- Added
recover_unsaved_replays
- tries to recover any unsaved replays if the server stopped or crashed - Added
notify_admin_of_status
- notifies admins when replays start, stop, save, and any errors while saving - Fixed a bug that would cause the server to be unresponsive if you stopped a large recording and restarted it before it finished saving
- Added the currently saving replays to the
/replay status
response - Fixed a bug that would not allow players to join if they met the conditions for recording
- Added
recover_unsaved_replays
- tries to recover any unsaved replays if the server stopped or crashed - Added
notify_admin_of_status
- notifies admins when replays start, stop, save, and any errors while saving - Fixed a bug that would cause the server to be unresponsive if you stopped a large recording and restarted it before it finished saving
- Fixed a bug that would not allow players to join if they met the conditions for recording
- Added the currently saving replays to the
/replay status
response
- Added some extra meta-data to replay files (to help with debugging)
- Fixed conflict with GeyserMC (some issues may persist, but it will not crash on launch now)
- Fixed an issue where players were not being added to the metadata correctly
- Added extra configurations:
fixed_daylight_cycle
- allows you to set a fixed time of day for the recordingignore_chat_packets
- ignore all chat packetsignore_scoreboard_packets
- ignore all scoreboard packets
- Added some extra meta-data to replay files (to help with debugging)
- Fixed conflict with GeyserMC (some issues may persist, but it will not crash on launch now)
- Added extra configurations:
fixed_daylight_cycle
- allows you to set a fixed time of day for the recordingignore_chat_packets
- ignore all chat packetsignore_scoreboard_packets
- ignore all scoreboard packets
- Port to 1.17.1
- Port to 1.18.2
- Port to 1.19.4
- Port to 1.20.1
- Ported to 1.20.2