OCP V27
-
excluded minecraft:sand from wheel sand coloration system to allow for far better coloring
-
remodelled detroit diesel engine
-
added blaze powder to jet engine recipe (8)
-
increased blaze powder cost for franklin engine from 2 > 6
-
reduced slab cost for transport GMC beds from 32>24 and increased plate cost from 12 > 18
-
added blending substitute particles to 37mm shells and ft turret
-
updated single shell code with mag code
-
fixed missing wheel cinder block disabling height limit
-
re-added alpha blending flash particles to explosives on 1.12
-
Added new "Skyhawk" aeroplane
-
moved scoutpickupbed mudAcc overlay to actual bed part
-
readjusted all seat part slots height to compensate new seat height values set by IV coremod
-
shifted seat models up by 0.75px to account for new seat height
-
added expired OCP butter (may not taste too great)
-
tweaked aa37 mag particle rotation
-
nerfed rocket stack size from 8 > 2
-
buffed 37mm stack size from 3 > 4
-
set shell and rocket crate capacity to 6 slots total
-
hinted at ammo crate loading in transport beds description
-
fixed major inconsistency in orange mustang livery recipe where orange dye was below black dye instead of above it. Literally unplayable.
-
fixed missing wheel cinder blocks not disappearing when the vehicle was slightly off the ground
-
fixed testingmodule part not loading
-
fixed seat zfighting in e500
-
fixed "watercannnon" triple n typo
-
tweaked the rocket launcher to be reloadable
-
added sounds to fluid loaders & unloaders
-
fixed faulty animatedObjects of ammo crates in relation to contained item count
-
fixed FT-17 not loading into the game
-
tweaked white crate texture
-
add weight/mass values to common parts
-
added new crafting component: "Spring"
-
added long term sandy dusty trails to ground and air vehicles when travelling above sandy material
-
increased maximum terrain distance for sand turbulence effects of planes flying close to sand
-
updated piston crafting component description
-
increased Vulcanair's brakingFactor
-
fixed off center smallarmscartridge.png item texture and adjusted coloring slightly
-
adjusted crafting recipes to include new "Spring" crafting component
-
added wing vibration animations to aircraft going high speed
-
added wing bending to aircraft pulling high-G manouvers
-
added missing nozzle animation to fire extinguisher
-
increased performance of explosion streamer particles by 300%, now rendering average 20 faces per explosion instead of 60
-
fixed light crash dirt cluster particle size being too small
-
added plane stress sounds to high G manouvers
-
optimised a handful of wheel particle spawn conditions
-
added dynamic volume to gear warning alarms
-
adjusted pilots exit positon on PZL37Los
-
fixed cockpit gear status lights not synching correctly
-
fixed gear hydraulics start sound not playing
-
fixed slipping sounds cutting off when slipping at 90° relative to movement vector
-
tweaked Vulcanair light object textures
-
fixed "wheight" typo for bomb box & heavy bombrack
-
added white mustang livery
-
fixed e500 not having a callsign
-
added flare gun
-
added six colorful flare cartrigdes
-
remodelled and retextured GMC flatbed
-
added glovebox storage to Ford Mustang and Scout(5 slots)
-
added custom font for Skyhawk & e500 callsign
-
fixed bad readability of orange bell47g tail callsign
-
fixed Z-fighting on rear PZL37 machinegun
-
remodelled and completley overhauled the GMC dump bed
-
added 12 new load material variants for the dump bed
-
increased lateral and motive friction for wheels to prevent floaty drifty turns
-
modified pontoon friction values to preform more appropriatly
-
tweaked planes strobe intervals to be more realsitic
-
increased strobe flare flash size for most aircraft
-
added fancy flashier blending effects to most aircraft strobe lights
-
added secret statue
-
tweaked recipes
-
tweaked descriptions
-
reduced max stack height for medium crates from 4>3 for GMC transport bed
-
fixed skyhawk not being able to climb single blocks (hitbox)
-
fixed pzl37 rear wheel clamp not rotating
-
reduced wheel suspension sound effects for small bumps
-
changed more crash sounds to use negative acceleration instead of vertical velocity
-
tweaked the conditions for crash particles spawns to be acceleration based, not VerticalV
-
fixed flat bed for GMC not working correctly
-
added towing connectiongroups to scout & ft17
-
made Bell47g towable on flatbed
-
reverted engine power caps for automobiles
-
fixed car instrument center knob not spinning with the needle
-
barrels are now placable
-
added a repair kit made from various tools that can repair totaled vehicles
-
patched small Comanche texture errors
-
added toggleable light switch to spotlight turret
-
added more gearshift sound variations
-
tweaked smoke effects for AAMG
-
added spotlight sound when turning on or off spotlights
-
tweaked Detroit Diesel engine gear ratios
-
fixed car MPH instrument having false readings after 75mph mark
-
added a second and third reverse gear for the gear instrument
-
added dismount pos to GMC transport bed to lessen mobsink
-
added sounds to moving aircraft flaps
-
fixed running Bell47g producing landing dust when no rotor was present
-
tweaked Vulcanair black & green textures
-
fixed pixel error in car km/h gauge
-
fixed pixel error in ILS bearing gauge
-
added small speed boost to vehicles driving on hard surfaces
-
remodelled and retextured signal-controller-box
-
fixed sign pole block being annoying to place by hiding its big base unless there’s another pole block above it.
-
added glow ink spray can
-
optimized spray paint projectile performance
-
tweaked 37mm HE & PROX flash effects
-
added new install & remove / place & pickup sounds for plenty of different parts such as barrels,wheels, crates, guns, propellers, pontoons / skids, Engines, Seats, GMC beds etc.
