- new guns: scoped musket and blunderbuss
- smithing template for upgraded muskets (found in treasures)
- enchantments support
- Cloth Config settings screen
- default musket damage lowered
- headshots mechanic (only for muskets/pistols)
- random damage part removed
- bullets no longer lose damage with distance (except when flying through water)
- pillagers and skeletons have a chance to spawn with pistol and musket
- configurable monster damage / PvP damage
- bullets ignite TNT and destroy some blocks
- 3d models (improved old item textures)
- dispenser can shoot bullets
- sound effects for bullets
- prevent accidental fire if holding RMB
- recipe advancements
- tags for BackSlot mod
- proper damage_type tags for bullets/pellets
- bullets now ignite TNT blocks
contains a bunch of internal code rewriting despite not having new features.
so if you encouter any problems, please report them at mod's github issues page or on curseforge