disabling unused/broken code , result in performance boost
Optimize performance ~14% more in fps on my system
Skip entity shadow if they are out of range in function of X Y Z and the player
Add a config version , when the config version get changed then , the config will be reseted to the next version
Add configs to change canceller distance of AgressiveEntity + PassiveEntity + AmbientEntiy
Add configs to disabling AgressiveEntity +PassiveEntity + AmbientEntiy Canceller
Add an entity blacklist
Added X Y Z entity cancelling
Added a config to change the value of the X Y Z