-
improved particle performance on AA turrets
-
fixed "predirlled" typo for metal plate (all versions)
-
adjusted crafting recipes to include 1.18 items for respective versions
-
added new "Bomblet" , a small, cheap & weak bomb that can be dropped in large quantities for efficient carpet bombing
-
added "Bomblet Rack", a rack for the PZL37, capable of holding 24 Bomblets
-
fixed e500 description claiming to seat 5 instead of 6
-
fixed e500 panel instruments clipping into control buttons
-
increased max value clamps for AA baseplate to 120
-
added additional wood-debris sounds
-
prototyped optional interactible control elements for new Skyhawk plane for optional GUI-less flight
-
optimised rocket particle performance by 40-50%
MASSIVE THANKS TO:
-
Cactus who used his advanced Blockbench knowledge to model the brand new, sleek "Skyhawk" airplane! Thank you in helping out with giving the MC-172 successor a worthy shape!
-
con_man180 for once again swooping in to give the newly added Skyhawk airplane a quality physics flight model, crafted from his rich pool of experience. Thank you for for making our new vehicle fly smooth like butter!
-
Laura Darkez & Cowboycosmic for reliably helping me out with any outlandish, overly specific issues that only they could possibly solve! And of course, one can not forget the horrors of VariableModifier-black-magic they got me through in one piece. Thank you!
OCP Hotfix II - V26.2
- Fixed uncraftable item components (1.12.2)
- Slightly lower mustang seats to prevent z-fighting on roof
- tweaked bullet tracer models for less visual artifacting
- Fixed pixel error on silver Mustang
- Fixed pixel error on Firetruck
- increased max audio ranges on car engines
- tweaked inside rolling sound loudness for aviation wheels
- reduced max audio range for wheel on material sounds
- remodelled & retextured telephone booth
- added sounds to telephone booth (non functional)
- tweaked seat height in all vehicles in light of coremod changes
- tweaked linear wind audio volume calculations for more reasonable wind loudness for small and medium planes
- downscaled traffic signal, crossing signal & flashing signal
- added orange ford mustang variant
- tweaked ft17 turret
- added resistance potion effect to ft17 seat slot
- Added alpha blending muzzle flash effects to AA guns
- Blocked installment of 37mm AA turrets on scout bed
- Fixed e500 flaps animation
- Fixed rev sounds not playing inside mustang
- Applied daylight flash reduction for most explosives
- Added lingering glow to bomb particle effects at nighttime
- Fixed excessive inside wind when driving scout
- Fixed inisde_wind.ogg audio artifacts
- Added missing distant sound variants for the Pratt&whitney jet engine
- corrected old firetruck description
- Reversed wheels ability to get destroyed
- added cosmetic cinder blocks to automibiles without wheels (scout & GMC)
- Added connection groups to automobiles
- fixed logging & box bed hitbox obstructions
- tweaked silver Mustang textures
- tweaked eclipse 500 front wheel part place holobox size
- moved rear door hitboxes from gmc to transport bed
- fixed a typo in transport bed decription
- fixed not being able to remove transport bed from GMC due to not all parts being removed
OCP Hotfix I - V26.1
- fix missing word (install) in car seat description
- adapted bullet particle code to new IV core standards
- fixed bullets not spawning break particles / falsely coloured particles
- fixed description of bomb crate
- added a second crash sound instance fro planes based on negative acceleration with vertVelocity clamps
- fix value clamps on part slot for brig box to allow installing
- disable blood (that somehow turned itself on)
- fixed flashing yellow/red signals lens flare position
- tweaked bomb sounds (increased whisteling range, debris range & delay)
- tweaked values
ADDITIONS - V26.0
- Added Ford Mustang Mach 1 1969
- Added Ford FE 428 V8 Engine
- Added PZL37Los twin-engine medium bomber aircraft
- Added defenders bomber mounted machine gun
- Added completely new physics to all planes
- Added a new set of car themed seats
- Added brand new overhauled Scout with modular beds
- Added brand new overhauled GMC
- Added brand new overhauled Firetruck
- Added brand new overhauled Eclipse 500
- Added proper flaps to Eclipse 500 Added a wide set of advanced crafting materials for a more immersiveâ„¢ crafting experience
- Added functioning portable fire extinguisher
- Added working spray cans so you can vandalise in Minecraft, come in yellow, black, blue and red
- Added a functioning water cannon to the firetruck that can put out fires
- Added a single-use disposable rocket launcher
- Added a set of new European street signs
- Added new street pole model & texture
- Added dynamic mud overlays that increase or decrease depending on weather, speed and block type a vehicle is driving on
- Added a military style transport bed for GMC
- Added military style transport crates for 37mm rounds, 250kg bombs and 70mm rockets
- Added a road tanker bed for GMC
- Added colour variants to barrels and crates
- Added a clock instrument that tells the time
- Added a GPS instrument that shows the world coordinate position of the vehicle
- Added a magnitude of miscellaneous sounds for opening doors, hoods, crates, sitting in seats + more
- Added some dirty little secrets
- Added support for sale sign type parts
- Added functional doors to Vulcanair
- Added 3D cockpit elements such as fuel warning lights, sticks, pedals and throttle levers to Comanche, Vulcanair, Trimotor + more
- Added many cockpit related foley sounds for pedals, shifting, pushing sticks etc.
