This alpha fixes compatibility with rrls, adds a new cps overlay, smooth zoom speed, and hold perspective distance options.
Changelog
- Updated Config Version to
22
.
Overlays
- Added Positional Data Obfuscation.
- Other mods can tell Perspective to obfuscate co-ords (in the Position Overlay, and the Death Screen Co-Ordinates) using
com.mclegoman.perspective.client.util.Position.register("modId");
. - When one or more mods have done this, Perspective rendered co-ords will be replaced with "?".
- Other mods can tell Perspective to obfuscate co-ords (in the Position Overlay, and the Death Screen Co-Ordinates) using
- Added
cps_overlay
boolean config option.- Defaults to
false
. - When enabled, the cps will be added to the overlays. (using the format Left:Middle:Right)
- Defaults to
Hold Perspective
- Added
hold_perspective_back_multiplier
double config option.- Defaults to
1.0
. - Set how far away the camera is when using Hold Perspective: Back.
- Defaults to
- Added
hold_perspective_front_multiplier
double config option.- Defaults to
1.0
. - Set how far away the camera is when using Hold Perspective: Front.
- Defaults to
Zoom
- Added
zoom_smooth_speed_out
double config option.- Defaults to
1.0
. - Set how fast the smooth zoom transition is when zooming out.
- Defaults to
- Added
zoom_smooth_speed_in
double config option.- Defaults to
1.0
. - Set how fast the smooth zoom transition is when zooming in.
- Defaults to
Bug Fixes
- Fixed compatibility with Remove Reloading Screen.
- If the camera entity doesn't exist, we shouldn't be zooming.
Experimental
Ambience
- Added
ambience
boolean experimental config option.- When enabled, ambience features made for Perspective 1.4 will be enabled.
- Defaults to
false
.
- Added
ripple_density
int config option.- Requires
ambience
experimental config option to be set totrue
. - Defaults to
0
.
- Requires
- Added
falling_leaves
int config option.- Requires
ambience
experimental config option to be set totrue
. - Defaults to
0
.
- Requires
Development Build
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This version of Perspective has a dirty build of Luminance embedded into it, so you don't need to install it.
Perspective 1.3.0-alpha.8 for 1.21.1
This alpha release revamps overlays, adds more ui background customizability, improves textured entity, and adds a new Halloween event!
Important: If you use the Hide Nametags option, this release fixes a bug that would set Hide Players to true alongside Hide Nametags on startup. Reset your config or adjust Hide Players if desired.
You will need to manually install Luminance for this version as it wasn't embedded.
The latest dirty version has been included on this page.
Changelog
- Updated Config Version to
21
.
Overlays
- Added
biome_overlay
boolean config option.- Defaults to
false
. - When enabled, the current biome's name will be added to the overlays.
- Defaults to
- Added
time_overlay
String config option.- Defaults to
false
. - Valid Options:
false
,twelve_hour
,twenty_four_hour
. - When set to
twelve_hour
ortwenty_four_hour
, the current game time will be added to the overlays in the set format.
- Defaults to
UI Background
- Merged UI Background and Title Screen Background.
- Developer Note: Whilst this does remove the option to only have a dirt screen, this functionality can be re-added through use of third-party mods.
- Added
none
UI Background.- This will not render anything in menu backgrounds (except for the panorama).
- Added
classic
UI Background.- This ui background is almost identical to
legacy
, but also changes the title screen to have a dirt background.
- This ui background is almost identical to
- Added
UIBackground.registerUIBackground(UIBackgroundData data)
function.- This function was added to allow third-party mods to add UI Backgrounds without having to use mixins.
- Replaced
new UIBackgroundData(...);
withnew UIBackgroundData.Builder(Identifier identifier).build();
.- NOTE: This feature is for third-party mod developers.
- This new builder simplifies the process of making new UI Backgrounds.
- This builder contains the following functions:
.renderWorld(UIBackground.Runnable renderWorld)
- This optional runnable will be executed when a menu is opened if in a world.
.renderMenu(UIBackground.Runnable renderMenu)
- This optional runnable will be executed when a menu is opened if not in a world.
.renderTitleScreen(UIBackground.Runnable renderTitleScreen)
- This optional runnable will be executed when on the title screen.
.renderTitleScreenPanorama(boolean renderPanorama)
- If set to false, the panorama will not be rendered on the title screen.
- Defaults to true.
.renderPanorama(boolean renderPanorama)
- If set to false, the panorama will not be rendered on menu screens. (NOTE: This doesn't include the Title Screen.)
- Defaults to true.
.renderShader(boolean renderShader)
- If set to false, the shaderId shader will not be rendered on menu screens.
- Defaults to true.
.shaderId(Identifier shaderId)
- This sets the shader that replaces the menu blur shader.
- Defaults to null.
- When set to null, the game uses the default blur shader.
.renderDarkening(boolean renderDarkening)
- If set to false, menu darkening is disabled.
- Defaults to true.
- Make sure to finish with
.build();
. - Don't forget to add it to the registry:
UIBackground.registerUIBackground(new UIBackgroundData.Builder("example").build());
- You should also name your ui background in the translation files with this key:
"gui.perspective.config.ui_background.type.example"
Shaders
- Updated
perspective:gaussian
shader.- The shader was not blending correctly before.
