Omni-Mobs is the successor of Dragionn's Stuff, and adds some powerful and overpowered mobs into Minecraft for mob battles.
(As of 0.1.3, this mod does not require Photon)
Mobs
Flashfur
Appearance:
A black and white cat with blue eyes. He wears blue clothes, and is twice the size of a normal Minecraft cat.
Superpowers:
- Supernatural Condition: Increased stats over normal beings.
- Supernatural Body: Increased physical stats over normal beings.
- Supernatural Speed: Hypersonic speed.
- Supernatural Health: 750 health.
- Supernatural Strength: High damage, shockwaves, etc.
- Supernatural Durability: 90% damage absorption. (Flashfur has 7500 effective health)
- Supernatural Regeneration: He regenerates 0.01333333% max health (1 health) every 5 ticks (4 health every second).
- Supernatural Mind: Not implemented, this is Minecraft.
- Supernatural Body: Increased physical stats over normal beings.
- Immunity Bypass: Flashfur sets health (via DATA_HEALTH_ID) when he attacks, bypassing damage caps and protections. Armour, enchantments, and resistance will still work though.
- Damage Cap: Flashfur can only take a maximum of 2% of his max health (15) damage. Any damage higher will be returned back to the cap. Works on set-health too.
- I-Frames: Flashfur has custom invulnerability frames, meaning he can only take damage every 10 ticks.
- Erasure Immunity: Flashfur cannot be deleted from existence (from
discard
andremove
methods). - Weak Damage Negation: Flashfur negates damage less than 0.2 (2 effective damage).
- Fast Targeting: Flashfur’s targeting speed is faster than normal.
- Extra Vertical Follow Range: Flashfur can see entities that are up in the air.
Offence Moves:
- Swipe: Flashfur will swipe at his target, dealing 75 + 5% damage to entities in a 1.5-block radius.
- Ground Slam (Shockwave Generation): Flashfur will slam his paws on the ground, creating a massive explosion that deals 1500 + 50% damage, and affecting entities in a 1500-block radius, getting weaker by distance.
- Super-Speed-Slashes: Flashfur will fling entities into the air, and will slash them every tick (1/20th of a second) for 100 ticks, each slash dealing 5 + 1% damage. During the 100 ticks, entities cannot move, and Flashfur is invisible (to simulate the fact he is moving so fast, you cannot see him).
Defence Moves:
- Jump Dodge: Flashfur will sometimes dodge damage by jumping out of the way.
- Rolling Dodge: Flashfur will sometimes dodge damage by rolling out of the way.
- Backflip Dodge: Flashfur will sometimes dodge damage by backflipping away.
Metapotent Flashfur
Appearance:
Flashfur looks just like his normal self, but he also has moving pink lines on him, and he has blue and pink light rays coming off him.
Superpowers:
- Metapotence: Flashfur can do absolutely anything (not actually possible in Minecraft of course).
- Absolute Invulnerability: Flashfur is immune to all damage, set-health, and even DATA_HEALTH_ID setting.
- Absolute Health: Flashfur has infinite health.
- Immunity Bypass: Flashfur sets health (via DATA_HEALTH_ID) when he attacks, bypassing damage caps and protections.
- Absolute Erasure Immunity: Flashfur cannot be deleted from existence, at all*. Not even
removalReason
-based attacks work on him. - Fast Targeting: Flashfur’s targeting speed is faster than normal.
- Extra Vertical Follow Range: Flashfur can see entities that are up in the air.
Moves:
- Meta-Swipe: Flashfur will swipe at his target, creating a small blue and pink explosion, dealing infinite damage to all entities in a 20 block radius. If the target somehow doesn’t die from this, they will be instantly erased out of existence. (using
removalReason
) - Meta-Erasure: Flashfur will erase all entities in a 1000 block radius. (using
removalReason
) - Meta-Beam: Flashfur will summon a beam that deals infinite damage to all entities caught in the beam. If the entity doesn’t die, it will be erased from existence. The beam has infinite range.
- Teleport: Flashfur will teleport to his target if they are more than 15 blocks away.
Other:
- Rainbow Bossbar: Flashfur’s bossbar scrolls through the rainbow colours.
- Random Meta-Lightning: Flashfur has blue and pink lightning striking around him randomly. This lightning erases entities out of existence if they are nearby the bolt.
Iron Golem
Appearance:
A regular Iron Golem from Minecraft, but with bends and cooler animations.
Targeting:
By default, the Iron Golem targets everything, but priorities villagers over other mobs.
Superpowers:
- Supernatural Strength: High damage, shockwaves, etc. Shakes camera when he walks.
- Enhanced Durability: 80% damage reduction
- Enhanced Health: 200 health
- Immunity Bypass: The Iron Golem sets health (via DATA_HEALTH_ID) when he attacks, bypassing damage caps and protections. Armour, enchantments, and resistance will still work though.
