Fixed:
- Village moogles not having an inventory.
Fixed:
- Synch blade not working.
- Village moogles not having an inventory.
Changed:
- Pauldrons functionality changed completely:
- All armour can now be summoned via pauldron
- Pauldrons now have an inventory with the 4 armour slots accessible by right clicking while holding it
- Armour that takes damage while summoned will also take damage within the pauldron and therefore can break
- Armour can be summoned without filling all 4 slots
Fixed:
- Fix wrong tags for frost and pulsing ore
- Fix sword enchantments not showing up
- Pauldrons functionality changed completely:
- All armour can now be summoned via pauldron
- Pauldrons now have an inventory with the 4 armour slots accessible by right clicking while holding it
- Armour that takes damage while summoned will also take damage within the pauldron and therefore can break
- Armour can be summoned without filling all 4 slots
Changed:
- Synthesis submenus are only accessible if necessary, so the keyblade forge is only accessible if you have a keychain, materials are only accessible if you have a material, synthesis only if you have a recipe (normally you should always have some)
- [EFM] All Organization weapons now have movesets @Xephiro
- Updated german translation @ZeitHeld
- Added journal entries for mushroom Heartless @ZeitHeld
Fixed:
- Fix server crashing
Fixed:
- Fixed joining servers
- Large Body Heartless is no longer huge
- Fixed crash related to levelling up
- Fixed Keyblades not being enchantable
- Fixed damage dealt to KK mobs
Fixed:
- Fixed crash when rendering the Dire Plant seed bullets
Changed:
- Ported to 1.21.1
Changed:
- [EFM] Sora animations are faster
- [EFM] Added summon, idle, walking and running animations for all org members
- [EFM] Most Org members have revamped movesets until animated. Note: Demyx, Xigbar, Zexion, and Luxord do NOT have movesets yet.
Fixed:
- Crash with Elemental Damage
- Possible crash related to lock on
- Keyblade Forge gui random rendering crash
Update:
- Added the keychain for Retribution.
Added:
- New Keyblade Retribution with a slight texture animation, courtesy of TopazTK and Televo, can be found in a special moogle.
Changed:
- Shop gui item display should adapt better to different resolutions like the synthesis and forge guis.
Fixed:
- Yellow Opera thunder now deals Lightning damage (can be tanked with high thunder resistance).
- Hopefully crash regarding player cast exception with other mods.
- Lances not giving EXP when defeating an enemy when thrown.
- Some German translations.
Changed:
- Disabled by default the KO system until a real fix can be found. Server owners can still enable it from the kingdomkeys-server.toml config file.
Fixed:
- Breaking a Shulker box with Lucky Strike equip will no longer make it's contents disappear.
- Fixed crash when Epic Fight is not installed
- Added config option for cursor memory on command menu
- Fixed command menu not displaying magic, drive forms and limits registered by other mods like Re:Mind
- Updated EFM integration for 20.9.X (Thank you Yesssssman for the help)
- Fixed crash with shooting while in Wisdom Form
- Command Menu backend has been rewritten but functionality should be the same.
- Fix crash when wearing KK armour with Deeper and Darker and potentially other mods.
Updated Epic Fight integration to work with the latest version (20.8.5)
Added:
- Scroll bar to item shop, synthesis and keyblade forge, bye bye pages system
- White Mushroom and Black Fungus
- Elemental particles when hitting a musical elemental heartless with their magics
- Particles when charging their attacks too, they will also stop moving
- Player context for drive form textures (useful for mod addons)
Changed:
- KO Gui close when revived
- The way the player is killed when pressing Give Up (hopefully fixing issues with some modpacks or servers)
Fixed:
- Equipment not rendering information when hovered in the equipment menu
- Small AI problem with yellow operas, now they will use thunder if the target is far (tweaked down the probability too)
- Translated target selector header to spanish
- Z position of the RC text which was overlapping with any opened submenu
- Clamped the orb drops size, no longer should be giant if you have a mob farm
- Null check in KO Gui to hopefully fix a crash
- Fixes a crash that sometimes happens after dying
Added:
- Buttons to rename Savepoints and retake photos
- Option to make the savepoint global
Changed:
- Warp points will now teleport you to other warp points if used interdimensionally.
Fixed:
- Not being able to set a screenshot for other savepoints
- Savepoint wouldn't heal all the HP if it had been increased with other mods
- German translation
- Some potential crashes regarding null values.
Added:
- New savepoint teleport and upgrades system, by right clicking them with some synthesis items they can be more efficient:
- Orichalcum increases Health recovery rate
- Illusory Crystal for Magic Points
- Hungry Crystal for Food
- Remembrance Crystal for Focus Points
- Evanescent Crystal for Drive Points
- Orichalcum Plus to increase the tier from normal to linked to warp
BREAKING THEM WILL NOT KEEP ANY OF THE UPGRADES, you've been warned
In order to use the new system you should break any existing savepoint and place it again
- Scrollbars in various menus where they were missing, vastly improved them.
- New stuff for addons to play with boosts, ability equip and unequip events...
- Keyblade descriptions in german
Changed:
- Luxord's card throw scales with lucky strike
- Abilities will now properly sort by type when added by an addon
Fixed:
- JER breaking with River Redux and maybe other mods
- Potential fix to crashes regarding KO system (and other cases too)
Fixed issue with Magical Chest breaking some chunks rendering if placed through commands.