- Added new starter & ignition sounds to most engines
- Added interaction (opening / closing) sounds to beacons, radios and signal controllers
- Added support for „generic_sale_sign“ parts to all automobiles
- Added low fuel & low battery alerts to some vehicles
- Added new animations & overhauled existing ones for many parts
- Added lots of new sounds & particles for driving / drifting over different materials
- Added diversified material specific bullet impact sounds
- Added material specific settling dust or debris sounds to explosive bullets
- Added muffled engine sound when sitting inside vehicles
- Added proper cranking & ignition sounds to most engines
- Added new multilayered engine sounds for all engines
- Added hot metal clicking to overheating engines
- Added multi-sound interpolation for realistic distant engine sounds
- Added multi-sound interpolation for realistic distant gunfire & explosion sounds
- Added totalled explosion sounds to planes being totalled in-air
- Added wheel-rumbling sound when landing for aviation wheels
- Added metal scraping sounds for pontoons and skids
- Added layered wind sounds when moving at high velocities & diving
- Added rain inside & outside sound for vehicles
- Added wheel impact sounds to aviation wheels
- Added proper suspension sounds to large wheels
- Added squeaking and clanking sounds to FT-17-Tracks when driving
- Added various pumping sounds to OCP fuel pump and fluid loaders / unloaders
- Added crate & cratebell47 open/close visual effect
- Added brigbox open/close visual effect + box content crates on inventory fullness
- Added new exhaust fume particle effects to most vehicles
- Added contrail effect to Pratt&Whitney jet engines
- Added new material specific bullet impact particle effects
- Added material specific bullet hole decal generation
- Added knock-back infliction to bullets
- Added vehicle damage dependent smoke & fire particles
- Added fiery debris particles to falling totalled planes
- Added huge temporary smoke plume to stationary recently totalled vehicles
- Added ground crash / collision particle effects
- Added extensive size and speed dependant water splash particle effects for vehicles
- Added water surface disturbance effects when flying close to water
- Added water splash effects when driving in water
- Added proper drifting smoke
- Added tiremarks effects to all wheels when drifting or braking at high speeds
- Added spark effects to popped tires
- Added slight engine wiggle to most engines & exhaust pipes
- Added material specific dust clouds below Bell47 when flying close to the ground
- Added material specific dust formation by running engines
- Added unique item descriptions to almost all items - Added „SnailDynamics MRE“ food item
- Added a blowtorch item that can repair your vehicle by 50HP
- Added sight optics to FT17 turret
- Added an alternative horn sound to the GMC
- Added basic unguided bomb
- Added heavy unguided bomb
- Added bombrack part: single, triple, heavy
- Added stationary anti-air dual machine gun turret
- Added stationary anti-air high calibre autocannon
- Added stationary spotlight turret
- Added proximity fuze 37mm shell
- Added 6rnd 37mm HE, solid & proxy magazines
- Added bench view models to 37mm and 7.62mm bullets
- Added decorative ammunition piles
- Added helicopter rocket pod + 70mm rockets
- Added new Bell47g variants: Olive, Blue and Black
- Added new FT17 variants: Gray, Desert, Tan
- Added PZL11 variants: Tan, Brown, Green, Gray
- Added Scout variants: Black, Olive, Red, Blue, Grey, White, Yellow
- Added GMC variants: Tan, Gray, Black, Olive, Red, Blue, White
- Added Ford Mustang variants: Red, Yellow, Silver, Black, Extravagant
- Added PZL37Los variants: Green, Gray, Tan, Brown, Arctic
- Added more fancy functional stuff that didn’t get listed here
- Added a ton of //comments everywhere for better json navigation and understanding
- Added various miscellaneous things (aka things I added but cant remember or looked over)
CHANGES:
- Completely overhauled plane physics values for a more realistic flight experience (ACME Conman180)
- Optimised all models to improve performance
- Tweaked hitboxes of some vehicles
- Tweaked some part install hitbox sizes in light of the recent hitbox dimension changes, mainly engines, propellers and crates
- Separated seat and crate slots on all vehicles for more interpack compatibility
- Added _translucent to all texture and particle names containing alpha
- Retextured all car gauges
- Changed vertical speed indicator texture
- Retextured all old signs with a fresh look
- Retextured and remodelled all traffic lights, street lights, pole related objects etc.
- Retextured and remodelled many parts such as engines, crates, barrels etc.
- Retextured and remodelled OCPs fuel pump
- Retextured beacon & beacon tower
- Retextured and remodelled Scout & made it more modular
- Retextured and remodelled GMC Brigader
- Retextured and remodelled Eclipse 500
- Retextured and remodelled Firetruck
- Retextured PZL11p
- Retextured stake bed
- Retextured and remodelled GMC box bed
- Increased GMC Box Bed capacity to 162 slots
- Increased fluid loader & unloader pump rates to 3000mb/s
- Tweaked interior of the Bell47g
- Redone & updated most item icons
- Textured Bell47g windows properly
- Reduced fuel capacity of external bell tank
- Re-added callsign to the Bell47g
- Made most parts destroyable
- Made most vehicles sink slower in water
- Tweaked vehicles fuel capacities
- Tweaked vehicle health
- Tweaked instrument.png coloring & added shading
- Optimized space occupation of instrument needles
- Tweaked M1919 values
- Tweaked FT17 turret firerate
- Heavily increased 37mm & 7.62mm bullet damage
- Remodeled 37mm & 7.62mm bullet to imitate tracer rounds
- Redone light beam dimensions & looks on most vehicles
- Tweaked and overhauled all vehicles, parts, etc. bench recipes
- Massively improved particle effects across the board, mainly related to explosions, exhaust, smoke and sparks
- Added alpha blending flashes to ordnance explosions
- Added drifting & impact sparks to Pontoon & Skid
- Overhauled engine temperature smoke
- Increased stack sizes of all signs and poles
- Increased stack size of instruments
- Increased stack sizes of singular 37mm shells
FIXES V26.0
- Fixed missing popping sound when popping tires
- Fixed not being able to place parts on engines etc due to native hitbox changes
- Fixed incorrect wheel turning direction for most vehicles
- Fixed some instruments like the VSI not displaying correct information
- Made OCP more sus
- Fixed the missing Olive Bell47g item icon
- A lot of other stuff I fixed but forgor to remember
HOTFIXES V26.1
- Fixed missing word in car seat description
- Adapted bullet particle code to new IV core standards
- Fixed bullets not spawning break particles / falsely coloured particles
- Fixed description of 250kg bomb crate
- Added a second crash sound instance for planes based on negative acceleration with vertVelocity clamps
- Fixed GMC Box bed not being installable onto the GMC
- Disabled leftover strawberry juice feature
- Fixed flashing yellow/red signals lens flare position
- Tweaked bomb sounds (increased whisteling range, debris range & delay)
- Tweaked values
FUN STATS & FACTS
- Increased raw project size by 45+MB
- Added over 560 sounds to the OCP sound library
- Added roughly 170+ individual particle textures
- Spent roughly 1.8 years of on & off development
- This pack is adopted (by me)
- I do not talk about the jet
MASSIVE THANKS TO:
-
BlazeWolf1122 for his remarkable poly-engine sound interpolation systems he applied to all OCP engines to make them sound just so much better and for his new drifting sound system that makes drifting sound that much more dynamic!
