Fixes
- Bedrock now generates correctly in Infdev 415+ world generators with surface rules enabled
Woo! New world generators! Classic 0.0.14a_08 and Infdev 20100325 are now available as well as a datapack to reduce world height.
Additions:
- Added Classic 0.0.14a_08 and Infdev 20100325 world generators.
- Note: Caves in Infdev 20100325 are tied to the biome so they will not generate if a different biome provider is used and they will still generate if a different chunk provider is used.
- Added a built-in datapack that raises the minimum Y value from -64 to 0 and restores pre-1.18 ore generation.
- This datapack can be accessed through the datapacks menu on world creation.
- Added plenty of options for Indev and Classic worlds:
indevNoiseScale
: Scale for the main terrain noiseindevSelectorScale
: Scale for selector noiseindevMinHeightDamp
andindevMaxHeightDamp
: Reduced steepness of the terrainindevMinHeightBoost
andindevMaxHeightBoost
: Base height of the terrainindevHeightUnderDamp
: Reduced steepness of terrain below sea levelindevCaveRarity
: Rarity and spread of cavesindevSandBeachThreshold
andindevGravelBeachThreshold
: How much beach there isindevSandBeachUnderAir
andindevGravelBeachUnderAir
: Generate beaches that are exposed to air above themindevSandBeachUnderFluid
andindevGravelBeachUnderFluid
: Generate beaches that are exposed to water or lava above themindevWaterRarity
: Rarity of water poolsindevLavaRarity
: Rarity of lava poolsindevSpawnHouse
: Generate a house at the spawn location
Changes:
- Hills variants of savannas now uses the savanna plateau biome.
- That means that plateau generation outside of 1.12 and 1.17 is broken, but honestly I'm too lazy to fix that until the next release.
- Late Beta Taigas and Early Release Taigas no longer generate with ferns.
- Tree noise now uses 64 bit seeds instead of 32 bit seeds.
- Generation of worlds that use tree noise (anything between Infdev 325 and Beta 1.7.3) has therefore been slightly altered with changes being most apparent in Alpha and Infdev.
Yet another slight oversight (I release updates too often, don't I?)
Fixes
- Fractal climatic biomes now generate correctly with oceans disabled
- Some biomes now have proper names
Oopsies
Fixes
- Windswept Gravelly Hills now have the correct height values
Just two minor details I just noticed
Fixes
- Gravel now generates below sea level in 1.7+.
- Erosion noise in Beta 1.8 - 1.6.4 no longer suffers from floating point imprecision.
Feature update! New presets!
Additions
- Added 1.17.1 preset with ocean biomes and bamboo jungles.
- Added various presets from Old Customized as well as beta variants.
- Added chunk generation option
seaLevelOffset
to adjust the sea level.
Just one slight oversight
Fixes
- Some biomes now have the correct height values in the 1.6.4 preset
Fixing just a few more bugs
Changes
- The Beta Vanilla preset now uses fixed caves
Fixes
- Gravel beaches now generate correctly with surface rules
- The
useFixedCaves
chunk generator option now correctly saves