- Damage Cap: The Iron Golem can only take a maximum of 5% of his max health (10) damage. Any damage higher will be returned back to the cap. Works on set-health damage too.
- I-Frames: The Iron Golem has custom invulnerability frames, meaning he can only take damage every 10 ticks.
- Erasure Immunity: The Iron Golem cannot be deleted from existence (from
discard
andremove
methods). - Weak Damage Negation: The Iron Golem negates damage less than 1 (5 effective damage).
- Fast Targeting: The Iron Golem's targeting speed is faster than normal.
- Extra Vertical Follow Range: The Iron Golem can see entities that are up in the air.
Moves:
- Punch: The Iron Golem will punch his target, dealing 5% + 20 damage. It has an AOE radius of 1 block. He sometimes punches with both arms
- Arm Bash: The Iron Golem will bash targets with his arms, dealing 5% + 20 damage. It has an AOE radius of 3 blocks. He sometimes bashes with both arms.
- Stomp: The Iron Golem will sometimes stomp on the ground, creating a small explosion that deals ~6.67% + 30 damage to all entities in a 20 block radius, getting weaker by distance.
- Golem Smash: The Iron Golem will slam the ground, creating a shockwave that deals 10% + 50 damage. This affects all entities in a 50 block radius, getting weaker by distance.
Alarm
Appearance:
Alarm has the Alex player model (less thick arms) and he is red with a white alarm clock on it. He has bends as well.
Stats:
- Health: 50
Moves and Abilities:
- Sword Slash: Alarm will attack with his enchanted netherite sword, dealing 5% max health + 11 damage. This also has a 1.5 block AOE radius. If he is falling, he can also perform critical hits, that deal 1.5 times more damage. You can give him other items with /item and he will use it as his main weapon. You can even make him fight with his fist!
- Bow: Alarm will shoot an arrow with his bow, dealing 5% max health + 8 damage. This takes a second to draw back, and it doesn’t have infinite range (gravity exists). If he is close to his target, he will flip backwards and then use it. Good for long range attacks.
- Water Bucket Clutch: If Alarm is falling from more than 3 blocks high, he will catch himself with a water bucket, negating the fall damage, like an actual player.
- Regeneration: Alarm will regenerate 0.5% (0.25) health every second.
- Parry: Alarm has a 50% chance to parry attacks.
- Dodge: If the attack is not parried, Alarm also has a 50% chance to dodge attacks. He will jump to the side.
- Sprint Jump: Alarm will sprint and jump towards his target, meaning he moves faster, just like a normal player would.
- Resistance: Alarm negates 90% of damage.
- Damage Cap: Alarm can only take a maximum of 10% of his max health (5) damage. Any damage higher will be returned back to the cap. Works on set-health too.
- Erasure Immunity: Alarm cannot be despawned, aka erased, out of the world, via overriding the
remove
method. - Immunity Bypassing: Alarm will bypass protections, such as damage caps and invulnerability, via set-health (actually DATA_HEALTH_ID) damage. Armour, enchantments, and resistance will still work though.
- I-Frames: Alarm has 10 ticks of custom i-frames, meaning he can only be damaged every 10 ticks.
- Fast Targeting: Alarm's targeting speed is faster than normal.
- Extra Vertical Follow Range: Alarm can see entities that are up in the air.
Future Plans:
- Re-add some more Dragionn's Stuff mobs.
- Add some other new mobs.
- More visual effects.
- Better visual effects.
- Add new moves to every mob. (especially Flashfur)
0.1.5 is coming soon. I gave up on fixing the bypass for now.
Credits
Music
- Courage by Hot_Dope from Pixabay.
- Frantic Fast Forward by Nicholas Panek from Pixabay.
- Aggressive Metal Trailer (Dragon Heart) by AlexGrohl from Pixabay.
- Battle of the Dragons from Pixabay.
Sounds
- Sinus Bomb Sound Effect by Jurij from Pixabay.
- Boom Geomorphism Sound Effect by SUBMORITY from Pixabay.
- Deep Hit Sound Effect by Gregor Quendel from Pixabay.
- Sword Sound 2 Sound Effect from Pixabay.
- Slash1 Sound Effect from Pixabay.
- Warp Speed Sound Effect from Pixabay.
- FX - Fast Cinematic Downer Sound Effect by Gavin Mogensen from Pixabay
- Aggressive Rise Hit 2 Sound Effect by Jurij from Pixabay
- ASCENT Braam - Energy Beam (D) | Cinematic Trailer Sound Effect by Viral Audio from Pixabay
- HIT LOW Gravity Absorber | Cinematic Trailer Sound Effect by SUBMORITY from Pixabay
Other
- Ideas for some powers from the Superpower Wiki.
- Title made with the Minecraft Title Generator plugin for Blockbench.
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Minecraft: Java Edition
1.20.1
Platforms
Forge
Supported environments
Creators
Details
Licensed ARR
Published 3 months ago
Updated last week