-
con_man180, whom I had excellent collaborative service exchanges with and who not only was a great partner in overhauling most of OCPs crafting recipes and made the GPS instrument possible, but most importantly, who took it upon himself to completely overhaul OCPs aircraft physics for a more immersiveâ„¢ flying experience!
-
Cactus, who helped out a ton on the modelling side of things and not only remodelled the Scout, the GMC and the Firetruck, but also was kind enough to provide models for the new PZL37Los Bomber and the Ford Mustang!
-
HashimIsaPotato, who got me hooked on weapon systems (and to an extent, particles) by helping me to code my first gun, the rocket pod… he is also the one to blame for the existence of the „extravagant“ Eclipse-500 & Mustang types.
-
Laura Darkez not only for her keen eye used to find and report the most niche of bugs in plentiful fashion, but also on helping out massively with code refinements during the final public beta period, and providing solid and intricate feedback throughout development!
-
Cowboycosmic for reliably and patiently answering my countless (mostly dumdum) json-ing & VM-ing questions and providing mindblowingly swift solutions to any arising problem along the way,
-
Wartich &Â Mic for enduring my occasional cranial combustions and helping me cultivate the gradually growing insanity and neurodivergence by providing excellent telegraphical lobotomy services,
-
Furanzu aka. WideFranz for making my life a heck of a lot easier by helping me with model inflation during development of the mudAccumulation-systems,
-
3dblascht aka. The rice cooker who provided me with some jaw-dropping masterpieces of photography to tremendously spice up OCPs CurseForge-page,
-
The MTS community for providing feedback, having a bunch of neurologically deficient pack authors such as myself which I get along quite well, being a great source of inspiration, and a generally pleasant place to hang around,
-
And last but definitely not least, don_bruce, whom without, this project wouldn’t even be possible!
The absolute gigachad who constantly codes new features, listens to his community and smashes bugs like there’s no tomorrow. Thank you for all of your hard work you put into this project and thank you for sticking around, even during difficult times!
OCP Hotfix II - V26.2
- Fixed uncraftable item components (1.12.2)
- Slightly lower mustang seats to prevent z-fighting on roof
- tweaked bullet tracer models for less visual artifacting
- Fixed pixel error on silver Mustang
- Fixed pixel error on Firetruck
- increased max audio ranges on car engines
- tweaked inside rolling sound loudness for aviation wheels
- reduced max audio range for wheel on material sounds
- remodelled & retextured telephone booth
- added sounds to telephone booth (non functional)
- tweaked seat height in all vehicles in light of coremod changes
- tweaked linear wind audio volume calculations for more reasonable wind loudness for small and medium planes
- downscaled traffic signal, crossing signal & flashing signal
- added orange ford mustang variant
- tweaked ft17 turret
- added resistance potion effect to ft17 seat slot
- Added alpha blending muzzle flash effects to AA guns
- Blocked installment of 37mm AA turrets on scout bed
- Fixed e500 flaps animation
- Fixed rev sounds not playing inside mustang
- Applied daylight flash reduction for most explosives
- Added lingering glow to bomb particle effects at nighttime
- Fixed excessive inside wind when driving scout
- Fixed inisde_wind.ogg audio artifacts
- Added missing distant sound variants for the Pratt&whitney jet engine
- corrected old firetruck description
- Reversed wheels ability to get destroyed
- added cosmetic cinder blocks to automibiles without wheels (scout & GMC)
- Added connection groups to automobiles
- fixed logging & box bed hitbox obstructions
- tweaked silver Mustang textures
- tweaked eclipse 500 front wheel part place holobox size
- moved rear door hitboxes from gmc to transport bed
- fixed a typo in transport bed decription
- fixed not being able to remove transport bed from GMC due to not all parts being removed
OCP Hotfix I - V26.2
- fix missing word (install) in car seat description
- adapted bullet particle code to new IV core standards
- fixed bullets not spawning break particles / falsely coloured particles
- fixed description of bomb crate
- added a second crash sound instance fro planes based on negative acceleration with vertVelocity clamps
- fix value clamps on part slot for brig box to allow installing
- disable blood (that somehow turned itself on)
- fixed flashing yellow/red signals lens flare position
- tweaked bomb sounds (increased whisteling range, debris range & delay)
- tweaked values
ADDITIONS - V26.0
- Added Ford Mustang Mach 1 1969
- Added Ford FE 428 V8 Engine
- Added PZL37Los twin-engine medium bomber aircraft
- Added defenders bomber mounted machine gun
- Added completely new physics to all planes
- Added a new set of car themed seats
- Added brand new overhauled Scout with modular beds
- Added brand new overhauled GMC
- Added brand new overhauled Firetruck
- Added brand new overhauled Eclipse 500
- Added proper flaps to Eclipse 500 Added a wide set of advanced crafting materials for a more immersiveâ„¢ crafting experience
- Added functioning portable fire extinguisher
- Added working spray cans so you can vandalise in Minecraft, come in yellow, black, blue and red
- Added a functioning water cannon to the firetruck that can put out fires
- Added a single-use disposable rocket launcher
- Added a set of new European street signs
- Added new street pole model & texture
- Added dynamic mud overlays that increase or decrease depending on weather, speed and block type a vehicle is driving on
- Added a military style transport bed for GMC
- Added military style transport crates for 37mm rounds, 250kg bombs and 70mm rockets
- Added a road tanker bed for GMC
- Added colour variants to barrels and crates
- Added a clock instrument that tells the time
- Added a GPS instrument that shows the world coordinate position of the vehicle
- Added a magnitude of miscellaneous sounds for opening doors, hoods, crates, sitting in seats + more
- Added some dirty little secrets
- Added support for sale sign type parts
- Added functional doors to Vulcanair
- Added 3D cockpit elements such as fuel warning lights, sticks, pedals and throttle levers to Comanche, Vulcanair, Trimotor + more
- Added many cockpit related foley sounds for pedals, shifting, pushing sticks etc.