Entities
- Added capes to the following entities:
minecraft:armor_stand
,minecraft:zombie
,minecraft:drowned
,minecraft:husk
,minecraft:zombie_villager
,minecraft:skeleton
,minecraft:wither_skeleton
,minecraft:bogged
,minecraft:stray
,minecraft:witch
,minecraft:villager
,minecraft:giant
,minecraft:pillager
,minecraft:evoker
,minecraft:illusioner
,minecraft:vindicator
,minecraft:wandering_trader
,minecraft:cow
,minecraft:mooshroom
,minecraft:enderman
,minecraft:chicken
,minecraft:fox
.- By default, their texture is blank.
- This can also be set via the textured entity system.
- This will be rendered separately from elytras.
- Entities named
MCLegoMan
,MCLegoBlock
,DanielTayden
, orDannyTaylor
will be flipped upside down.- This has been linked to the "contributors" system, so any contributor that is upside down's id will flip mobs.
-
Textured Entity
- Textured Entities will now get their type from their entity.
- This means the entity type provided in the dataloader must match that of what the game loads the entity as. (You can check these using the
/summon
command.) - The default texture location has changed to
namespace:textures/textured_entity/entity_namespace/entity_type/texture.png
- Whilst this will break backwards compatibility, this allows us to replace textures in different namespaces.
Events
- Added Halloween Event.
- Renders a witch hat on all players if it is Halloween or Force Halloween is enabled.
- Requires Allow Halloween to be enabled.
- Renders a witch hat on all players if it is Halloween or Force Halloween is enabled.
Resource Packs
-
Perspective: Default
- Added
Dummy
Armor Stand Textured Entity. - Added
Cloak
Pillager, Evoker, Illusioner, Vindicator, and Witch Textured Entities.
- Added
Bug Fixes
- Hide Players config option would be set to true on startup if Hide Nametags was true.
- If you experienced this bug, make sure to reset your config (or turn Hide Players off) if desired.
Development Build
Please help us improve by submitting bug reports if you encounter any issues.
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Perspective 1.3.0-alpha.7 for 1.21.1
This update completely changes how shaders are rendered, making use of Luminance's shader rendering. Expect bugs.
Changelog
- Updated Config Version to
20
. - Updated to Minecraft 1.21(.1).
- Updated to Luminance 1.3.0-alpha.4.
Shaders
- Shaders are now both registered and rendered in Luminance.
-
Luminance Shader Layout
- Luminance's shader layout is based on Perspective's layout, with a couple of key differences.
shader
has been renamed toname
.- Luminance will also load
shader
for backwards-compatibility, but it is recommended to usename
in your shaders.
- Luminance will also load
disable_screen_mode
has been renamed todisable_game_rendertype
.- Luminance will also load
disable_screen_mode
for backwards-compatibility, but it is recommended to usedisable_game_rendertype
in your shaders.
- Luminance will also load
entity_links
has been moved to"custom: {"perspective":{"entity_links": []}}
- Perspective will also load entity links from the
souper_secret_settings
namespace.- Entity Links will be disabled if
Souper Secret Settings
is detected so shaders aren't rendered twice.
- Entity Links will be disabled if
- Perspective will also load entity links from the
- Luminance's shader layout is based on Perspective's layout, with a couple of key differences.
Textured Entity
- Updated how textured entities are stored in the registry.
- Added
overrides
to the dataloader. - Added capes to piglins.
- Added overlay to bees.
Block Outline
- Added
block_outline
config option.- Defaults to
40
, to match vanilla. - Adjusts the block outline alpha level.
- Defaults to
- Added
rainbow_block_outline
config option.- Defaults to
false
. - Shifts the block outline colour through the rainbow over time.
- Defaults to
UI Background
- Updated UI Background to be more customizable through third-party mods.
Dynamic Crosshair
- Added Dynamic Crosshair dataloader.
- Located at:
perspective:dynamic_crosshair.json
. - Contains
active
, andheld
objects, which both contain avalues
list.
- Located at:
- Dynamic Crosshair will now be visible when using a bow/crossbow, and holding a loaded crossbow.
- You can adjust what items use this functionality using the above-mentioned dataloader.
Zoom
- Updated
scaled
zoom.- Whilst zooming when looking around whilst directly up/down, the camera yaw will use a more circular motion rather than an oval motion.
- Added
zoom_enabled
config option.- Defaults to
true
. - When enabled, zoom features can be used.
- Defaults to
- Added
zoom_reset
config option.- Defaults to
false
. - When enabled,
zoom_level
will be reset when the player stops zooming.
- Defaults to
- Added
zoom_cinematic
config option.- Defaults to
false
. - When enabled, moving the mouse when zooming will match that of "Cinematic Camera".
- Defaults to
Logo
- Added Pride Logo Dataloader.
- Located at
namespace:pride_logos/identifier.json
- Contains an
id
string, andlogo_texture
, andicon_texture
stringified-identifiers.
- Located at
Resource Packs
-
Perspective: Default
- Added
Jester
Giant Textured Entity.
- Added
Development Build
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- Adds an experimental config option 'disable_zoom'.
- When enabled, perspective will not be able to use it's zoom features. (This was added to hopefully help compatibility with other zoom mods - for those whom don't like perspective's zoom; Note: 1.3.0 will add more options for zoom, along with some fixes!)
Perspective 1.2.3-release.1 for 1.20.5/6
With 1.21 coming out soon, Perspective 1.3 will now be developed for 1.21. This release of Perspective gives 1.20.5/6 a more stable build.
For the latest 1.3 build for 1.20.5/6 use 1.3.0-alpha.6.
Changelog
- Ported
1.2.2.release.1
to 1.20.6. - Backported Perspective Config Splash Texts from
1.3.0-alpha.6
. - Updated Super Secret Settings.
- Vanilla shaders that aren't used by mobs will now be in Luminance's Super Secret Settings resource pack.
