changed config defaults
big improvements to damage numbers for entities
fixed an issue with player dmg particles
improved entity damange numbers and added heaing numbers. off by default
added damage event to fabris so it works like forge allowing damage numbers for other mobs. Note that these numbers arent as accurate as the dummy as they only represent raw non mitigated damage
- improved how crit detection works
- added config to show crit damage multiplier
- fixed true and crit damage not having correct colors
- improved crit damage to apply to all damage that an entity deals the same tick. Normally not possible in vanilla it can come in handy when mods allow for it
- added new configs that allow to add any color to any arbitrary damage types
- added related apotheosis integration
- fixed a rare issue preventing damage from being displayed
- improved dummy logic, now calling LivingEntity tick which should improve compatibility
- fixed a crash