What's new in Keepers of the Stones II version 1.0.0.34?
- Added new element - mercury
- Improved poison and rain bows, now their range depends on the time of use (like vanilla bows)
- Stopping time now stops the player completely
- Reduced battery charging time to 30 seconds instead of 5 minutes
- Added a new required mod - Pehkui
- [API] Colorful Powers API has been updated to version 11
- [Bugfix] Fixed a bug where some recipes could not be unlocked
- [Bugfix] Fixed a bug that caused the ‘End of Tyranny’ achievement to not have an icon
- [Bugfix] Fixed a bug that caused the slots in the battery charger to be blocked
- [Bugfix] Fixed a bug in the atomic rocket model that caused the rocket to be pointed in the wrong direction
What's new in Keepers of the Stones II version 1.0.0.33?
- [Bugfix] Fixed crush on FG 1.20.1
- [Bugfix] Some fixes related with deepslate ores types
- [Bugfix] Fixed a bug where when using an ability with an active power lock effect, the ability became activated after the end of the effect
What's new in Keepers of the Stones II version 1.0.0.32?
- Added deepslate versions of ores
- Updated textures for cursed and energium vaults
- [API] Colorful Powers API has been updated to version 10
- [Bugfix] Incorrect vaults sides have been fixed
What's new in Keepers of the Stones II version 1.0.0.31?
- Content from Energium Extra mod has been moved to Keepers of the Stones II
- Updated the mechanics of the technobarrier
- The Sand Master's burial ability has been changed
- Slightly increased repulsion by the air flow
- [API] Colorful Powers API has been updated to version 9
- [API] Added support for custom boosters for stones
- [API] Added garter for client side activation stone for add-ons
- [Bugfix] Fixed a crash caused by using abilities on projectiles
- [Bugfix] Fixed a bug that caused the energium core to not drop out of the golem
- [Bugfix] Fixed a bug where the player could use abilities in spectator mode
- [Bugfix] Fixed a bug that caused the first air ability to not push players away
- [Bugfix] Fixed a bug that caused the third earth ability to not work
- [Bugfix] Fixed a bug that caused sand to be duplicated when using the burial ability on a sand master
- [Bugfix] Fixed a bug that caused the black hole to attract all entities including projectiles, etc.
What's new in Keepers of the Stones II version 1.0.0.30?
- Full migration to NeoForge 1.20.4
- Added the ability to switch from Keepers of the Stones to Keepers of the Stones II (Some items may disappear during the transition)
- Player animations returned when activating and deactivating stones
- PlayerAnimator mod is again required for the mod to work
- One key now opens one vault
- The number of keys after defeating bosses is now equal to the number of vaults in the structures
- [Bugfix] Fixed a bug that caused the mod's game rules to not work
What's new in Keepers of the Stones II version 1.0.0.29?
- Added new music disc - Ancient Mood
- Added new game rules - limit on the number of stones and limit on getting stones for one player
- The generation of the cursed forest biome has been temporarily removed, as the location is not in use and needs to be improved
- The batteries have been moved to a separate creative mode tab
- Added sounds when charging the battery in the battery charger
- Added sounds for the elemental power generator from the beacon
- Cursed and energy vaults are no longer restored after taking loot from them
- Some textures have been updated
- Added missing craft for raw copyrium
- Changed the crafting of the cursed lantern and cursed lamp
- [Bugfix] Fixed the id and name of the music disc
- [Bugfix] Fixed a bug where the earthquake ability could destroy items
What's new in Keepers of the Stones II version 1.0.0.28?
- Added new element - mushrooms
- Added new biome - cursed forest (You need a full set of energium armor to not die in it)
- Added new record - call of the past (It can be found in the vaults of the energium temple)
- Added some new achievements
- The magnet's abilities have been redesigned
- The core of the energium golem can now destroy blocks
- Levitation effect increased by 1 level when using flight-related abilities
- [Bugfix] Fixed a bug that caused entities to react to a pool of poison
- [Bugfix] Fixed a bug where the sand master could use burial on all entities
- [Bugfix] Fixed the star regeneration potion
Forgotten version
What's new in Keepers of the Stones version II 1.0.0.8?
#WARNING! Some features may not be displayed correctly on clients due to poor synchronization.
- Backported to 1.19.2 Forge
- Star potion now has a glow
- Improved generation of energium ore
- The third ability of the element of metal has been redesigned
- [Bugfix] Fixed particles when using the third ability of the element of light
- [Bugfix] Fixed damage to the elements of metal and earth
- [Bugfix] Fixed a bug that made shadows practically invulnerable
- [Bugfix] Fixed a bug with mixed textures of energium armor
- [Bugfix] Fixed a bug where the source of damage from elemental abilities was not determined
What's new in Keepers of the Stones II version 1.0.0.27?