- Added new starter & ignition sounds to most engines
- Added interaction (opening / closing) sounds to beacons, radios and signal controllers
- Added support for „generic_sale_sign“ parts to all automobiles
- Added low fuel & low battery alerts to some vehicles
- Added new animations & overhauled existing ones for many parts
- Added lots of new sounds & particles for driving / drifting over different materials
- Added diversified material specific bullet impact sounds
- Added material specific settling dust or debris sounds to explosive bullets
- Added muffled engine sound when sitting inside vehicles
- Added proper cranking & ignition sounds to most engines
- Added new multilayered engine sounds for all engines
- Added hot metal clicking to overheating engines
- Added multi-sound interpolation for realistic distant engine sounds
- Added multi-sound interpolation for realistic distant gunfire & explosion sounds
- Added totalled explosion sounds to planes being totalled in-air
- Added wheel-rumbling sound when landing for aviation wheels
- Added metal scraping sounds for pontoons and skids
- Added layered wind sounds when moving at high velocities & diving
- Added rain inside & outside sound for vehicles
- Added wheel impact sounds to aviation wheels
- Added proper suspension sounds to large wheels
- Added squeaking and clanking sounds to FT-17-Tracks when driving
- Added various pumping sounds to OCP fuel pump and fluid loaders / unloaders
- Added crate & cratebell47 open/close visual effect
- Added brigbox open/close visual effect + box content crates on inventory fullness
- Added new exhaust fume particle effects to most vehicles
- Added contrail effect to Pratt&Whitney jet engines
- Added new material specific bullet impact particle effects
- Added material specific bullet hole decal generation
- Added knock-back infliction to bullets
- Added vehicle damage dependent smoke & fire particles
- Added fiery debris particles to falling totalled planes
- Added huge temporary smoke plume to stationary recently totalled vehicles
- Added ground crash / collision particle effects
- Added extensive size and speed dependant water splash particle effects for vehicles
- Added water surface disturbance effects when flying close to water
- Added water splash effects when driving in water
- Added proper drifting smoke
- Added tiremarks effects to all wheels when drifting or braking at high speeds
- Added spark effects to popped tires
- Added slight engine wiggle to most engines & exhaust pipes
- Added material specific dust clouds below Bell47 when flying close to the ground
- Added material specific dust formation by running engines
- Added unique item descriptions to almost all items - Added „SnailDynamics MRE“ food item
- Added a blowtorch item that can repair your vehicle by 50HP
- Added sight optics to FT17 turret
- Added an alternative horn sound to the GMC
- Added basic unguided bomb
- Added heavy unguided bomb
- Added bombrack part: single, triple, heavy
- Added stationary anti-air dual machine gun turret
- Added stationary anti-air high calibre autocannon
- Added stationary spotlight turret
- Added proximity fuze 37mm shell
- Added 6rnd 37mm HE, solid & proxy magazines
- Added bench view models to 37mm and 7.62mm bullets
- Added decorative ammunition piles
- Added helicopter rocket pod + 70mm rockets
- Added new Bell47g variants: Olive, Blue and Black
- Added new FT17 variants: Gray, Desert, Tan
- Added PZL11 variants: Tan, Brown, Green, Gray
- Added Scout variants: Black, Olive, Red, Blue, Grey, White, Yellow
- Added GMC variants: Tan, Gray, Black, Olive, Red, Blue, White
- Added Ford Mustang variants: Red, Yellow, Silver, Black, Extravagant
- Added PZL37Los variants: Green, Gray, Tan, Brown, Arctic
- Added more fancy functional stuff that didn’t get listed here
- Added a ton of //comments everywhere for better json navigation and understanding
- Added various miscellaneous things (aka things I added but cant remember or looked over)
CHANGES:
- Completely overhauled plane physics values for a more realistic flight experience (ACME Conman180)
- Optimised all models to improve performance
- Tweaked hitboxes of some vehicles
- Tweaked some part install hitbox sizes in light of the recent hitbox dimension changes, mainly engines, propellers and crates
- Separated seat and crate slots on all vehicles for more interpack compatibility
- Added _translucent to all texture and particle names containing alpha
- Retextured all car gauges
- Changed vertical speed indicator texture
- Retextured all old signs with a fresh look
- Retextured and remodelled all traffic lights, street lights, pole related objects etc.
- Retextured and remodelled many parts such as engines, crates, barrels etc.