Known Issues
- Rendering depth shaders will render over the player's hand.
- This will be fixed in 1.3.
- Modrinth Filename is just
6.jar
- This was caused by my build script and I can't rename it without reuploading the verison.
1.3 Development
1.3.0-alpha.7
will change a lot with shader rendering, and will take some time for me to work on. I will release a (VERY UNPOLISHED/UNSTABLE) pre-build before my break on my discord.
Want to support my work?
If you'd like to donate, visit BuyMeACoffee.
Your support is appreciated, please be aware that donations are non-refundable.
Perspective 1.2.2 for 1.20.3/4
This minor update fixes a compatibility issue with Entity Model Features.
Looking for 1.20.5/6?
Try the latest alpha: Perspective 1.3.0-alpha.6!
Changelog
- Fixed compatibility issue with Entity Model Features.
- Please Note: There could still be rendering issues with the eyes of Enderman, Spider, and Phantoms, when using EMF.
- Non-critical issues relating to Textured Entity, will be fixed in 1.3.0.
- Textured Entities should now also replace the texture of vanilla mobs that get their texture changed by other mods.
- Backported Perspective Logo Rendering, Perspective: Default Shaders/Textured Entities, April Fools' Prank, and Contributor changes from 1.3.0.
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If you'd like to donate, visit BuyMeACoffee.
Your support is appreciated, please be aware that donations are non-refundable.
Perspective 1.3.0-alpha.6 for 1.20.5/6
This update improves depth shaders and adds a day counter overlay.
Changelog
Config Version 19
- Added
day_overlay
boolean option.- Default value of false.
Feature Changes
- Improved Depth Renderer is no longer experimental.
- This has been made default for Perspective when rendering depth shaders when Iris Shaders aren't enabled.
- Added Day Overlay.
- Displays an overlay showing how many in-game days have passed.
- Added Version Overlay Toggle Keybinding.
- No default binding set.
- Added Day Overlay Toggle Keybinding.
- No default binding set.
Development Build
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Perspective 1.3.0-alpha.5 for 1.20.5-rc3
This update focuses on shaders, and now includes Luminance!
Changelog
Technical Changes
- Perspective now includes Luminance.
- This library mod was created from Perspective, and allows for Dynamic Shader Uniforms.
- The Dynamic Shader Uniforms found in 1.3.0-alpha.4 have been moved to Luminance.
- You will need to manually install Luminance for this version as it wasn't included in the final build!
- This library mod was created from Perspective, and allows for Dynamic Shader Uniforms.
Config Version 18
- Updated the default value of
super_secret_settings_selection_blur
to false.
Feature Changes
Resource Packs
Perspective: Default
- Updated outlined shader.
- Now uses all shader framebuffers.
- Updated Silhouette shader.
- Moved silhouette to outlined shader, and enables when uniform is set to 1 or 2.
- Added Darkened Outline shader.
- This shader renders black outlines, instead of transparent light outlines.
- Added Inverted Silhouette shader.
- This shader has a black outline on a white background.
- Added 8-bit shader.
- This shader renders with only four shades of green.
Experimental
- Improved Shader Renderer
- Added check for if Iris Shaders are enabled, instead of just installed.
- Will come out of experimental next update!
Development Build
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Perspective 1.3.0-alpha.4 for 1.20.5-rc1
I hope everyone enjoyed the chaos that was April Fools', we're back at it with another alpha!
For those of you who tried out my April Fools' mod Mysterious Update, you'll be happy to see that the Mooblooms have made it into Perspective!
Changelog
Technical Changes
- Perspective now requires Java 21 or higher.
- Minecraft Snapshot 24w14a changed the included Java distribution to the Microsoft build of OpenJDK 21.0.2.
- Perspective is now also built using the Microsoft build of OpenJDK 21.0.2.
- Minecraft Snapshot 24w14a changed the included Java distribution to the Microsoft build of OpenJDK 21.0.2.
Config Version 17
zoom_type
is now stored as namespace:key string.- The default value is set to
perspective:logarithmic
.
- The default value is set to
- Renamed
dirt_title_screen
totitle_screen
.- Updated to use string instead of boolean.
- The valid values for this option are:
dirt
,default
.
- The valid values for this option are:
- Updated to use string instead of boolean.
- Added
ui_background
.- This sets the background blur to be
default
,gaussian
, orlegacy
gaussian
replaces the blur shader with a nicer looking gaussian blur.legacy
removes the blur shader and renders a dirt/darkened background.- When in a world, the background is darkened.
- When not in a world, the background uses the
ui_background_texture
texture.
- This sets the background blur to be
- Added
ui_background_texture
.- This sets the texture of Dirt Title Screen and Legacy UI Background.
- This config option is stored as a namespace:key string
- The key doesn't require "textures/" at the beginning or ".png" at the end as they are automatically added, but you can still add them if you want.
- The default value is set to
minecraft:blocks/dirt
.
Feature Changes
Entity
- Mooshrooms now have an overlay texture.
- The texture is located at
minecraft:textures/entity/mooshroom/mooshroom_overlay.png
.
- The texture is located at
Textured Entity
- Added
entity_specific
to Textured Entity dataloader.- This allows for textured entities to have data specific to some entities.
- Mooshroom textured entities will now require an overlay texture, and a texture for each variant.
- The overlay texture should be located at
minecraft:textures/textured_entity/mooshroom/<name>_overlay.png
. - The variant texture should be located at
minecraft:textures/textured_entity/mooshroom/<variant>_<name>.png
.
