50% chance to poison the player, and a 50% chance to throw them upwards
-Bone Stalker Ability - HAUNT - The Bone stalker will turn invisible and summon Phantom stalkers which will try to affect the player with darkness
BUG FIXES: -Adjusted many procedures to better support multiplayer compatibility without glitches
-Fixed a bug where Miner Zombies weren't spawning
-Reverted fishing loot tables to temporarily fix a bug where fishing would always give you one of the three new fish
-Corrected the zombie follow radius of zombies from 16 > 32
-Fixed custom zombie and skeleton basic loot tables (Not yet functioning properly with the looting enchantment)
-Corrected the saturation values of all 3 custom cooked fish again
-Fixed a bug where the "spring azure" butterfly texture was wrong, causing it to appear incorrectly
-Fixed a bug where snowy grass would commonly spawn on the edge of cold biomes
-Fixed a bug involving the phoenix feather where when in your main hand, sometimes an incorrect item would be removed from your inventory
RETEXTURES / MODEL CHANGES: -Changed all 7 existing music disc textures to match their beast more clearly
-Retextured the crab to make it more red
-All Custom zombies now properly raise their arms after spotting a target
-Changed the texture of the decorative tags to align with the orange alt text and distinguish it further from the nametag
-Retextured and remodeled the frostbitten/frigid zombie, as it too closely resembled the frostbitten zombie from the "rotten creatures" mod
-Added an iron pickaxe into the hands of miner zombies
-Changed the color of the Miner Zombie Overalls to blue
-Adjusted the texture of the Tree Ent Root to match the Tree Ent's new texture
-Adjusted the texture of the Shellmet to match the King Hermit's new texture
-Adjusted the texture of the Mummy Wraps to match the Mummy's new texture
-Adjusted the texture of the Viper Fang to match the Sea Viper's new texture
-Adjusted the texture of the Frigid Horn to match the Yeti's new texture
-Adjusted the texture of the Gator Tooth to match the Vile Gator's new texture
-Adjusted the texture of the Phoenix Feather to match the Phoenix's new texture
TECHNICAL CHANGES: -Removed default Sea Viper spawns, the only way to find them now is by finding their egg on the floor of cold oceans
-Removed the 2 alternate Sea Vipers from the game files. The config file now adjusts the spawn frequency of the sea viper egg instead.
-Made the Sunken Skeleton a land mob, spawning on beaches and cold beaches due to an issue with it's spawn rate underwater
-Decreased the spawn weight of all mob variants from 120 > 100
-Decreased the speed of the Tree Ent slightly from 0.25 > 0.23
-Decreased the damage of the Tree Ent from 11 > 9
-Decreased the damage of the Vile Gator from 13 > 6
-Increased the health of the King Hermit from 80 > 100
-Increased the health of the Mummy from 80 > 100
-Increased the health of the Sea Viper from 100 > 120
-Increased Knockback Resistance of the King Hermit from 0.3 > 1
-Decreased the spawn weight of the Hollow from 100 > 80
-Decreases the group size of spawned Hollow from 3 > 2
-Decreased the speed of the Swamp skeleton from 0.25 > 0.23
-Fixed custom zombie and skeleton loot
-Added the "poof" effect to custom zombies/skeletons upon death
-changed frostbitten zombie's name to "Frigid zombie"
-changed frostbitten skeleton's name to "Frigid skeleton"
-changed the registry title of the frostbitten zombie to "Frigid_zombie"
-Fixed a spelling error in the "Ominous Onodrim" achievement description
-Fixed the spelling of "Tree Ent" on page one of the bestiary
-Picking up any of the three custom fish now properly rewards the "fishy business" advancement
-Fixed positioning of text in the Bestiary
-Changed the spelling of "beastiary" to "bestiary"
-Changed the spelling of "Ancient Wraps" to "Mummy wraps"
-Changed the name of the "Frost Golem" to the "Yeti"
-Changed the name of the "Magic Root" to the "Tree Ent Root"
-Changed the name of the "Frigid Horn" to the "Yeti Horn"
-Reduced the amount of brown mushrooms spawning in birch forests
-Reduced the size of brown mushroom patches spawning in birch forests
-Decorative brown and red mushrooms now properly break when pushed by pistons
-Changed the soundtrack of the Mummy music disc to Mike Cole - Medieval Sands
-Added warning text to creep berries
KNOWN/UNFIXED BUGS: -All Legendary beasts won't jump up onto blocks with snow on top of them
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Frigid horn glitches visually when in offhand after loading the world
-Colored fire doesn't spread correctly
-Colored fire doesn't light TNT
-All fish and the sea viper function odd when out of water
-The AI of the toxic gator isn't working as intended
-ish bricks are not usable in the stone cutter