LUMINOUS V1.4.9 Changelog
NEW FEATURES:
-Added stripped wood and log variants for White Oak Wood -Added stripped wood and log variants for Auburn Wood -Added stripped wood and log variants for Wild Palm Wood -Added stripped wood and log variants for Baobab Wood
BUG FIXES:
-The sunken should no longer have a loud extinguishing noise when it is raining
RETEXTURES / MODEL CHANGES:
-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob
TECHNICAL CHANGES:
-A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.82 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-added a condition when legendary beasts spawn, making it so that is LUMINOUS:Beasts is loaded, the original legendary beasts will not spawn and cause too many to appear
-added a new configuration variable "decorative_mushroom_spawns", which determines if the bigger decorative mushrooms will spawn or not
BUG FIXES:
-Fixed a bug where rain could pass through all custom stair blocks
-Fixed a bug where rain could pass through all custom slab blocks
-Fixed a bug where the sunken and swamp skeleton would make a very loud extinguishing noise when it rained
-Fixed a bug where the fawns ear was disconnected from it's head when looking around
-Fixed a bug where attempting to capture a ringlet butterfly would result in losing up to an entire stack of jars
RETEXTURES / MODEL CHANGES:
-Fixed a missing portion of the sea viper's glowing texture
-Fixed missing pixels on the decorative golden sword texture
TECHNICAL CHANGES:
-All Ish Bricks can now be crafted using a stone cutter
-The disc dropped by the mummy needed to have it's ID changed for compatibility reasons, what was "Luminousworld:modulo" is now "Luminousworld:medievalsands" This means that anyone who has this disc will lose it. I am sorry for this inconvenience.
-"pebbles" are now an item rather than a plant, fixing the lack of a hand swing animation when placing them on the ground
-lowered the Vile Gator's image in the Bestiary book
-the totem of beasts now works via a forge tag: "Forge:legendarybeast", so that my other compatible mods will work with the beast totem!
-killing any legendary beast will now reward the player with 50 xp
-pebbles will now always place with the same model to avoid a visual bug. To re-orient them, a hammer is required
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.81 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.81 PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
BUG FIXES:
-Fixed an issue where some Legendary Beasts would spawn twice (I fixed this in a previous update - but for some reason my fix reverted)
-Fixed a bug where some zombie/skeleton variants would spawn in light levels 7 or lower instead of 0
-Fixed a bug where Tall birch trees would break blocks when bone meal is used
-Fixed a bug where Auburn trees break blocks when bone meal is used
-Fixed a bug where White oak trees break blocks when bone meal is used
-Fixed a bug where Palm trees break blocks when bone meal is used
TECHNICAL CHANGES:
-Reshaped palm trees to allow for leaves to not decay when a tree is grown -Palm leaves will now decay properly like other leaves
KNOWN/UNFIXED BUGS:
-Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
LUMINOUS V1.4.8 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8, PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-None this time!
BUG FIXES:
-Fixed a bug where savanna grass wasn't generating -Fixed a bug where savanna soil would not generate beyond certain heights -Fixed a bug where the Bestiary's GUI and JEI would overlap -Fixed a bug where breaking elephant grass would drop it
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Removed the Gilded Tree Ent from the creative tab and disabled it's natural spawns (Thanks again for 100k!) -Removed the Gilded Tree Ent Trophy from the creative tab -Removed Legendary Scrap from the creative tab -The savanna bush drops when broken correctly now
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Ish bricks are not craftable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently. -Custom Saplings will break blocks when grown
LUMINOUS V1.4.8 Changelog
IMPORTANT NOTICE: -IF UPDATING FROM BEFORE 1.4.8, PLEASE RESET YOUR CONFIG FILE! PREVIOUS WORLDS WILL CRASH UNTIL THIS IS FIXED!! Go to %appdata%/minecraft/config and DELETE the LUMINOUS.toml config file! This will reset the configs due to me changing the syntax!
NEW FEATURES:
-None this time!