- The overlay texture should be located at
- Mooshroom textured entities now can optionally change the mushroom blockstate, and optionally set textured entity enabled for a specific variant(s) of mooshroom.
- Here's an example:
{
"entity": "minecraft:mooshroom",
"name": "Herobrine",
"entity_specific": {
"variants": {
"red": {
"enabled": true,
"mushroom": {
"identifier": "minecraft:red_candle"
}
},
"brown": {
"enabled": true,
"mushroom": {
"identifier": "minecraft:brown_candle"
}
}
}
},
"enabled": true
}
- Wolf textured entities will now require textures for each variant.
- The variant textures should be located at:
<variant_namespace>:textures/textured_entity/wolf/<name>_<variant>_tame.png
.<variant_namespace>:textures/textured_entity/wolf/<name>_<variant>_angry.png
.<variant_namespace>:textures/textured_entity/wolf/<name>_<variant>.png
.
- The variant textures should be located at:
- Wolf textured entities now can optionally set textured entity enabled for a specific variant(s) of wolf.
- Here's an example:
{
"entity": "minecraft:wolf",
"name": "Herobrine",
"entity_specific": {
"variants": {
"minecraft:ashen": {
"enabled": true
},
"minecraft:black": {
"enabled": true
},
"minecraft:chestnut": {
"enabled": true
},
"minecraft:pale": {
"enabled": true
},
"minecraft:rusty": {
"enabled": true
},
"minecraft:snowy": {
"enabled": true
},
"minecraft:spotted": {
"enabled": true
},
"minecraft:striped": {
"enabled": true
},
"minecraft:woods": {
"enabled": true
}
}
},
"enabled": true
}
- Frog textured entities will now require textures for each variant.
- The variant textures should be located at:
<variant_namespace>:textures/textured_entity/frog/<name>_<variant>.png
.
- The variant textures should be located at:
- Frog textured entities now can optionally set textured entity enabled for a specific variant(s) of frog.
- Here's an example:
{
"entity": "minecraft:frog",
"name": "Herobrine",
"entity_specific": {
"variants": {
"minecraft:temperate": {
"enabled": true
},
"minecraft:warm": {
"enabled": true
},
"minecraft:cold": {
"enabled": true
}
}
},
"enabled": true
}
- Cat textured entities will now require textures for each variant.
- The variant textures should be located at:
<variant_namespace>:textures/textured_entity/cat/<name>_<variant>.png
.
- The variant textures should be located at:
- Cat textured entities now can optionally set textured entity enabled for a specific variant(s) of cat.
- Here's an example:
{
"entity": "minecraft:cat",
"name": "Herobrine",
"entity_specific": {
"variants": {
"minecraft:tabby": {
"enabled": true
},
"minecraft:black": {
"enabled": true
},
"minecraft:red": {
"enabled": true
},
"minecraft:siamese": {
"enabled": true
},
"minecraft:british_shorthair": {
"enabled": true
},
"minecraft:calico": {
"enabled": true
},
"minecraft:persian": {
"enabled": true
},
"minecraft:ragdoll": {
"enabled": true
},
"minecraft:white": {
"enabled": true
},
"minecraft:jellie": {
"enabled": true
},
"minecraft:all_black": {
"enabled": true
}
}
},
"enabled": true
}
- Axolotl textured entities will now require textures for each variant.
- The variant textures should be located at:
<variant_namespace>:textures/textured_entity/axolotl/<name>_<variant>.png
.
- The variant textures should be located at:
- Axolotl textured entities now can optionally set textured entity enabled for a specific variant(s) of axolotl.
- Here's an example:
{
"entity": "minecraft:axolotl",
"name": "Herobrine",
"entity_specific": {
"variants": {
"lucy": {
"enabled": true
},
"wild": {
"enabled": true
},
"gold": {
"enabled": true
},
"cyan": {
"enabled": true
},
"blue": {
"enabled": true
}
}
},
"enabled": true
}
- Fox textured entities will now require textures for each variant.
- The variant textures should be located at:
<variant_namespace>:textures/textured_entity/fox/<name>_<variant>.png
.
- The variant textures should be located at:
- Fox textured entities now can optionally set textured entity enabled for a specific variant(s) of axolotl.
- Here's an example:
{
"entity": "minecraft:fox",
"name": "Herobrine",
"entity_specific": {
"variants": {
"red": {
"enabled": true
},
"snow": {
"enabled": true
}
}
},
"enabled": true
}
Super Secret Settings
- Added Entity Linked Shaders
- You can set shaders to be linked to entities using the
entity_links
array in the shader dataloader.- This currently requires the Improved Shader Renderer experiment to be enabled.
- Here's an example:
- You can set shaders to be linked to entities using the
Perspective Layout:
{
"namespace": "perspective",
"shader": "silhouette",
"disable_screen_mode": true,
"translatable": true,
"disable_soup": false,
"entity_links": [
"entity.minecraft.warden"
],
"custom": {},
"enabled": true
}
Soup Layout:
{
"namespaces": [
{
"replace": false,
"namespace": "perspective",
"translatable": true,
"shaders": [
"silhouette"
],
"disable_screen_mode": [
"silhouette"
],
"disable_soup": [],
"custom": {
"silhouette": {}
}
}
],
"entity_links": {
"entity.minecraft.warden": "perspective:silhouette"
}
}
If no namespace is given, the first instance of a shader with that name will be used.
Shaders
- Added Dynamic Uniforms.
- Please Note: These will be moved to a separate library mod (Luminance) in a future update, but will be included with Perspective.
lu_viewDistance
- Float value.
