Sorry, had to reupload to fix an important bug!
Warning! Update brings changes to configs as a whole, especially goety-spells.toml. They're now in their own config folder!
Fixes & Changes:
-
Major changes to several spells. Spells can now have a cooldown where they cannot be cast for a duration. Other spells can still be cast, provided they're not in cooldown themselves. The cooldowns for most spells are configurable. Wands/Staff can show cooldown if enabled from goety.toml.
-
Barricade, Ice Spike, Iceology and Shockwave spells are now, by default, cast instantly.
-
Previous instant cast spells can be configured to have a cast time.
-
Fireball, Lavaball, Haunted Skull and Wither Skull spells can be configured to do block griefing or not.
-
Doppelgangers now uses Lich Form if their caster is on one.
-
Teeth Focus are more easier to craft.
-
Retextured Focus wheel's background circle to be less white.
-
Retextured Crone Hat, Awakened Emeralds, Venomous Fangs(a bit) and Black Book.
-
Removed Warding Charm.
-
Scythes can now mine Sculk Blocks as though it has Silk Touch.
-
Nerfed Ring of Want by making the Looting level equal to the Wanting level instead of adding on top of it (unless Looting level is higher).
-
Tweaked Warlock Robes recipe.
-
Each modded Illager can now be configured to not appear in Raids.
-
Removed "Add Fuel" and "Add Bottles or Catalyst" keys to prevent too much keybinds.
Additions:
-
Tooltips for several Curio items to summarize each of their functions.
-
Ghastly Focus. The focus allows you to summon 3 Mini-Ghasts around the player. The summons, by default, have 5 health and attacks by shooting fire charges that don't set the terrain on fire at enemies. Casting the spell while crouching will dismiss all owned Mini-Ghasts like the Vexing spell.
-
Iron Hide Focus. Casting the focus spell will give the player Iron Hide effect, which increases their armor points by 4 per level. The effect level can be increased by enchanting the focus with potency.
-
Brew Bag. Holds Throwable custom brews and can be worn on the Curio Belt slot. By default, pressing H will open the bag's inventory while pressing J, if the bag has brews in it, will open the Brew Bag circle, which is similar to the Focus Circle except that selecting a brew will cause it to instantly be thrown from the player.
Join the official Mod Discord!
Quick festive fix update!
Fixes & Changes:
-
Fixed Vizier not being festive this season.
-
Viziers take full damage from void damage.
Join the official Mod Discord!
Warning! Update brings changes to configs related to mobs. Fixes & Changes:
-
Moved many configs relating to mobs to new goety-mobs.toml.
-
There's now configs to make individual servants use vanilla textures.
-
Fixed Crones using high amplified brews on Normal difficulty only instead of non-Easy difficulty.
-
Fixed "vexTeleport" config not actually being used.
-
Servants no longer target tamed wolves or horses that belong to their summoner.
-
Tweaked tamed Ravagers codes to allow servants to steer it (more info in Command Focus on additions).
-
Tamed Ravagers will remain on Standing By mode even after riding and dismounting it.
-
Changed how Necro Bolts are rendered.
-
Changed Vanguard Servant Model and Texture a bit.
-
Reduce detection range for Necromancers from 35 to 16 blocks
-
Apostle's armor and toughness points are now configurable.
-
Removed Hood texture from Witches Robes (Hedge).
-
Improved Frost Robe item texture.
-
Witches Robes and Warlock Robes variants are now crafted by placing them on a Cursed Infuser. They can be crafted into their normal variant through the same method.
-
Philosopher's Mace no longer quickly break Arcas (more info in new tag on additions).
-
Changed Heart of the Night recipe to no longer need Phantoms due to how they can't naturally spawn around Liches.
-
Fixed Polished Shade Stone not being craftable by stonecutting a Shade Stone.
-
Improved Wind Blast particle effects.
Additions:
-
Lich Form. Purely cosmetic change that gives the player the model of a legless skeleton that emits green clouds where their legs should be. Will automatically enter this form after successfully drinking the Potion of Transformation. Can turn back to their original model and skin, and switch forms, by pressing Lich Form key (Default: N) while being a Lich.
-
Command Focus. When equipped on a wand or staff, the player can right-click on a servant, owned by them, to save it into the focus, similar to Call focus. With the servant saved, right clicking on a block will cause the servant to move towards its position, provided that it's navigateable. They can move even when under Standing By mode. If right-clicked on a mob, they will move towards the mob's position, but if the mob is both owned by the player and rideable (ie, Tamed Ravagers) they will start riding them. They can still navigate to commanded position when riding a mob and can still be summoned, alongside their mount, with Call Focus.
-
Witches Hat and Illusive Robes variants. They function the same as their regular variant, the difference is purely cosmetic.
-
"philosophers_mace_hard" tag. Philosophers Mace break blocks under the tag slowly. Currently only Arca block is tagged.
Join the official Mod Discord!
Warning! Update brings changes to configs related to mobs. Fixes & Changes:
-
Moved many configs relating to mobs to new goety-mobs.toml.