- Retextured and remodelled OCPs fuel pump
- Retextured beacon & beacon tower
- Retextured and remodelled Scout & made it more modular
- Retextured and remodelled GMC Brigader
- Retextured and remodelled Eclipse 500
- Retextured and remodelled Firetruck
- Retextured PZL11p
- Retextured stake bed
- Retextured and remodelled GMC box bed
- Increased GMC Box Bed capacity to 162 slots
- Increased fluid loader & unloader pump rates to 3000mb/s
- Tweaked interior of the Bell47g
- Redone & updated most item icons
- Textured Bell47g windows properly
- Reduced fuel capacity of external bell tank
- Re-added callsign to the Bell47g
- Made most parts destroyable
- Made most vehicles sink slower in water
- Tweaked vehicles fuel capacities
- Tweaked vehicle health
- Tweaked instrument.png coloring & added shading
- Optimized space occupation of instrument needles
- Tweaked M1919 values
- Tweaked FT17 turret firerate
- Heavily increased 37mm & 7.62mm bullet damage
- Remodeled 37mm & 7.62mm bullet to imitate tracer rounds
- Redone light beam dimensions & looks on most vehicles
- Tweaked and overhauled all vehicles, parts, etc. bench recipes
- Massively improved particle effects across the board, mainly related to explosions, exhaust, smoke and sparks
- Added alpha blending flashes to ordnance explosions
- Added drifting & impact sparks to Pontoon & Skid
- Overhauled engine temperature smoke
- Increased stack sizes of all signs and poles
- Increased stack size of instruments
- Increased stack sizes of singular 37mm shells
FIXES V26.0
- Fixed missing popping sound when popping tires
- Fixed not being able to place parts on engines etc due to native hitbox changes
- Fixed incorrect wheel turning direction for most vehicles
- Fixed some instruments like the VSI not displaying correct information
- Made OCP more sus
- Fixed the missing Olive Bell47g item icon
- A lot of other stuff I fixed but forgor to remember
HOTFIXES V26.1
- Fixed missing word in car seat description
- Adapted bullet particle code to new IV core standards
- Fixed bullets not spawning break particles / falsely coloured particles
- Fixed description of 250kg bomb crate
- Added a second crash sound instance for planes based on negative acceleration with vertVelocity clamps
- Fixed GMC Box bed not being installable onto the GMC
- Disabled leftover strawberry juice feature
- Fixed flashing yellow/red signals lens flare position
- Tweaked bomb sounds (increased whisteling range, debris range & delay)
- Tweaked values
FUN STATS & FACTS
- Increased raw project size by 45+MB
- Added over 560 sounds to the OCP sound library
- Added roughly 170+ individual particle textures
- Spent roughly 1.8 years of on & off development
- This pack is adopted (by me)
- I do not talk about the jet
MASSIVE THANKS TO:
-
BlazeWolf1122 for his remarkable poly-engine sound interpolation systems he applied to all OCP engines to make them sound just so much better and for his new drifting sound system that makes drifting sound that much more dynamic!
-
con_man180, whom I had excellent collaborative service exchanges with and who not only was a great partner in overhauling most of OCPs crafting recipes and made the GPS instrument possible, but most importantly, who took it upon himself to completely overhaul OCPs aircraft physics for a more immersiveâ„¢ flying experience!
-
Cactus, who helped out a ton on the modelling side of things and not only remodelled the Scout, the GMC and the Firetruck, but also was kind enough to provide models for the new PZL37Los Bomber and the Ford Mustang!
-
HashimIsaPotato, who got me hooked on weapon systems (and to an extent, particles) by helping me to code my first gun, the rocket pod… he is also the one to blame for the existence of the „extravagant“ Eclipse-500 & Mustang types.
-
Laura Darkez not only for her keen eye used to find and report the most niche of bugs in plentiful fashion, but also on helping out massively with code refinements during the final public beta period, and providing solid and intricate feedback throughout development!
-
Cowboycosmic for reliably and patiently answering my countless (mostly dumdum) json-ing & VM-ing questions and providing mindblowingly swift solutions to any arising problem along the way,
-
Wartich &Â Mic for enduring my occasional cranial combustions and helping me cultivate the gradually growing insanity and neurodivergence by providing excellent telegraphical lobotomy services,
-
Furanzu aka. WideFranz for making my life a heck of a lot easier by helping me with model inflation during development of the mudAccumulation-systems,
-
3dblascht aka. The rice cooker who provided me with some jaw-dropping masterpieces of photography to tremendously spice up OCPs CurseForge-page,
-
The MTS community for providing feedback, having a bunch of neurologically deficient pack authors such as myself which I get along quite well, being a great source of inspiration, and a generally pleasant place to hang around,
-
And last but definitely not least, don_bruce, whom without, this project wouldn’t even be possible!
The absolute gigachad who constantly codes new features, listens to his community and smashes bugs like there’s no tomorrow. Thank you for all of your hard work you put into this project and thank you for sticking around, even during difficult times!
ADDITIONS - V26.0
- Added Ford Mustang Mach 1 1969
- Added Ford FE 428 V8 Engine
- Added PZL37Los twin-engine medium bomber aircraft
- Added defenders bomber mounted machine gun
- Added completely new physics to all planes
- Added a new set of car themed seats
- Added brand new overhauled Scout with modular beds
- Added brand new overhauled GMC
- Added brand new overhauled Firetruck
- Added brand new overhauled Eclipse 500
- Added proper flaps to Eclipse 500 Added a wide set of advanced crafting materials for a more immersiveâ„¢ crafting experience
- Added functioning portable fire extinguisher
- Added working spray cans so you can vandalise in Minecraft, come in yellow, black, blue and red
- Added a functioning water cannon to the firetruck that can put out fires
- Added a single-use disposable rocket launcher
- Added a set of new European street signs
- Added new street pole model & texture
- Added dynamic mud overlays that increase or decrease depending on weather, speed and block type a vehicle is driving on
- Added a military style transport bed for GMC
- Added military style transport crates for 37mm rounds, 250kg bombs and 70mm rockets
- Added a road tanker bed for GMC
- Added colour variants to barrels and crates
- Added a clock instrument that tells the time
- Added a GPS instrument that shows the world coordinate position of the vehicle
- Added a magnitude of miscellaneous sounds for opening doors, hoods, crates, sitting in seats + more
- Added some dirty little secrets
- Added support for sale sign type parts
- Added functional doors to Vulcanair
- Added 3D cockpit elements such as fuel warning lights, sticks, pedals and throttle levers to Comanche, Vulcanair, Trimotor + more
- Added many cockpit related foley sounds for pedals, shifting, pushing sticks etc.
