- Changed the Status of the Lib Mod from Beta to Release
- code clean up
- shifted all related attributes, particles, sounds, animations of certain class mods to their mods for better management
- deleted sign intensity and adrenaline attribute, because now its present in the Witcher Mod
- registering the attributes with the vanilla minecraft attributes
- added optional compat for tierify, tiered & simply skills (can be disabled in tweaks config)
- added new particles
- added a config option for the elemental mastery enchantment
- added tags for the elemental runes
- updated for Spell Power 0.11, because it had API changes about enchantments
- removed Water- Earth- & Air Mastery Enchantments. Elemental Mastery is now for Armor, because Spell Power now works for Elemental Staves & Wands
- added a tag for fur items to make compat crafting
- Fur Compat for EnviromentZ and Frostiful
- italian translation thanks to Zano1999
- The Frosted effect now converts to frozen solid, after it reaches a certain amplifier (can be tweaked in config)
- bleeding don't works on undead monsters
- added enchantments for the elemental Spell Powers Air, Earth and Water
- you can craft white wool with wolf and polar bear fur
- added sounds for water and earth spells
- added the water and earth particles to this lib
- added frozen ticks to Frosted and FrozenSolid
- added russian translation thanks to C'King
- removed the unused incoming damage modifier and reduction, they caused an issue on o modpack
- added a bleeding status effect for future projects and classes
- fixed a small error
- fix for the advancement root
- fixed Custom magic schools not benefiting from Spell Power Enchantment
- added descriptions for all status effect, compat with mods that show effect descriptions
- added my Discord Server Link in the ModMenu
- created an advancement root for my other mods
- support for the german language
- Created a config file for the status effect values
- Final release for the elemental Spell Schools Air, Earth and Water
- Created runes as magic ammo for the other Spell Schools
- Experimental Update for new Spell Engine 0.14 Version and Spell Power 0.10 Version
- Will not work with earlier versions i mentioned above
- Shifted some Status Effects & Particles to the class mods
- Created Custom Air,Earth and Water Spell Power Attributes for Elemental Magic
- Created some Custom ParticlesTypes for other depending Mods
- Again small hotfix
- Hotfix for the release of depending mods
- first Beta Version
- now serves as a Library, the classes will receive their own Mods
- removed Items, Armor and Blocks
- Animations, Particles, Sounds, Effects and Attributes stay in the Mods, because different Classes from different Mods will use them
- Until the seperate class mods are released you should stay on Alpha version if you want to play
- small hotfix
- created custom attributes f.e. rage(the less health you have, you deal more damage)
- balanced many Spells
- balanced armor and weapon attributes
- created a new Melee spell book based on witcher sword combat
- added Better Combat compat for the Witcher Swords
- added custom ores for witcher swords
- this release will most likely be the last version before the beta will be released
- maybe the classes will split in 3 different mods and this mod will be used as a lib for attributes, effects, animations etc.
0.1.1 -Add more Spells -Add first Armor -changed many spells -changed Knuckle Weapon-models
0.1 Alpha
- first release for balance and skill testing