Features
- Added Motes and Mote Nexi! This is a Hex Casting based item storage system which functions similarly to AE2 or Refined Storage, where you can take items from the world and mediafy them into motes on your stack. Each mote is effectively a reference to a record in your bound Mote Nexus, and you can use these motes for sorting, autocrafting, autotrading, and whatever else you need!
- Added an action to get the level of a villager for all your autotrading needs.
- Place Block II can now accept a mote and place a block from that mote.
- Made Running Sum work on lists of vectors.
- Added actions to get whether an entity is marked with a gate, and get how many entities are marked with a gate.
- Added Entity Distillation: Type and Zone Exhaltation: Type/Not-Type to get entity/s at a position/within range of a position that are/are not a specific type.
- Changed the max range of links to be 2 * (linkableA.maxRange + linkableB.maxRange)
- Made OpTypeEntity now return the plain entity type for items; OpTypeBlockItem can now accept item entities and return their item type.
- Added action to get the item type of the item held in the player's non-casting hand (or the type in their casting hand if the offhand is empty).
Bugfixes
- Added protection to Everbook against bringing illegal data interworld (gates and motes currently).
- Fixed Place Block II requiring the item to be in your hotbar.
- Fixed wisps not having any upkeep cost.
- Fixed wisps not removing their rendered links when they were removed.
- Mcuked around with BlockEntitySlipway to hopefully fix slipways making particles in random places.
- Fixed null reference issues with Bound wisps on forge.
Bugfixes
- Fixed Links between wisps not working properly.
Bugfixes
- Fixed crash on Forge servers when players join.
Features
- Added short explanation of link range.
- Made wisps that contain other player's iotas in any way consume 20x as much media (configurable).
Bugfixes
- Fixed bug on Fabric trying to load client code on servers.
- Fixed using wrong version of Hex Casting.
- Swapped LinkableRegistry to using list sorted on insert, fixing bug for Hexbound.
Features
- Bound wisps have increased range, up to player range.
- Doubled upkeep costs for untriggered cyclic wisps.
- Added OpParticles to make some particles appear.
- Added patterns to get an entity's armour and toughness.
- Added OpTick, Hex-based tick acceleration.
- Added Gating, an alternative to teleportation for teleporting into ambit, with a high setup cost but low ongoing costs.
- Setup Config for Slipway geode generation and the costs of everything that I've added which uses media.
Bugfixes
- Fixed integer overflow bugs with Summon Wisp's cost.
- Made ILinkable work with Yarn and Quilt mappings.
- Fixed Links not being rendered properly when leaving and reentering chunks.
- Fixed possible issue with the FileEncryptorDecryptor not handling some directory structures well.
Features
- Bound wisps have increased range, up to player range.
- Doubled upkeep costs for untriggered cyclic wisps.
- Added OpParticles to make some particles appear.
- Added patterns to get an entity's armour and toughness.
Bugfixes
- Fixed integer overflow bugs with Summon Wisp's cost.
- Made ILinkable work with Yarn and Quilt mappings.
- Fixed possible issue with the FileEncryptorDecryptor not handling some directory structures well.
Features
- Changed how Linkables are implemented under the hood a fair bit to make it easier for other mods to make use of them.
- Added Unclogging Gambit to delete all entries in the caster's iota queue from links.
- Consuming a wisp now grants access to that wisps media for the rest of the cast, so when a player consumes a wisp they can make use of the media.
Bugfixes
- Fixed being unable to receive iotas over links, and players being unable to read the length of their iota queue.
- Fixed error with bounds of Send Iota not being setup properly.
- Maybe fixed bug with slipways creating particles in random locations sometimes.
- Fixed bug where slipways could be deleted by flowing water (probably added some new smaller bugs in the process but oh well).
- Fixed documentation on Links to make it clearer how they work and what can cast what (players can now cast everything).
Bugfixes
- Potentially fixed issue with Fabric jar making it fail to access the accesswidener.
Features
- Added Chinese translation thanks to ChuijkYahus!
- Added Identity Reflection to get a reference to the casting wisp at any time.
Bugfixes
- Fixed Patchouli pages for some Link patterns still stating they only work for wisps when they now work for players as well.
Features
- Updated to work with 0.10.1
Bugfixes
- Fixed Wisps which get too full of media (integer overflow limit) dying; have them stay at MAX_INT media instead.