- Added new starter & ignition sounds to most engines
- Added interaction (opening / closing) sounds to beacons, radios and signal controllers
- Added support for „generic_sale_sign“ parts to all automobiles
- Added low fuel & low battery alerts to some vehicles
- Added new animations & overhauled existing ones for many parts
- Added lots of new sounds & particles for driving / drifting over different materials
- Added diversified material specific bullet impact sounds
- Added material specific settling dust or debris sounds to explosive bullets
- Added muffled engine sound when sitting inside vehicles
- Added proper cranking & ignition sounds to most engines
- Added new multilayered engine sounds for all engines
- Added hot metal clicking to overheating engines
- Added multi-sound interpolation for realistic distant engine sounds
- Added multi-sound interpolation for realistic distant gunfire & explosion sounds
- Added totalled explosion sounds to planes being totalled in-air
- Added wheel-rumbling sound when landing for aviation wheels
- Added metal scraping sounds for pontoons and skids
- Added layered wind sounds when moving at high velocities & diving
- Added rain inside & outside sound for vehicles
- Added wheel impact sounds to aviation wheels
- Added proper suspension sounds to large wheels
- Added squeaking and clanking sounds to FT-17-Tracks when driving
- Added various pumping sounds to OCP fuel pump and fluid loaders / unloaders
- Added crate & cratebell47 open/close visual effect
- Added brigbox open/close visual effect + box content crates on inventory fullness
- Added new exhaust fume particle effects to most vehicles
- Added contrail effect to Pratt&Whitney jet engines
- Added new material specific bullet impact particle effects
- Added material specific bullet hole decal generation
- Added knock-back infliction to bullets
- Added vehicle damage dependent smoke & fire particles
- Added fiery debris particles to falling totalled planes
- Added huge temporary smoke plume to stationary recently totalled vehicles
- Added ground crash / collision particle effects
- Added extensive size and speed dependant water splash particle effects for vehicles
- Added water surface disturbance effects when flying close to water
- Added water splash effects when driving in water
- Added proper drifting smoke
- Added tiremarks effects to all wheels when drifting or braking at high speeds
- Added spark effects to popped tires
- Added slight engine wiggle to most engines & exhaust pipes
- Added material specific dust clouds below Bell47 when flying close to the ground
- Added material specific dust formation by running engines
- Added unique item descriptions to almost all items - Added „SnailDynamics MRE“ food item
- Added a blowtorch item that can repair your vehicle by 50HP
- Added sight optics to FT17 turret
- Added an alternative horn sound to the GMC
- Added basic unguided bomb
- Added heavy unguided bomb
- Added bombrack part: single, triple, heavy
- Added stationary anti-air dual machine gun turret
- Added stationary anti-air high calibre autocannon
- Added stationary spotlight turret
- Added proximity fuze 37mm shell
- Added 6rnd 37mm HE, solid & proxy magazines
- Added bench view models to 37mm and 7.62mm bullets
- Added decorative ammunition piles
- Added helicopter rocket pod + 70mm rockets
- Added new Bell47g variants: Olive, Blue and Black
- Added new FT17 variants: Gray, Desert, Tan
- Added PZL11 variants: Tan, Brown, Green, Gray
- Added Scout variants: Black, Olive, Red, Blue, Grey, White, Yellow
- Added GMC variants: Tan, Gray, Black, Olive, Red, Blue, White
- Added Ford Mustang variants: Red, Yellow, Silver, Black, Extravagant
- Added PZL37Los variants: Green, Gray, Tan, Brown, Arctic
- Added more fancy functional stuff that didn’t get listed here
- Added a ton of //comments everywhere for better json navigation and understanding
- Added various miscellaneous things (aka things I added but cant remember or looked over)
CHANGES:
- Completely overhauled plane physics values for a more realistic flight experience (ACME Conman180)
- Optimised all models to improve performance
- Tweaked hitboxes of some vehicles
- Tweaked some part install hitbox sizes in light of the recent hitbox dimension changes, mainly engines, propellers and crates
- Separated seat and crate slots on all vehicles for more interpack compatibility
- Added _translucent to all texture and particle names containing alpha
- Retextured all car gauges
- Changed vertical speed indicator texture
- Retextured all old signs with a fresh look
- Retextured and remodelled all traffic lights, street lights, pole related objects etc.
- Retextured and remodelled many parts such as engines, crates, barrels etc.
