New in Lighty v1.2.0
:
- Quick Toggle: You can now quickly toggle the light overlay on or off using
F8
! This key is configurable in the key binds menu. - A lot of internal changes: These changes are beneficial to make adding new Modes a lot easier.
With 23w07a, NumberMode broke. This release fixes it.
Have fun sniffing around the new changes!
Ported Lighty to 23w03a.
Note:
This is kind of an experiment - I will try to keep up with snapshots, but I cannot guarantee it.
Lighty versions for previous snapshots might work on newer snapshots - for example, 23w04a works just fine - just give it a try.
If you encounter problems with the latest snapshot and the latest Lighty release for snapshots, please open an issue on GitHub. I cannot provide support for any other snapshot + Lighty combination.
Anyways, have fun knowing where mobs might spawn while traveling the worlds in your new, fancy armor!
New Year, new Lighty release!
New Feature:
- Number Mode! Displays the actual Light Level Numbers, Lighty style!
Internal Changes:
- A lot of code refactoring, resulting in:
- Better Performance
- Making it easier for future additional Modes to be added
Ported Lighty to 1.19.3 for all your Overworld Light Level Displaying Needs
- Removes Light Overlay underwater
- Fixes crash caused when computing spawn conditions of a MagmaBlock
This brings all features present in 1.18.2
to 1.19.1
and 1.19.2
.
No additional changes, have fun!
- Fixes Crash with SnowLayers
- More Accurate SpawnableBlocks Check
This update should improve performance again, the valid spawn position calculations get executed on demand instead of every frame. In addition, the bottom face of the overlay block was removed, which is one less quad (that you'd never see anyways) to draw per block!
Lastly, I've begun refactoring the code a little bit, which should make adding new features a little bit easier.
- Overlay Blocks now get culled, resulting in around 50-90% fewer blocks getting rendered.
- Refactored Code.
Fixes the keybinding not loading correctly.