This update was mostly focussed on bug fixes and usability features.
Features
- added the Everbook, which allows for saving Hexes that you make between worlds so that you can easily use them everywhere.
- added Everbook Macros, which let you draw a single pattern with your staff to in effect draw out a whole list of patterns stored in your Everbook.
- added Transmitting across, letting you start transmitting across a link, after which every pattern you draw with your staff is instead sent as an iota across the link until you stop transmitting (this allows for giving instructions easily to a wisp, or to build a mini-IDE into a wisp).
Bug Fixing
- Wisps can now only summon one wisp per cast, to further limit the possibility of making a fork bomb with them.
- Wisp casting once again doesn't show particles under the player.
- Fixed more crashes caused by running client code on the server.
Fixed some game breaking bugs, added some new features
- Wisps crashed when running on a dedicated server since I was calling client only code on the server, that's fixed now.
- The mixin I did to make wisp casting not play particles around the player broke enlightenment, that's also fixed now.
- You can now use all the linking patterns on players too!
- Cyclic Wisps can now move around with OpSetMoveTarget!
- OpGetBreath, OpGetHealth, OpGetLightLevel.
First actual public release of Hexal!