Changes
- Ported to NeoForge using Architectury
- Due to this the mod now depends on Architectury API.
- Dropped "For Fabric" from logos and all assets.
- The icon has been updated on Fabric to add the logo for the mod
- The banner and icon now feature a new screenshot
- Dropped Fabric suffix from mod name.
- Dropped 6.5+er version prefix.
- Mod ID has been changed to
moderner_beta
to distinguish from the original Modern Beta mod. - Mentions of Modern Beta ingame have been replaced with Moderner Beta.
Changes
- Ported to NeoForge and Minecraft Forge using Architectury
- Due to this the mod now depends on Architectury API.
- Dropped "For Fabric" from logos and all assets.
- The icon has been updated on Fabric to add the logo for the mod
- The banner and icon now feature a new screenshot
- Dropped Fabric suffix from mod name.
- Dropped 6.5+er version prefix.
- Mod ID has been changed to
moderner_beta
to distinguish from the original Modern Beta mod. - Mentions of Modern Beta ingame have been replaced with Moderner Beta.
Changes
- Ported to Minecraft Forge using Architectury
- Due to this the mod now depends on Architectury API.
- Dropped "For Fabric" from logos and all assets.
- The icon has been updated on Fabric to add the logo for the mod
- The banner and icon now feature a new screenshot
- Dropped Fabric suffix from mod name.
- Dropped 6.5+er version prefix.
- Mod ID has been changed to
moderner_beta
to distinguish from the original Modern Beta mod. - Mentions of Modern Beta ingame have been replaced with Moderner Beta.
Fixes
- Bedrock now generates correctly in Infdev 415+ world generators with surface rules enabled
Woo! New world generators! Classic 0.0.14a_08 and Infdev 20100325 are now available as well as a datapack to reduce world height.
Additions:
- Added Classic 0.0.14a_08 and Infdev 20100325 world generators.
- Note: Caves in Infdev 20100325 are tied to the biome so they will not generate if a different biome provider is used and they will still generate if a different chunk provider is used.
- Added a built-in datapack that raises the minimum Y value from -64 to 0 and restores pre-1.18 ore generation.
- This datapack can be accessed through the datapacks menu on world creation.
- Added plenty of options for Indev and Classic worlds:
indevNoiseScale
: Scale for the main terrain noiseindevSelectorScale
: Scale for selector noiseindevMinHeightDamp
andindevMaxHeightDamp
: Reduced steepness of the terrainindevMinHeightBoost
andindevMaxHeightBoost
: Base height of the terrainindevHeightUnderDamp
: Reduced steepness of terrain below sea levelindevCaveRarity
: Rarity and spread of cavesindevSandBeachThreshold
andindevGravelBeachThreshold
: How much beach there isindevSandBeachUnderAir
andindevGravelBeachUnderAir
: Generate beaches that are exposed to air above themindevSandBeachUnderFluid
andindevGravelBeachUnderFluid
: Generate beaches that are exposed to water or lava above themindevWaterRarity
: Rarity of water poolsindevLavaRarity
: Rarity of lava poolsindevSpawnHouse
: Generate a house at the spawn location
Changes:
- Hills variants of savannas now uses the savanna plateau biome.
- That means that plateau generation outside of 1.12 and 1.17 is broken, but honestly I'm too lazy to fix that until the next release.
- Late Beta Taigas and Early Release Taigas no longer generate with ferns.
- Tree noise now uses 64 bit seeds instead of 32 bit seeds.
- Generation of worlds that use tree noise (anything between Infdev 325 and Beta 1.7.3) has therefore been slightly altered with changes being most apparent in Alpha and Infdev.
Yet another slight oversight (I release updates too often, don't I?)
Fixes
- Fractal climatic biomes now generate correctly with oceans disabled
- Some biomes now have proper names
Oopsies
Fixes
- Windswept Gravelly Hills now have the correct height values