- Update to 1.20.3
- Add playerLookVector and playerBodyVector vec3 uniforms
- Add relativeEyePosition uniform
- Added time uniforms
- Redid handling of biome categories
- Fix entityId in core shaders
Iris 1.6.10 is now out.
- Fixed PBR textures on 1.20.2
- Removed an incredibly old hack for Slidur's shaders to make reflections look nicer
- Fixed ComputerCraft monitors being extremely dark
- Fixed biome support on 1.18.2/1.19.2
Updated to 1.20.2.
Iris 1.6.9 has been released for 1.18.2-1.20.1.
- Fixed multiple bugs with the same result; entities glowing with Complementary Unbound/Reimagined.
- Added a partial mitigation for skyrocketing VRAM.
- Updated to Sodium 0.5.3 on 1.20.1.
Updates to Sodium 0.5.2 and fixes entity shadows.
Fixes a major issue with 1.6.6.
Iris 1.6.6 has released, updating to Sodium 0.5.1, fixing some dimension related issues, and adding minor features for shader pack devs.
Download it from irisshaders.dev or Modrinth.
It's been 2 months. In this time, we've fixed some minor bugs, moved the positioning of some buttons, and updated to Sodium 0.5 (on 1.20.1), the biggest release of Sodium.
We've also added dimension.properties
, a new way for shader devs to support modded dimensions such as Twilight Forest! (Shaders must be updated to utilize this.)
https://github.com/IrisShaders/Iris/blob/1.18.2/docs/changelogs/1.6.5/full.md