BUG FIXES:
-Fixed a bug where savanna grass wasn't generating -Fixed a bug where savanna soil would not generate beyond certain heights -Fixed a bug where the Bestiary's GUI and JEI would overlap -Fixed a bug where breaking elephant grass would drop it
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Removed the Gilded Tree Ent from the creative tab and disabled it's natural spawns (Thanks again for 100k!) -Removed the Gilded Tree Ent Trophy from the creative tab -Removed Legendary Scrap from the creative tab -The savanna bush drops when broken correctly now
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment -Colored fire doesn't light TNT -The AI of the toxic gator does not work as intended when in water -Ish bricks are not craftable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently. -Custom Saplings will break blocks when grown
LUMINOUS V1.4.73 Changelog
NEW FEATURES:
-Added a new config file, "creature_spawn", affecting if squirrels, deer, crabs, and zebras will spawn
BUG FIXES:
-Fixed a bug where certain Legendary Beasts would spawn in groups of 2
-Fixed a bug where certain monsters could spawn in light levels above 7
-Fixed a bug where the unded_miner_spawn config would cause the game to crash
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Improved the AI/pathfinding of the King Hermit, Mummy, Sea Viper, and Bone Stalker
-The "variant_spawn" and "bug_spawn" configs have been made "logic" types, meaning true/false are the only correct values
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.72 Changelog
NEW FEATURES:
-Using the real world date and time, The Gilded Ent will now stop spawning on November 9th, regardless of if you keep this version
BUG FIXES:
-Fixed an issue where the Gilded Ent would spawn inside houses
RETEXTURES / MODEL CHANGES:
-None this time, stay tuned!
TECHNICAL CHANGES:
-Lowered the Spawn weight of the Gilded Ent from 7 > 4
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not craftable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.7 Changelog
NEW FEATURES:
-Updated the Bestiary - making it cleaner, larger, and with 3D renders!
-The Frigid Skeleton and Zombie, Swamp Skeleton and Zombie, and Miner Skeleton and zombie can now spawn in custom cave, swamp, or cold biomes respectively (if Alex's caves is loaded - it should disable miner zombie and skeletons from spawning in custom cave biomes to avoid incompatibility)
BUG FIXES:
-Fixed an issue which caused the Gilded Ent to spawn much more frequently than intended in modded biomes. It will now ONLY spawn in default Minecraft overworld biomes to avoid any hassle. To make up for this, I will keep the Gilded Ent in the game 5 extra days. The Gilded Ent will now be removed NOVEMBER 9TH instead of NOVEMBER 4TH
-Fixed an issue where all slab recipes provided 3 instead of 6 slabs
-Fixed an issue where a lot of blocks would not show color / show the incorrect color on a map
RETEXTURES / MODEL CHANGES:
-None this time, Stay tuned!
TECHNICAL CHANGES:
-Increased the volume when using the hammer to make it sound "heavier"
-Improved the Tree Ent and Gilded Ent's ability to follow/attack the player
-Improved the Yeti's ability to follow/attack the player
-Reworked the way the Gilded Ent drops loot - he now drops loot 6 times at distinct health points instead of a chance every hit
-Gilded Ent health increased 125 > 150
-Fixed 3 selling errors in the mods description
-Fixed a spelling error in the text chat recommending players to download Luminous Tag
-Bass, Trout, and Sunny all drop cooked versions of themselves when killed with fire aspect now
-Bass, Trout, and Sunny now transition between flopping/not flopping correctly
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Colored fire doesn't light TNT
-The AI of the toxic gator does not work as intended when in water
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.65 Changelog
NEW FEATURES:
-Added the GILDED ENT - A LIMITED TIME legendary beast which will be available from OCTOBER 21ST - NOV 4th
The Gilded Ent can spawn anywhere in the world, and will drop gold, iron, diamonds, emeralds, and a NEW material when attacked
-
Added the LEGENDARY SCRAP - a new useful material ( which can be gained EARLY for an upcoming mod - LUMINOUS: Forge )
-
Added the GILDED ENT trophy - a commemorative way to celebrate LUMINOUS hitting 100K downloads! This trophy will not be removed on November 4th, but will remain unobtainable without commands, so make sure to get one!
-
Added the GILDED ENT achievement - an advancement granted to those who can find and kill the GILDED ENT - get it while you can!
-
Added a new game rule "DoLimitedTimeBeasts" which will disable or enable if Limited time beasts like the GILDED ENT will spawn!
BUG FIXES:
-Fixed a NeoForge bug where sometimes savanna dirt blocks would not spawn
-Fixed a bug where savanna dirt would replace the primordial caves dirt in Alex's cave if a savannah was above it (haven't tested it - but it should be fixed)
-Removed shooting animations from the Phoenix and baby Phoenix for a smoother looking animation
-The Phoenix will now more reliably target a player
-Fixed a long standing bug where all jars in a players hand would be removed when picking up a butterfly/firefly
-Fixed a bug where both Ender butterflies would become Crimson butterflies when placed in Jars
RETEXTURES / MODEL CHANGES:
-None this time, Stay tuned!
