Fixes:
- Fixed Stargate texture getting shifted by 4 pixels when using shaders
- Improved Stargate Event Horizon lighting when using shaders (somewhat)
Fixes:
- Fixed Oculus causing Stargate textures to be rendered in the opposite order (Seriously, it shouldn't be my job to fix this kind of stuff, so it would be nice if the mod that caused it fixed it, but whatever)
Added:
- Client Sky Config
Changes:
- Updated Stellar View dependency to 0.2
Fixes:
- Fixed Black Hole in Cavum Tenebrae Dimension not rendering
- Fixed Snow being placeable on top of Milky Way and Pegasus DHDs
- Error thrown because an Entity has no attributes
Added: Dimensions
- Cavum Tenebrae (Black hole planet)
Other
- Added setChevronConfiguration() function to Crystal and Advanced Crystal Interface which can adjust the order in which Chevrons are engaged
- Added engageChevron() Milky Way Stargate exclusive function to Interfaces
- Translations for some sounds and config screen
Changes:
- When first Creating a Stargate, you may specify its 9-Chevron Address by right-clicking it with a renamed Control Crystal (Disabled by default, must be enabled in the config "enable_address_choice")
- The endRotation() function will now cause the Stargate to produce a ring-stopping sound
- Jackal Helmet is now a part of the Goa'uld Desert Pyramid Chest Loot Table
- Some Crystals, Staff Weapon and Kara Kesh now have descriptions to help with using the Items
- Stargate Variants now provide more control over sounds produced by Stargates
- Changed Extragalactic Addresses of Abydos and Chulak
- Crystal Interface and Advanced Crystal Interface functions now return feedback in both code and text form
- Changed the Movie Stargate Model to better reflect the prop used in the original Stargate movie
Fixes:
- Fixed crash caused by the Stargate updating Interfaces, while CC:Tweaked ServerContext has not been started yet
- Fixed Pegasus Stargate not a rendering rotating Point of Origin
- Fixed wrong chevron being raised for a split second on the Movie Stargate model sometimes
Added: Items
- Vial
- Crystal Base
- Heavy Liquid Naquadah Bucket
- Advanced Crystal Base
- Transfer Crystal
- Advanced Transfer Crystal
- Stargate Upgrade Crystal
- Stargate Variant Crystal
Blocks
- Crystal Interface
- Advanced Crystal Interface
- Naquadah Liquidizer
- Heavy Naquadah Liquidizer
Structures
- Terra Stargate (Beta Gate)
Other
- Stargate Upgrade system (Classic Stargate can now be upgraded to any other type of Stargate) (can be disabled in the config)
- Stargate Variant system (Datapacks can now add variants to existing Stargate types) (can be disabled in the config)
- Movie Milky Way Stargate Variant
- SG-1 Milky Way Stargate Variant
- Milky Way Classic Stargate Variant
- Alternate Movie Stargate Chevron locking client config kawoosh_immune tag (can specify blocks the kawoosh should not destroy)
- JEI Compatibility for Stargate Journey Crystallizer Recipes
- Stargate Network restriction system (Stargate will decline connections which aren't from the same network) (Can only be activated through CC:Tweaked as of now)
Removed: Items
- Liquid Naquadah Bottle
Changes:
- Individual destructive capabilities of the Kawoosh can now be changed in config
- Every connection's default config energy draw per tick is now lower (Regenerate your config to apply the changes)
- Universe Stargate now has a new model
- Milky Way Stargate now has a new model
- Pegasus Stargate now has a new model
- Tollan Stargate now has a new model
- Stargate Pedestals no longer generate in the Overworld by default
- Added Raw Naquadah to forge:raw_materials/raw_naquadah tag
- Replaced Flat Event Horizon config option with Event Horizon Distortion, which allows players to specify the amount of distortion
- Made the open and closed states of the Jaffa Staff Weapon more distinct
- Jaffa Staff Weapon will now fire more destructive projectiles when filled with Heavy Liquid Naquadah
- Stargate can no longer be disconnected by regular means while a Connection is forming (before kawoosh finishes)
- Buried Stargate (Alpha gate) now has a set of unique textures for its symbols (Only visible when Unique Symbols config option is set to true)
- Operator Stargates (Won't be added to network) will no longer show up in Creative search when Operator Items are not enabled
- Symbols on the Pegasus Stargates can now be manually changed (currently only possible with CC:Tweaked)
- Commands added by sjgourney are now translatable
Fixes:
- Fixed Archeologist Villager trade not generating a map when too far away from Stargate generation bounds
- Fixed incorrect energy input directions for Basic Interface
- Fixed Classic Stargate Base Block texture displaying on an incorrect face
- Fixed Glacio from Ad Astra not being in any Cartouche Address Tables
- Fixed Extragalactic Connection not depleting the correct amount of energy when established
- Fixed Basic Interface redstone signal not updating sometimes