NOT compatible with sodium 0.6.0
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Up to 35% performance improvement
- Removed vertex attributes and implemented quad pulling in fragment shader
- Implemented subpixel micro-triangle culling
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Fixed lighting being brighter than vanilla/sodium
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Fixed issue where memory could not be unloaded fast enough leading to crash
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Fixed world icon not generating
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Fixed accidental unmarking of non resident buffer in PersistentClientMappedBuffer
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Fixed issues with lambdadynamiclights
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More error tracking and logging
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Added commit hash to f3
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Cleaned up f3 info
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Improved quad lighting precision
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Respect sodium block face culling option
- Sodium 0.5.11 compat
- Compacted f3 debug information to take up less screenspace
- Updated to sodium 0.5.9
- Updated to minecraft 1.21
- Fix memory leak
- Update to Minecraft 1.20.6
- Add support for sodium 0.5.7/0.5.8
- Patch for translucency graphics corruption
- Possible small performance increase
- Fix for embeddium change in texture precision
- Fix: terrain not loading when in spectator
- Change: new async uploader, should prevent crashes with multiviewport mods
- Add: partial resource usage tracking (detects if stuff is not freed when its ment to)
- Updated to sodium 0.5.5
- Slight speedup when updating sections of the same size
- Added temporary workaround for a very strange memory upload issue
- Hopefully fixed the geometry corruption when doing quad sorting
- Reverted fix for multi viewport rendering mods as it causes crashes
- Fixed memory leak and other weird behavior when clearing sections
- Added translucency sorting!, This comes in three modes:
- None: doesnt do translucency sorting (no perf impact)
- Sections: sorts sections (minimal perf impact)
- Quads: does incremental quad sorting (small perf impact) (this is the default)
- Rewrote the section and region manager (should reduce stuttering alot when loading alot of chunks)
- Fixed high positions not rendering
- Fixed fog disabling from sodium extra not working
- Reduced transfer buffer size by 224 mb
- Fixed transfer buffer crashing when fill
- Added api to disable specific chunks from rendering
Out of alpha!
- Added async occlusion culling, boosting chunk building speed to insane levels, and removing the performance impact of turning your camera
- Multitude of bug fixes and performance improvements
- Statistics so you can see how much stuff is rendering
- A disable option to fully disable nvidium if you need
- Update to sodium 0.5.3
- Support for sodium 0.5.2
- Optimized section loading to do work in worker thread
- Fix for flickering on linux with new nvidia drivers (hopefully)
- Fix for leaves being funky when iris is installed
- Fixs for a multitude of small issues with memory management
- Optimized draw calls
- Made nvidium disable itself when iris shaders are being used
- Added automatic memory limits
- Merged fallback and normal memory limits
Fixed cutout-mipped render pass not having 0.5 alpha cutoff
Fixed fog not working correctly in the end and nether, Fixed compatibility issue with immersive portals, Fixed mipmaps
- Added fog support
- Removed disable culling and extra render distance slider
- Added keep region distance slider
- Fixed overflowing quad indices causing crashes and corrupted geometry
Backports to sodium 0.4.10
Fixed linux fallback instantly crashing
Support for sodium 0.4.11
Removed mipmaps option as it is now always correct