TECHNICAL CHANGES:
-The Phoenix's fireball spawns less particles when in the air due to some users noticing framerate drops
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Frigid horn glitches visually when in offhand after reloading the world
-Colored fire doesn't light TNT
-The AI of the toxic gator is flawed, and does not work as intended
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
-Custom Saplings will break blocks when grown
LUMINOUS V1.4.6 Changelog
NEW FEATURES:
-Added the Phoenix egg, a new way to spawn the Phoenix!
-Added the Phoenix nest structure, found in the badlands
-Added "hatch", a new flammable block found in the new Phoenix Nest structure
BUG FIXES:
-Fixed an issue where the Savanna skeleton had 4 arms when aiming
RETEXTURES / MODEL CHANGES:
-The hammers are no longer 3d, and have their own Minecraft style sprites (This is an experimental change - let me know opinions in the comments!)
-Fixed an improper texture with the bone stalker painting
TECHNICAL CHANGES:
-Hammers can no longer be stacked -Fixed the spelling of all "savanna" named things, as they were previously named "savannah"
-The Phoenix is now located in the badlands again
-Removed 2 excess instanced of the Phoenix
KNOWN/UNFIXED BUGS: -Custom zombie and skeleton loot tables don't work with the looting enchantment
-Frigid horn glitches visually when in offhand after reloading the world
-Colored fire doesn't light TNT
-The AI of the toxic gator is flawed, and does not work as intended
-Ish bricks are not usable in the stone cutter
-Custom fish cannot be caught with a fishing rod
-Custom fish cannot be used to tame cats
-Baobab Saplings do not grow on their own currently.
-All custom stairs allow rain to pass through
LUMINOUS V1.4.42 Changelog
NEW FEATURES:
-Added the "savannah_additions" config file, allowing players to enable/disable the savannah rework the mod adds -Added 2 variant textures for the zebra, one rare and one common -Added 4 new paintings - Tree Ent, Viper, Stalker, and Hermit
BUG FIXES:
-Fixed a bug where the Phoenix would spawn a LOT in the badlands, to remedy this, I have changed its spawning location to the savannah -Fixed a big error where Elephant Grass and Tall dead bushes were floating in the savannah -Fixed a very critical error where the Yeti's attack timer was not consistent, meaning it could deal damage outside of it's animation -Colored fire will be properly destroyed when pushed by a piston -Fixed an issue where colored fire was not emitting particles in most cases -Dying colored fire will not use up the fire powder if you are in creative -Fixed a Z fighting error on the King hermit trophy -Fixed pixel inconsistent textures on the Tree Ent trophy -Fixed a missing gold lining texture on the Mummy Trophy
RETEXTURES / MODEL CHANGES:
-Redesigned the sea viper -Redesigned the sea viper trophy -Retextured the Zebra -Retextured the Wild Palm Door and Trapdoor -Retextured the Wild Palm sapling
TECHNICAL CHANGES:
-Increased the Yeti's follow range from 20 > 32 -Increased the Yeti's range of attack from 4 > 6 -Changed the Yeti's attack patterns, it now swipes at the player 2-3 times, and then performs a ground pound, for a more in depth fight. -Decreased the time between the Yeti's attacks from 3 > 2 seconds -Increased Zebra's health from 10 > 28 -Zebras now drop xp and leather correctly -Increased the amount of particles custom fire put out -Cherry leaves are now added to the list of leaves the Tree Ent can break through -The sound the hammer makes when rotating a decoration has been changed from the anvil sound to the netherite block sound -Made the volume of using the hammer consistent across all decorative blocks/items -Changed the speed of the Mummy's attack animations to make it align better with when the player takes damage
KNOWN/UNFIXED BUGS:
-All Legendary beasts won't jump up onto blocks with snow on top of them -Custom zombie and skeleton loot tables don't work with the looting enchantment -Frigid horn glitches visually when in offhand after reloading the world -Colored fire doesn't light TNT -The AI of the toxic gator is flawed, and does not work as intended -Ish bricks are not usable in the stone cutter -Custom fish cannot be caught with a fishing rod -Custom fish cannot be used to tame cats -Baobab Saplings do not grow on their own currently.