- Retextured and remodelled OCPs fuel pump
- Retextured beacon & beacon tower
- Retextured and remodelled Scout & made it more modular
- Retextured and remodelled GMC Brigader
- Retextured and remodelled Eclipse 500
- Retextured and remodelled Firetruck
- Retextured PZL11p
- Retextured stake bed
- Retextured and remodelled GMC box bed
- Increased GMC Box Bed capacity to 162 slots
- Increased fluid loader & unloader pump rates to 3000mb/s
- Tweaked interior of the Bell47g
- Redone & updated most item icons
- Textured Bell47g windows properly
- Reduced fuel capacity of external bell tank
- Re-added callsign to the Bell47g
- Made most parts destroyable
- Made most vehicles sink slower in water
- Tweaked vehicles fuel capacities
- Tweaked vehicle health
- Tweaked instrument.png coloring & added shading
- Optimized space occupation of instrument needles
- Tweaked M1919 values
- Tweaked FT17 turret firerate
- Heavily increased 37mm & 7.62mm bullet damage
- Remodeled 37mm & 7.62mm bullet to imitate tracer rounds
- Redone light beam dimensions & looks on most vehicles
- Tweaked and overhauled all vehicles, parts, etc. bench recipes
- Massively improved particle effects across the board, mainly related to explosions, exhaust, smoke and sparks
- Added alpha blending flashes to ordnance explosions
- Added drifting & impact sparks to Pontoon & Skid
- Overhauled engine temperature smoke
- Increased stack sizes of all signs and poles
- Increased stack size of instruments
- Increased stack sizes of singular 37mm shells
FIXES V26.0
- Fixed missing popping sound when popping tires
- Fixed not being able to place parts on engines etc due to native hitbox changes
- Fixed incorrect wheel turning direction for most vehicles
- Fixed some instruments like the VSI not displaying correct information
- Made OCP more sus
- Fixed the missing Olive Bell47g item icon
- A lot of other stuff I fixed but forgor to remember
HOTFIXES V26.1
- Fixed missing word in car seat description
- Adapted bullet particle code to new IV core standards
- Fixed bullets not spawning break particles / falsely coloured particles
- Fixed description of 250kg bomb crate
- Added a second crash sound instance for planes based on negative acceleration with vertVelocity clamps
- Fixed GMC Box bed not being installable onto the GMC
- Disabled leftover strawberry juice feature
- Fixed flashing yellow/red signals lens flare position
- Tweaked bomb sounds (increased whisteling range, debris range & delay)
- Tweaked values
FUN STATS & FACTS
- Increased raw project size by 45+MB
- Added over 560 sounds to the OCP sound library
- Added roughly 170+ individual particle textures
- Spent roughly 1.8 years of on & off development
- This pack is adopted (by me)
- I do not talk about the jet
MASSIVE THANKS TO:
-
BlazeWolf1122 for his remarkable poly-engine sound interpolation systems he applied to all OCP engines to make them sound just so much better and for his new drifting sound system that makes drifting sound that much more dynamic!
-
con_man180, whom I had excellent collaborative service exchanges with and who not only was a great partner in overhauling most of OCPs crafting recipes and made the GPS instrument possible, but most importantly, who took it upon himself to completely overhaul OCPs aircraft physics for a more immersiveâ„¢ flying experience!
-
Cactus, who helped out a ton on the modelling side of things and not only remodelled the Scout, the GMC and the Firetruck, but also was kind enough to provide models for the new PZL37Los Bomber and the Ford Mustang!
-
HashimIsaPotato, who got me hooked on weapon systems (and to an extent, particles) by helping me to code my first gun, the rocket pod… he is also the one to blame for the existence of the „extravagant“ Eclipse-500 & Mustang types.
-
Laura Darkez not only for her keen eye used to find and report the most niche of bugs in plentiful fashion, but also on helping out massively with code refinements during the final public beta period, and providing solid and intricate feedback throughout development!
-
Cowboycosmic for reliably and patiently answering my countless (mostly dumdum) json-ing & VM-ing questions and providing mindblowingly swift solutions to any arising problem along the way,
-
Wartich &Â Mic for enduring my occasional cranial combustions and helping me cultivate the gradually growing insanity and neurodivergence by providing excellent telegraphical lobotomy services,
-
Furanzu aka. WideFranz for making my life a heck of a lot easier by helping me with model inflation during development of the mudAccumulation-systems,
-
3dblascht aka. The rice cooker who provided me with some jaw-dropping masterpieces of photography to tremendously spice up OCPs CurseForge-page,
-
The MTS community for providing feedback, having a bunch of neurologically deficient pack authors such as myself which I get along quite well, being a great source of inspiration, and a generally pleasant place to hang around,
-
And last but definitely not least, don_bruce, whom without, this project wouldn’t even be possible!
The absolute gigachad who constantly codes new features, listens to his community and smashes bugs like there’s no tomorrow. Thank you for all of your hard work you put into this project and thank you for sticking around, even during difficult times!
The following changes were made by the newest addition to the MTS Modeling team, Mr Mulle!
- Updated vehicle textures: Bell47g, Comanche, Vulcanair, Ford Trimotor, MC-172
- Updated vehicle models: Bell47g, Comanche, Vulcanair, Ford Trimotor
- Updated part textures: Barrelbell47, Cratebell47, Propellerrotor, Skidhelicopter
- Updated part models: Propellerrotor
- Updated vehicle-item-icons: Comanche (blue, gray, yellow, red), Vulcanair (black, grey, white, green ,dark red, red, orange), Bell47g
- Updated part-item-icons: Cratebell47, Barrelbell47, Propellerrotor
- Updated OCP-seat-textures (white, grey, black, red, pink, brown, blue)
- Updated wheel textures (small, medium, large).
- Updated old seat-item-icon-textures with new seat-item-icon-textures so the seat-item-icon-textures fit with the new seat-textures.
- New crate and barrel textures
- New pontoon model
- New pontoon texture
- Updated Ft-17 turret and model and textures.
- Updated tank shell textures (solid, HE)
- Updated 7.62 bullet texture
- Added blur to propellers and rotors.
From Franz of VEB fame:
- The Ft-17 now has armor.
From Colt44Magnum of Randall Agricultural fame:
- Updated the position of the FT17's seat's rotation to be 1.5 instead of 1.1... this keeps it rotating in the correct position.
- Made the applyAfter work for Comanche and Eclipse 500 landing gear so it doesn't clip when folding up.
- Made P11 skid part of the P11 rather than its own part. Simplifies the creation of the plane and less confusing.