- Added Piston Barrier option that protects chunks from being affected by pistons outside the chunks.
- Added chunk protection support for Create mod. Currently should protect from all survival Create mechanics, but please let me know if I missed something. The Fabric version of the mod requires an additional extension/mod for this to work.
- Added block place/break protection based on Forge block snapshots. This is especially useful for items that place multiple blocks, e.g. beds, bonemeal. Unfortunately, I don't think Fabric has an equivalent for this, but I'll look into this more.
- Added Piston Barrier option that protects chunks from being affected by pistons outside the chunks.
- Added chunk protection support for Create mod. Currently should protect from all survival Create mechanics, but please let me know if I missed something. The Fabric version of the mod requires an additional extension/mod for this to work.
- Added Piston Barrier option that protects chunks from being affected by pistons outside the chunks.
- Added chunk protection support for Create mod. Currently should protect from all survival Create mechanics, but please let me know if I missed something. The Fabric version of the mod requires an additional extension/mod for this to work.
- Added block place/break protection based on Forge block snapshots. This is especially useful for items that place multiple blocks, e.g. beds, bonemeal. Unfortunately, I don't think Fabric has an equivalent for this, but I'll look into this more.
- Added Piston Barrier option that protects chunks from being affected by pistons outside the chunks.
- Added chunk protection support for Create mod. Currently should protect from all survival Create mechanics, but please let me know if I missed something. The Fabric version of the mod requires an additional extension/mod for this to work.
- Reworked runtime claim storage and synchronization. It should be much faster and more scalable now. It's a huge change though, so expect bugs. Rolling back to 0.6.1 is safe though, in case you need to.
- Fixed claim and forceload numbers not always being correct on the UI, especially when claim data isn't synced with the client.
- Fixed incorrect command suggestion in the output when using /openpac-parties destroy.
- Added target-aware item use protection for items that use custom ray-tracing, usually those that can interact with fluids, e.g. buckets.
- Added regular item use protection exceptions for buckets. The new target-aware protection is enough.
- Added the whole BOATS item tag to the default item use exceptions.
- Added fluid barrier option that protects your chunks from fluids flowing in from outside.
- Added dispenser barrier option that protects your chunks from dispensers that "touch" and face your chunks.
- Added an option in the player configs for whether chunks that "touch" the claimed chunks (neighbors) should also be protected from regular item use (not a block or entity interaction with an item). I don't recommend turning it off though.
- When in claims admin mode, all claim actions will now use the "anyway" modifier by default. This should allow OPs to override any claims and to claim at any distance. If you're using the Xaero's World Map mod, update it as well to make full use of this.
- Optimized claim requests.
- The "anyway" modifier for claim requests will no longer make the claim actions "succeed" when no changes occur.
- Bonus block and entity interactions should now be disabled by default in the player config.
- Added an option for crop trample protection in the player config.