This update brings feature parity across every port of More Bows: Restrung! For the 1.18.2 port, this means:
- Mod compatibility issues have been fixed
- Recipes have been changed to make better use of tags
- The 1.18.2 port is now compatible with Nyf's Quivers
- You can repair bows with their main crafting material in an anvil
- Small optimisations were made
If you want to use this release, simply download the file named "MoreBows-1.0.10+1.18.2.jar" and add it to your mods folder.
This update brings feature parity across every port of More Bows: Restrung! For the 1.17.1 port, this means:
- Mod compatibility issues have been fixed
- Recipes have been changed to make better use of tags
- The 1.17.1 port is now compatible with Nyf's Quivers
- You can repair bows with their main crafting material in an anvil
- Small optimisations were made
If you want to use this release, simply download the file named "MoreBows-1.0.10+1.17.1.jar" and add it to your mods folder.
This update brings feature parity across every port of More Bows: Restrung! For the 1.12.2 port, this means:
- An error message will now be displayed if you are running a version of Forge too old to use this mod (previously, this would cause a crash)
- You can repair bows with their main crafting material in an anvil
- Small optimisations were made
If you want to use this release, simply download the file named "MoreBows-1.0.10+1.12.2.jar" and add it to your mods folder.
This update brings feature parity across every port of More Bows: Restrung! For the 1.7.10 port, this means:
- Configuration settings were added to allow changing the stats of each bow
- A configuration setting was added to allow changing how ammo use works for multi-shot bows
- You can repair bows with their main crafting material in an anvil
- Snow layers now stack higher
- Small optimisations were made
If you want to use this release, simply download the file named "MoreBows-1.0.10.jar" and add it to your mods folder.
This is a small update, which adds the ability to repair bows with their main crafting material. Compatible with Fabric 1.19.3 and above!
This is a hotfix for a bug which was causing issues with other mods! I’ve also changed some recipes to make better use of tags, which was completed before I knew about the bug.
It's the 1.19.2 port, for 1.17.1!
If you want to use this release, simply download the file named "MoreBows-1.0.6.jar" and add it to your mods folder.
It's the 1.19.2 port, for 1.18.2!
If you want to use this release, simply download the file named "MoreBows-1.0.6.jar" and add it to your mods folder.
I've finally finished the Fabric port, and it only took me nearly 2 years! This port is mostly the same as the 1.12 port, minus the ability to render frost arrows as "snow cubes", as I think Minecraft removed that renderer since 1.12. If it's missing much more than that, or if there's an easy way to re-implement it, please let me know! This port has an optional dependency on Cloth Config and Mod Menu for editing the config file in-game.
If you want to use this release, simply download the file named "MoreBows-1.0.6.jar" and add it to your mods folder.
- Multi-shot bows have new configurable behaviour relating to how they shoot their extra arrows!
- If you're OK with how multi-shot bows currently work, they work exactly the same by default! Currently, multi-shot bows will shoot any extra arrows without removing additional arrows from your inventory. These extra arrows will be exactly the same as the arrow you actually shot (e.g. if you shoot a potion tipped arrow, the extra arrows will be potion tipped arrows), but they can't be picked up.
- If you like this, but a custom arrow added by a mod means that this would be too overpowered (e.g. arrows which place blocks, TNT arrows), you can configure this so that the bonus arrows are always regular arrows, regardless of what arrow you originally shot.
- If you think that this is too overpowered, you can configure multi-shot bows to actually use the amount of arrows they shoot! They'll also only shoot up to the amount of arrows used (e.g. if you have 2 arrows left, you'll only shoot those 2 arrows). These arrows will be able to be picked up.
- A bug has been fixed with the Ender Bow that was preventing the arrow shooting sounds from being played at the right locations!
- The bonus arrows shot by the Ender Bow should now be more resistant to bugs.
If you want to use this release, simply download the file named "MoreBows-1.0.6.jar" and add it to your mods folder.
I'll get around to re-balancing the mod at some point, I swear... but in the meantime, I've changed the config system so you can modify the stats of each bow in the config page! I'd be open to suggestions on how to balance the mod, so feel free to tweak the values and suggest some better default options! I'll also make more settings configurable sometime in the future.
If you want to use this release, simply download the file named "MoreBows-1.0.5.jar" and add it to your mods folder.
v1.0.3 - This release mitigates the results of some bugs relating to the delayed arrows shot by the Ender Bow if the arrows had issues being saved or restored! This was mostly made with Simply Arrows in mind due to Darkhax-Minecraft/Simply-Arrows#7.
v1.0.4 - Added Forge update checker integration.
If you want to use this release, simply download the file named "MoreBows-1.0.4.jar" and add it to your mods folder.
It's More Bows, for 1.12.2! This port should have almost complete parity with version 1.0.2 of the 1.7.10 version of this mod. I should probably come up with a better versioning scheme.
If you want to use this release, simply download the file named "MoreBows-1.0.2.jar" and add it to your mods folder.
Apparently, I tagged this release in April and forgot to ever properly upload it! So, here it is, nearly four months in the making: a minor patch release to fix one bug!
- Fixed Ender arrow spawners not remembering how long they've existed for.
...that's all! See you again in four months! Or possibly sooner.
This patch release just changes one thing - the file size of the in-game logo is now 82% smaller, because it is now imperceivably worse!
...that's all! I'm hoping to release another update soon to include better Ender bow and Legia bow shooting mechanics, but I'm considering rewriting the whole CustomBow class now that I can easily meet the unofficial goal of More Bows being under 64k, so I thought I'd do this quick patch release to tide things over until then.
If you want to use this release, simply download the file named "MoreBows-1.0.1.jar" and add it to your mods folder.
(Taken from the GitHub release description)
After many months in the making, I've finally remembered to actually hit the button that publishes a finished build of the mod! That's right, this is the day of the release of version 1.0.0 of the More Bows for 1.7.10 port! A day to remember, for sure. Here's a brief recap of all of the features of this mod:
- All the classic bows from the More Bows mod, better than ever!
- New and improved visuals! Some bows create particle effects when arrows shot from them damage a mob! All bows actually make the "draw back" animation when drawn back, at the right speed!
- The Frost bow's snow layers stack! It also deals bonus damage to Blazes.
- The Ender bow actually works as intended! No more weird laggy shooting, this is the real deal!
- Everything works in multiplayer!
- Recipes which accept bows using the OreDictionary should now accept bows from the More Bows mod! Bow recipes from the More Bows mod that require bows will accept bows that register themselves to the OreDictionary.
- Config options to change the behaviour of the mod! Check them out if you dare!
- Many many other QoL upgrades and tweaks.
If you want to use this release, simply download the file named "MoreBows-1.0.0.jar" and add it to your mods folder.