- Outputs your render distance.
lu_eyePosition
- Vec3 value.
- Outputs your camera eye position.
- Defaults to vec3(0, 0, 0).
lu_pitch
- Float value ranging from 0 to 360.
- Outputs your player pitch.
- Defaults to 0.
lu_yaw
- Float value ranging from 0 to 360.
- Outputs your player yaw.
- Defaults to 0.
lu_currentHealth
- Float value.
- Outputs your current health.
- Defaults to 20.
lu_maxHealth
- Float value.
- Outputs your maximum health.
- Defaults to 20.
lu_currentAir
- Float value.
- Outputs your current air.
- Defaults to 10.
lu_maxAir
- Float value.
- Outputs your maximum air.
- Defaults to 10.
perspective_zoomMultiplier
- Float value that ranges from 0.0 to 1.0.
- Outputs Perspective's zoom multiplier.
- Please Note: These will be moved to a separate library mod (Luminance) in a future update, but will be included with Perspective.
- Added Render Phases.
- This should match the behaviour of the vanilla fabulous shader.
translucent_target
item_entity_target
particles_target
weather_target
clouds_target
Keybindings
- The default values for Hold Perspective Front and Hold Zoom have been updated.
- These changes were made so these keybindings wouldn't be conflicting by default.
- Hold Perspective Front will now default to V.
- Hold Zoom will now default to R.
- These changes were made so these keybindings wouldn't be conflicting by default.
Resource Packs
Perspective: Default
- Added depth-based dither shader.
- A dithering effect will render in the distance using depth.
- Added light-based dither shader.
- A dithering effect will render over the lightest parts of the screen.
- Added Moobloom mooshroom textured entity.
- Red Mooshrooms turn into regular Mooblooms.
- Brown Mooshrooms turn into Ancient Mooblooms.
Super Secret Settings
- Moved shaders that were used in previous versions of minecraft to this resource pack.
- This resource pack will be moved to Luminance in the near future.
Experimental
- Added Improved Shader Renderer experiment.
- When enabled, Super Secret Settings will be rendered in the world renderer, the same place as fabulous graphics.
- This also makes the depth shaders be rendered under the player's hand.
- This experiment also enables Entity Linked shaders.
- Entity Linked shaders render when the player is spectating the linked entity.
- If there are no issues found with this experiment, it will be added to 1.3.0.
- When enabled, Super Secret Settings will be rendered in the world renderer, the same place as fabulous graphics.
Development Build
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Perspective 1.3.0-alpha.3 for 24w03a/b
This update adds support for logarithmic zoom, and scaling when zoomed for mouse movement, view bobbing, and damage tilt scaling.
Please Note: Perspective will remember your config options when updating, so if you want to check out some of these new features, you may need to (re)set these using the config. (You can access this via Mod Menu or in-game using the Open Config keybinding - by default this is set to [END].)
Changelog
- Config Version updated to
16
.- Renamed
zoom_camera_mode
config option tozoom_scale_mode
.- Removed
spyglass
config value. - Added
scaled
config value.- This option scales mouse movement, view bobbing, and damage tilt when zooming.
- Removed
- Added
zoom_type
config option withlogarithmic
andlinear
config values.- The default value is set to
logarithmic
. - To use the previous functionality, set this to
linear
.
- The default value is set to
- Updated
zoom_level
default value to40
. - Updated
zoom_scale_mode
default value toscaled
. - Resetting the config to default will now enable shaders if the default is set to true.
- Renamed
- Updated Zoom.
- Added
logarithmic
zoom scaling. - Mouse Movement, Damage Tilt, and View Bobbing are scaled when Zoom Mode is set to
Scaled
. - Mouse Scroll Sensitivity is now properly accounted for.
- Added
- Super Secret Settings Config Screen now has a dedicated shader list button.
- The shader button has been reverted to cycle shaders.
- Pressing [ESC] on the Config Screen will now go back a page if not on page 1.
- Souper Secret Settings' shader dataloader layout will now load from any namespace.
- For example, shaders listed in
/assets/your_namespace/shaders.json
will now also get registered, not just/assets/souper_secret_settings/shaders.json
.- This matches the behaviour of Perspective's shader dataloader layout.
- This update also adds support for "replace".
- When inside a namespace, all shaders in that namespace currently registered will be removed.
- When outside the namespacelist, all shaders no matter the namespace will be removed.
- For example, shaders listed in
- Added
Perspective: Developer Config
Resource Pack.- This resource pack changes the default config options to MCLegoMan's choices and is disabled by default.
- Updated
Perspective: Default
Resource Pack.- Added
perspective:golden
shader.- This shader combines
minecraft:blobs2
withminecraft:color_convolve
making the colours gold.
- This shader combines
- Added
Development Build
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Perspective 1.3.0-alpha.2 for 23w51a/b
This alpha fixes some bugs related to Textured Entity, and adds texture support for none horse marking.
Changelog
- Updated Config Version to
15
.- Added
test_resource_pack
boolean config option.
- Added
- Fixed several bugs relating to Textured Entity.
- Fixed Shoulder Parrot Textured Entity.
- Added Stray Textured Entity Overlay.
- Added Iron Golem Textured Entity Crackiness.
- Fixed Boat Textured Entity.
- Added texture for HorseMarking.NONE.
- For non-textured entity, the texture can be found at:
assets/minecraft/textures/entity/horse/horse_markings_none.png
. - For textured entities, the texture is stored alongside the other textured entity textures:
assets/minecraft/textures/textured_entity/horse/<name>_markings_none.png
- For non-textured entity, the texture can be found at:
- Updated April Fools' Prank.
