Port to 1.20.1
Changes since 1.4.2
- Made incapacitated and reviving timers translatable (though no other languages are currently supported)
- Removed jump to give up! Replaced with /incap die Additionally, all commands can be run with /incap and /incapacitation"
- Fixed bug where the "hunted" gamemode was always on, regardless of config state.
- Fixed bug where revival foods worked inconsistently with other revive methods
- Also fixes revival foods not giving revive count and time back.
- Fixes the display of the slow and weakened incapacitation debuffed (crippled and defeated)
- Fixes the display of the slow and weakened incapacitation debuffed (crippled and defeated)
Bug Fixes:
- Fixed bug where the "hunted" gamemode was always on, regardless of config state.
- Fixed bug where revival foods worked inconsistently with other revive methods
- Also fixes revival foods not giving revive count and time back.
This is a 1.18.2 backport of 1.19.4's update Changes since 1.4.2:
- Made incapacitated and reviving timers translatable (though no other languages are currently supported)
- Removed jump to give up! Replaced with /incap die
- Additionally, all commands can be run with /incap and /incapacitation
Initial upload for Modrinth.
Changes since 1.4.2:
- Made incapacitated and reviving timers translatable (though no other languages are currently supported)
- Removed jump to give up! Replaced with /incap die
- Additionally, all commands can be run with /incap and /incapacitation