- Added new element - magnet
- Added energium vault and energium key
- Added cursed ladder and cursed lamp
- Added new argument for pw command - debug
- Removed the slow-motion drop when using the third speed ability
- Amplifer blocks now emit some light
- The elemental power generator has been updated
- Copyrium ore now appears in snowy biomes
- The structure of the Energium Temple has been updated
- Now the star regeneration effect level doubles the recovery rate of star points
- Changed the weapon for the teleportation master
- [Bugfix] Fixed a bug that incorrectly displayed the cause of death from an Energium Golem
- [Bugfix] Fixed a bug where the Amber Master's poison abilities were replaced with speed abilities
- [Bugfix] Fixed display of rain bow in second hand
What's new in Keepers of the Stones II version 1.0.0.26?
- Added new element - mist, sand, speed and poison
- Added cursed stone and more blocks from it
- Added cursed lantern
- Added cursed vault and cursed key (Many thanks to Hrumer for the help)
- Added copyrium ore
- Elemental power generator can save powers and distribute for another players (players can save elemental energy for 2.5 minutes)
- Added a new option for the fake_element argument - timer
- Added particles for Blood master abilities
- Added new achievements
- A full set of Energy Armor now gives a power lock effect to entities in a 3 block radius
- The Energium golem now throws up during a close-range attack
- The radius along the X and Y axes has been increased and the offset along the Y axis by 0.25 for the shot from the core of the Energium Golem
- Reduced the hitbox of the energium golem
- Added a recipe for an amplifier ring
- The amplifier ring now completely resets the recharge of the stone
- Visualization for the third ability of amber and ice has been returned
- Epic Fight support has been removed due to conflicts with other mods
- [Bugfix] Fixed a bug that caused a destruction stone to be given out when selecting a destruction stone from a casket.
- [Bugfix] Fixed a crash when an item is rendered on the battery charger
- [Bugfix] Fixed a bug where the amplifier ring was spent just like that
- [Bugfix] Fixed a bug that caused star points to decrease to negative values when using the first amber ability
- [Bugfix] Fixed a bug with items disappearing from inventory after death from a blow from the hands of an energium golem
What's new in Keepers of the Stones II version 1.0.0.25?
- [Bugfix] Fixed a bug that caused the star points to go down when using the first amber ability
- [Bugfix] Fixed a crash when an item is rendered on the battery charger
What's new in Keepers of the Stones II version 1.0.0.24?
- Added new element - amber
- Added a new argument for the pw command - fake_element
- All arguments to the pw command can now use multiple targets for application
- The pw command now displays a message in chat when executed
- Removed the star potions with the addition of star points
- Added star regeneration potion
- Added amplifer ring
- The amplifer Ring removes 30 sec of recharge from the stone when used in a second hand
- Nuclear rocket's blast radius has been reduced
- The reloading time of the teleportation gun has been reduced
- The explosion power of the master of the sun has been reduced
- Battery charging particles in the battery charger have been updated
- The batteries are now visually displayed on the battery charger
- [Bugfix] Fixed a bug that caused players to lose items from their inventory when they died from a shot from the core of an energium golem
- [Bugfix] Fixed a bug with combining stones with an air stone
- [Bugfix] Fixed explosion resistance for some blocks
What's new in Keepers of the Stones II version 1.0.0.23?
- [Bugfix] Fixed explosion resistance of amplifer and energium blocks
- [Bugfix] Fixed incorrect operation of some features when using the API
What's new in Keepers of the Stones II version 1.0.0.22?
- Added new element - explosion
- Added new achievements
- Changed the sound of the Ice Master's first attack
- Increased the speed and height of projectiles for abilities that strike at a radius
- [API] Colorful Powers API has been updated to version 7
- [Bugfix] Fixed a bug that caused the teleportation cannon to not fire in survival
- [Bugfix] Fixed a bug that caused the Blood Stone to not recharge in survival
- [Bugfix] Fixed a bug that caused some amplifier blocks to be generated in the world
What's new in Keepers of the Stones II version 1.0.0.21?
- Added new elements - technology and teleportation
- The loot in the energium temple has been changed again
- Now the enchantment of Revenge works on all tools
- Improved the melee attack of the energium golem
- The particles of the energium golem's core have been changed to match the color of the core
- Minor improvements in the system for receiving updates
- [Bugfix] Fixed the second ability of the Creation master