- Added
mclegoman_suit
.
- Added
- Updated Perspective Toast Texture.
- Updated
Perspective: Default
Resource Pack.- Added
perspective:foggy
shader. - Added
Russ
Endermite Textured Entity. - Added
Timmy
andJimmy
Enderman Textured Entity.
- Added
- Removed
Perspective: Experimental
Resource Pack. - Added
Perspective: Test
Resource Pack.- This resource pack will only be registered when
test_resource_pack
config option is enabled. - Added
test
Textured Entities:minecraft:boat
minecraft:chest_boat
minecraft:horse
minecraft:iron_golem
minecraft:parrot
minecraft:stray
- This resource pack will only be registered when
Development Build
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Perspective 1.3.0-alpha.1 for 23w51a/b
Happy Holidays! This alpha adds textured entity support for the new Armadillo mob, and brings the Super Secret Settings Shader Selection Screen out of experimental.
This version was accidentally marked as release
on upload to Modrinth, this has since been fixed.
This is an development build, you may experience bugs/issues.
Changelog
- Added Armadillo Textured Entity.
- Added Super Secret Settings Shader Selection Screen.
- When you press the shader button on the Super Secret Settings Config Screen, you will open the shader selection screen. (This could change in a future update.)
Experimental
- Updated Perspective: Experimental Resource Pack.
- Updated
perspective:foggy
shader.
- Updated
Development Build
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Perspective 1.2.1 for 1.20.3/4
This minor update fixes some bugs, changes how shaders are saved in the config, and adds the Position Overlay!
Re-released due to a critical bug that only occurred outside the development environment.
Changelog
- Updated Config Version to
14
.- Removed
super_secret_settings
int config option. - Added
super_secret_settings_shader
string option. - Added
position_overlay
boolean config option.
- Removed
- Added Position Overlay.
- Added Toggle Position Overlay Keybinding.
- Replaced instances of
Math.max(Math.min(value, min), max);
toMathHelper.clamp(value, min, max);
. - Fix
Hide Player
keybinding and move it to the correct category. - Added Horse Markings textured entity support.
- Horse Textured Entities will now also replace the horse markings.
- Horse Textured Entity Resource Pack Layout:
- assets/ - minecraft/ - textures/ - textured_entity/ - <name>.png - <name>_markings_white.png - <name>_markings_whitefield.png - <name>_markings_whitedots.png - <name>_markings_blackdots.png - perspective/ - textured_entity/ - horse_<name>.json - pack.mcmeta
- Horse Textured Entities will now also replace the horse markings.
- Updated Options Screen Super Secret Settings Button.
- This button will now cycle shaders instead of opening the super secret settings config screen.
- This button can be enabled by setting
super_secret_settings_options_screen
totrue
in.minecraft/config/perspective.properties
.
- The current super secret setting will remain the same after reloading resource packs if it is still available.
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Perspective 1.2.0 for 1.20.3/4
Licence Update: Perspective is now licensed under LGPL-v3.
Changelog
- Added Update Checker.
- Added Warning, Information, and Tutorial Toasts.
- Development and Downgrade warning screens have been replaced by warning toasts.
- When Super Secret Settings have been enabled for the first time, the player will see the following two toasts:
- Super Secret Settings Tutorial Toast.
- Photosensitivity Warning Toast.
- When the April Fools' Prank is first enabled (per year), the player will see a toast explaining how to disable it.
- Shaders will now only show their namespace when another shader shares the same name.
- Depth Shaders will now automatically disable screen mode.
- It is still recommended to set
disable_screen_mode
to true for depth shaders.
- It is still recommended to set
- Renamed
pig_overlay
topig_outer_layer
to match vanilla.- Any resource packs that use this will need to be updated.
- Fixed End Crystal Textured Entity.
- Bee Textured Entity now has nectar, angry, and angry nectar textures.
- Added Breeze and Wind Charge Textured Entities.
- Added
hide_armor
,hide_nametags
andhide_players
dataloaders.- This feature allows players to hide armour/nametags of specific players using resource packs.
- Removed Ender Dragon Textured Entity.
- This entity didn't work, even after various attempts to fix it.
- This may get added back in a later update.
- This entity didn't work, even after various attempts to fix it.
- Added Hide Block Outline.
- If this config option is enabled, the outline shown when targeting a block will not be rendered.
- Added Hide Crosshair.
- This config option has three values,
false
,dynamic
, andtrue
.false
: never hides the crosshair. (vanilla behaviour)dynamic
: only hides the crosshair when you are not targeting a block or entity.true
: always hides the crosshair.
- This config option has three values,
- Added Hide Players.
- If this config option is enabled, all other players will not be rendered.
- Added Show Death Co-Ordinates.
- If this config option is enabled, your current co-ordinates will be shown on the death screen.
- Removed Negative Zoom.
- If the player was in Creative Flight, or had the speed effect, the camera could sometimes flip upside down.
- Added
minecraft:love
shader.- This shader was used in the Love and Hugs april fools snapshot, and was not part of the original super secret settings.
- Added Debug Overlay.
- This overlay displays debug information about various Perspective features.
- It also shows the current contents of the config.
- Updated
Perspective: Default
Resource Pack.- Added
sixteen_colors
shader. - Revamped
outlined
shader. - Added
silhouette
shader. - Added
crt
shader. - Added
rainbow
shader. - Added
pixelated
shader. - Added
mirror
shader. - Added
Cheeze
Breeze Textured Entity. - Added
Mossy
Skeleton Textured Entity. - Added
Tee
Bee Textured Entity. - Added
Strawberry
Fox Textured Entity.
