- Port to 1.21.1
- New config: CanBreakOrInteractWithBlocks - defaults to false. When false, players will be unable to mine while incapacitated.
- New config: CanJumpWhileDown - defaults to false. When false, players will be unable to jump while incapacitated.
- New config: ShouldDownTimeReset - defaults to false. When true, player's down tick counter will reset when revived, giving them the full configured length of time for each incapacitation
- New command: setDownTicks - Sets the amount of time, in ticks, a player can be down for before they bleed out.
- 1.21 port
- Use the Quilted Fabric API instead of the fabric api for quilt
- 1.21 port.
- Fixes healing food items not working
(For Quilt, install the quilted fabric api)
- Fixes healing food items not working
- Fixes healing food items not working
Fabric 1.20.1 Backport
- Converted Configs to use a new system, allowing for reloading of common configs while in game.
- /incap config reload - reloads non-client configs.
- Added Health, Hunger, and Saturation modifiers for users who are being revived.
- Made instant kills for the someInstantKills config, configurable themselves.
- Added the ability to optionally have additional effects on incapacitated users. (Not recommended for effects users would commonly get, as they will be wiped on revive)
- Added a config option that allows modpack makers or server owners to stop users from giving up early while incapacitated.
- Multiloader fabric, and by extension since it's support, quilt port using multiloader.
- Multiloader template forge port.
- Rewrite to use multiloader template with mixins and common code.
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Depends on neoforge 20.4.70-beta or later.
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Updates network calls made to update the client down state to use neoforge's new system (the old version breaks with 4.70-beta and later)
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Fixes Merciful-1 mode again. Now it should work.
- Port to 1.20.4 neoforge
- Added a message on login about crouching to revive nearby players
- Updated the merciful config to use an integer selection for more modes
- 0 is equivalent to the old false value, the user takes damage while down as normal.
- 1 is a new mode, instead of taking damage, the damage is converted to ticks, and those ticks are removed from how long you have until you bleed out (20 per second, caps at 2000)
- 2 is equivalent to the old true value, the user takes no damage while down.
- By default, replace the seconds displayed while reviving with a progress bar
- Added a config to undo this change, if you want to see seconds instead.
Fixes potential compatibility issues with pose forcing mods by not forcing the pose every tick when users aren't downed.