Changelog
- Multi-shot bows have new configurable behaviour relating to how they shoot their extra arrows!
- If you're OK with how multi-shot bows currently work, they work exactly the same by default! Currently, multi-shot bows will shoot any extra arrows without removing additional arrows from your inventory. These extra arrows will be exactly the same as the arrow you actually shot (e.g. if you shoot a potion tipped arrow, the extra arrows will be potion tipped arrows), but they can't be picked up.
- If you like this, but a custom arrow added by a mod means that this would be too overpowered (e.g. arrows which place blocks, TNT arrows), you can configure this so that the bonus arrows are always regular arrows, regardless of what arrow you originally shot.
- If you think that this is too overpowered, you can configure multi-shot bows to actually use the amount of arrows they shoot! They'll also only shoot up to the amount of arrows used (e.g. if you have 2 arrows left, you'll only shoot those 2 arrows). These arrows will be able to be picked up.
- A bug has been fixed with the Ender Bow that was preventing the arrow shooting sounds from being played at the right locations!
- The bonus arrows shot by the Ender Bow should now be more resistant to bugs.
If you want to use this release, simply download the file named "MoreBows-1.0.6.jar" and add it to your mods folder.
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Metadata
Release channel
ReleaseVersion number
v1.0.6+1.12.2Loaders
Forge
Game versions
1.12.2Downloads
261Publication date
October 31, 2022 at 3:44 AMPublisher
NeRdTheNed
Owner