- Added
Experimental
- Added Super Secret Settings Shader Selection Screen.
- Added
perspective:foggy
shader.
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Perspective 1.2.0 for 1.20.2
Licence Update: Perspective is now licensed under LGPL-v3.
Changelog
- Added Update Checker.
- Added Warning, Information, and Tutorial Toasts.
- Development and Downgrade warning screens have been replaced by warning toasts.
- When Super Secret Settings have been enabled for the first time, the player will see the following two toasts:
- Super Secret Settings Tutorial Toast.
- Photosensitivity Warning Toast.
- When the April Fools' Prank is first enabled (per year), the player will see a toast explaining how to disable it.
- Shaders will now only show their namespace when another shader shares the same name.
- Depth Shaders will now automatically disable screen mode.
- It is still recommended to set
disable_screen_mode
to true for depth shaders.
- It is still recommended to set
- Renamed
pig_overlay
topig_outer_layer
to match vanilla.- Any resource packs that use this will need to be updated.
- Fixed End Crystal Textured Entity.
- Bee Textured Entity now has nectar, angry, and angry nectar textures.
- Added
hide_armor
,hide_nametags
andhide_players
dataloaders.- This feature allows players to hide armour/nametags of specific players using resource packs.
- Removed Ender Dragon Textured Entity.
- This entity didn't work, even after various attempts to fix it.
- This may get added back in a later update.
- This entity didn't work, even after various attempts to fix it.
- Added Hide Block Outline.
- If this config option is enabled, the outline shown when targeting a block will not be rendered.
- Added Hide Crosshair.
- This config option has three values,
false
,dynamic
, andtrue
.false
: never hides the crosshair. (vanilla behaviour)dynamic
: only hides the crosshair when you are not targeting a block or entity.true
: always hides the crosshair.
- This config option has three values,
- Added Hide Players.
- If this config option is enabled, all other players will not be rendered.
- Added Show Death Co-Ordinates.
- If this config option is enabled, your current co-ordinates will be shown on the death screen.
- Removed Negative Zoom.
- If the player was in Creative Flight, or had the speed effect, the camera could sometimes flip upside down.
- Added
minecraft:love
shader.- This shader was used in the Love and Hugs april fools snapshot, and was not part of the original super secret settings.
- Added Debug Overlay.
- This overlay displays debug information about various Perspective features.
- It also shows the current contents of the config.
- Updated
Perspective: Default
Resource Pack.- Added
sixteen_colors
shader. - Revamped
outlined
shader. - Added
silhouette
shader. - Added
crt
shader. - Added
rainbow
shader. - Added
pixelated
shader. - Added
mirror
shader. - Added
Mossy
Skeleton Textured Entity. - Added
Tee
Bee Textured Entity. - Added
Strawberry
Fox Textured Entity.
- Added
Experimental
- Added Super Secret Settings Shader Selection Screen.
- Added
perspective:foggy
shader.
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Perspective 1.2.0 Release Candidate 1
Perspective 1.2.0 will be released some time next week if no bugs are found.
Hosting Update: 1.2.0-release.1 will be the final version to be released on Curseforge.
More information about this change can be found here.
Changelog
- Added
skipDisableScreenModeWhenWorldNull
check to shader cycling/toggling.- This doesn't currently affect functionality as keybindings don't get checked when you are not in a world.
- Added
Version.getFriendlyString(boolean full)
function.- If full is set to false, and the current build is not a development build, the return string will not include "-release.x".
Development Build
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Continuing the bug fixes!
Perspective 1.2.0-beta.2 for 1.20.2.
Hosting Update: 1.2.0-release.1 will be the final version to be released on Curseforge. More information on this change will be posted as we get closer to 1.2.0-release.1.
I am planning to backport to 1.20, 1.20.1 for this release cycle.
Changelog
-
Updated Config Version to
13
.- Added config option
hide_show_message
.- This will toggle whether the overlay message is shown when toggling/cycling hide options using keybindings.
- Added config option
debug
.- This option bypasses the panorama incompatibility list.
- The config version was updated to
12
in1.2.0-beta.1
.
- Added config option
-
Depth Shaders will now render properly when an entity with glowing is rendered.
- If you experience any issues relating to this, try cycling your graphics options and report the issue.
-
Updated Take Panorama Screenshot.
- The name format has been updated to match vanilla screenshots.
- Perspective Super Secret Settings will now be rendered on the panorama screenshots.
- Updated Panorama Incompatibility List.
- Sodium has been fixed and removed from the list.
- Iris and Canvas Renderer have been added to the incompatibility list.
- Fabulous Graphics Option has been added to the incompatibility list.
- Config Option
debug
will now bypass panorama incompatibilities.
- Set Perspective to First Person whilst rendering Panorama.
-
Resetting Zoom will now update
zoomUpdated
instead of directly saving.zoomUpdated
will save the config after the player stops zooming.
-
Textured Entity Bees now have all variants of their textures.
- These assets are stored in the same location as previous versions.
- assets/ - minecraft/ - textures/ - textured_entity/ - bee/ - <name>.png - <name>_nectar.png - <name>_angry.png - <name>_angry_nectar.png - perspective/ - textured_entity/ - <bee_name>.json
*<bee_name>.json can be named anything, but it is recommended to follow the <bee_name> formatting in case of name conflicts with other resource packs.*
-
Toggle Zoom has been updated to invert the output of Hold Zoom.
-
Updated Perspective: Default Resource Pack.
