fixed an issue on neoforge causing blocks sets to be initialized too early
ported may recent changes from1.20
UPDATED:
- Ars Nouveau: rolled back to the way it was like in v2.13.14
- NOTE: WHY? The WoodTypes are all using the same planks & It created too many block variants. It's related to Issue#267 There is no way to solve this.
- Ars Elemental: will be excluded from now for the same reason as above
WARNING: If you are using EveryCompat, then BACKUP your world before you update Moonlight Lib
UPDATED:
- Corrected woodTypes for each leavse from Ars Nouveau
WARNING: If you are using EveryCompat, then BACKUP your world before you update Moonlight Lib
UPDATED:
- Added undetected blocks from:
- Piglin Ruins's stalk_block
- Jaden's Nether Expansion's cerebrage_claret
WARNING: If you are using EveryCompat, then BACKUP your world before you update Moonlight Lib
UPDATED:
- (HOTFIX) Fixed the crash during the launching
- Added undetected blocks from:
- Ars Novueau
- Ars Elemental
- Ununusal End
- Spectrum
WARNING: If you are using EveryCompat, then BACKUP your world before you update Moonlight Lib
fixed yet another weird issue allowing for better compat with mods that add multithreading for stuff
fixed another issue with mods messing with game thraeds
fixed another issue with mods that added more threads and did stuff with blocks on them
fixed an issue with mods messing with game thraeds