mobsnorender
skip render of entities if they are out of range in X Y Z in function of the player coords to have more fps (configurable via config file)
motivation
Have more performance in my 1.7.10 modpacks
todo
dynamically change X Y Z coord if alot of mobs are rendered
add a config to completly disabling entities rendering
add togglable via keybind
fix tile entity renderer canceller doesn't work
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Minecraft: Java Edition
1.7.10
Platforms
Forge
Supported environments
Creators
Details
Licensed LGPL-3.0-only
Published last year
Updated last year