- Added
Tee
Textured Entity Bee. - Updated
perspective:silhouette
shader to be more visible.
- Added
Experimental
Experiments are potential new features. You may experience bugs and/or issues.
-
Added new experiment:
- Super Secret Settings Shader Selection Screen.
- This experiment replaces the functionality of the shader button on the shader screen.
- Instead of cycling shaders, it will now open a new Shader Selection Screen.
- This experiment replaces the functionality of the shader button on the shader screen.
- Super Secret Settings Shader Selection Screen.
-
Added
Perspective: Experimental
resource pack.- This resource pack will contain experimental resources such as shaders and textured entities that are expected to be in
Perspective: Default
in the next version. - Added
perspective:foggy
shader.
- This resource pack will contain experimental resources such as shaders and textured entities that are expected to be in
Let us know your feedback on these experimental features on GitHub or Discord #modding-help\Perspective (Feedback)
.
Development Build
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It's bug fixing season! This update fixes bugs related to zoom and depth based shaders.
Perspective 1.2.0-beta.1 for 1.20.2.
Hosting Update: 1.2.0-release.1 will be the final version to be released on Curseforge. More information on this change will be posted as we get closer to 1.2.0-release.1.
I am planning to backport to 1.20, 1.20.1 for this release cycle.
Changelog
- Removed 'hide' related options for Super Secret Settings.
- This was removed to help simplify registering shaders.
- The player still can toggle these using the config screen or their keybindings.
- This was removed to help simplify registering shaders.
- Zoom HideHUD will now also hide the player's hands.
- Zoom Level Scroll Wheel Adjustment has been reverted as it didn't work in spectator mode.
- Depth Shaders will now automatically disable screen mode.
- Depth information is only available when the player is in-game. if the player restarted the game with the depth shader enabled on screen mode it would cause the screen to render blank.
disable_screen_mode
is still recommended to be set for depth shaders in case of use with older versions.
- Depth information is only available when the player is in-game. if the player restarted the game with the depth shader enabled on screen mode it would cause the screen to render blank.
- Updated Hide Crosshair.
- This option has been changed to use a sting instead of a boolean.
- The valid options that can be used are:
false
,dynamic
, andtrue
.true
/false
use the same behaviour as previous versions.dynamic
only shows the crosshair when the player is looking at an entity or block.
- The valid options that can be used are:
- This option has been changed to use a sting instead of a boolean.
- Added Hide Players config option and dataloader.
- Config Option:
hide_players
- Hides all players expect for the user.
- Dataloader:
/assets/perspective/hide_players.json
- Uses the same format as the other hide dataloaders.
- Config Option:
Development Build
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It's bug fixing season! This update fixes bugs related to zoom and depth based shaders.
Perspective 1.2.0-beta.1 for 1.20.3.
Hosting Update: 1.2.0-release.1 will be the final version to be released on Curseforge. More information on this change will be posted as we get closer to 1.2.0-release.1.
I am planning to backport to 1.20, 1.20.1, and 1.20.2 for this release cycle.
Changelog
- Removed 'hide' related options for Super Secret Settings.
- This was removed to help simplify registering shaders.
- The player still can toggle these using the config screen or their keybindings.
- This was removed to help simplify registering shaders.
- Zoom HideHUD will now also hide the player's hands.
- Zoom Level Scroll Wheel Adjustment has been reverted as it didn't work in spectator mode.
- Depth Shaders will now automatically disable screen mode.
- Depth information is only available when the player is in-game. if the player restarted the game with the depth shader enabled on screen mode it would cause the screen to render blank.
disable_screen_mode
is still recommended to be set for depth shaders in case of use with older versions.
- Depth information is only available when the player is in-game. if the player restarted the game with the depth shader enabled on screen mode it would cause the screen to render blank.
- Updated Hide Crosshair.
- This option has been changed to use a sting instead of a boolean.
- The valid options that can be used are:
false
,dynamic
, andtrue
.true
/false
use the same behaviour as previous versions.dynamic
only shows the crosshair when the player is looking at an entity or block.
- The valid options that can be used are:
- This option has been changed to use a sting instead of a boolean.
- Added Hide Players config option and dataloader.
- Config Option:
hide_players
- Hides all players expect for the user.
- Dataloader:
/assets/perspective/hide_players.json
- Uses the same format as the other hide dataloaders.
- Config Option:
Development Build
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Wait, where did that go?! This update introduces hide armour and hide nametag dataloaders! That means you can now hide armour or nametags of specific players using resource packs! This update also fixes the issue in the previous update where the super secret settings config screen wouldn't render.
We should be moving into beta soon, as this update is now feature-complete. During beta and release candidate, expect bug fixes, if any new features are added, they will be listed under the experimental options.
Perspective 1.2.0-alpha.6 for 1.20.2 and 1.20.3.
Hosting Update: 1.2.0-release.1 will be the final version to be released on Curseforge. More information on this change will be posted as we get closer to 1.2.0-release.1.
Changelog
- Fixed Super Secret Settings Config Screen.
- The show name option wasn't updated in the previous version.
- Added Hide Armor and Hide Nametags dataloaders.
- This allows the user to hide nametags or armour of specific users.
- This can be configured within resource packs at the following files:
/assets/perspective/hide_armor.json
and/assets/perspective/hide_nametags.json
.- The list uses the players UUID.
-
Hide Armor/Nametag dataloader layout example.
{ "values": [ "772eb47b-a24e-4d43-a685-6ca9e9e132f7" ] }
This would hide the nametag or armour of MCLegoMan.
Development Build
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