-
There's now configs to make individual servants use vanilla textures.
-
Fixed Crones using high amplified brews on Normal difficulty only instead of non-Easy difficulty.
-
Fixed "vexTeleport" config not actually being used.
-
Servants no longer target tamed wolves or horses that belong to their summoner.
-
Tweaked tamed Ravagers codes to allow servants to steer it (more info in Command Focus on additions).
-
Tamed Ravagers will remain on Standing By mode even after riding and dismounting it.
-
Changed how Necro Bolts are rendered.
-
Changed Vanguard Servant Model and Texture a bit.
-
Reduce detection range for Necromancers from 35 to 16 blocks
-
Apostle's armor and toughness points are now configurable.
-
Removed Hood texture from Witches Robes (Hedge).
-
Improved Frost Robe item texture.
-
Witches Robes and Warlock Robes variants are now crafted by placing them on a Cursed Infuser. They can be crafted into their normal variant through the same method.
-
Philosopher's Mace no longer quickly break Arcas (more info in new tag on additions).
-
Changed Heart of the Night recipe to no longer need Phantoms due to how they can't naturally spawn around Liches.
-
Fixed Polished Shade Stone not being craftable by stonecutting a Shade Stone.
-
Improved Wind Blast particle effects.
Additions:
-
Lich Form. Purely cosmetic change that gives the player the model of a legless skeleton that emits green clouds where their legs should be. Will automatically enter this form after successfully drinking the Potion of Transformation. Can turn back to their original model and skin, and switch forms, by pressing Lich Form key (Default: N) while being a Lich.
-
Command Focus. When equipped on a wand or staff, the player can right-click on a servant, owned by them, to save it into the focus, similar to Call focus. With the servant saved, right clicking on a block will cause the servant to move towards its position, provided that it's navigateable. They can move even when under Standing By mode. If right-clicked on a mob, they will move towards the mob's position, but if the mob is both owned by the player and rideable (ie, Tamed Ravagers) they will start riding them. They can still navigate to commanded position when riding a mob and can still be summoned, alongside their mount, with Call Focus. Having them ride a tamed horse in 1.19 version will look wonky due to how vanilla horses work with mobs.
-
Witches Hat and Illusive Robes variants. They function the same as their regular variant, the difference is purely cosmetic.
-
"philosophers_mace_hard" tag. Philosophers Mace break blocks under the tag slowly. Currently only Arca block is tagged.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Witch Pole Loot Table.
-
Fixed Soul Shield Amulet's Wither Armor not appearing on Slim Player model.
-
Fire Spawn Cage functionality can be disabled through goety.toml config.
-
Soul Menderer can now be mined with Iron-level pickaxes.
-
Soul Menderer's blast resistance is now the same as a Block of Dark Metal.
-
Undead servants no longer heal through soul energy if their lifespan runs out and their owner doesn't wear a necro/nameless crown.
-
Snap, Blast and Berserk Fungi can be used by Dispensers.
Additions:
- Vizier and Minister Christmas textures. On December, the two mobs will be in a Christmas themed texture. Can be disabled through goety.toml config.
Join the official Mod Discord!
Sorry for the long wait! Been busy with studies! Anyhoo.
Fixes & Changes:
-
Lich's servants will no longer be hostile to undead mobs if "lichUndeadFriendly" is enabled.
-
If the player is wearing a full Necro/Nameless Set, their servants will also no longer be hostile to undead mobs. This can be disabled through new "necroRobeUndead" config under goety-spells.toml.
-
Fixed bug where wearing full Nameless Set won't make undead mobs neutral.
-
Totems of Roots/Souls are counted when held offhand.
-
Crone Hats no longer get consumed in Sabbath rituals.
-
Graverobber's Shovels break Mob Heads/Skulls quickly.
-
Fixed Weighted crashes with Forbidden Grass Blocks.
-
Fixed Focus Bag being equipped instead of opening when right-clicked without crouching.
-
Redstone Golem Skulls can now be used on Noteblocks to play ambient Redstone Golem sounds.
-
Ectoplasms, Jades, Cursed Metal and Dark Metal Ingots can be used as Trim Materials.
-
When summoned through rituals, summoned entities are properly positioned above the dark altar.
-
Fixed some relogging bugs surrounding Skull Lords.
-
Fixed Viziers targeting baby villagers.
-
Fixed crash when Vizier is charging at a null entity.
-
Fixed Haunted Armor death bug where it doesn't fully die if it's somehow bereft of their armor.
-
Haunts now fly and properly float off the ground. Their bounding box are adjusted to be more accurate to their actual model size.
-
Improved Necromancers animations
-
Tweaked Cairn Necromancer's staff texture to have a similar color as the rest of it.
-
Tweaked Iron, Gold and Diamond Ravager Armor horn textures to have more depth.
-
Increased default Vanguard Servant damage from 6.0 to 7.0.
-
Fixed Blighted Shack using Stronghold Library and Woodland Mansion loot tables for some of its chests, thus allowing the player to gain Warred and Ravaging Scrolls from them.
-
Tweaked Dark Hat item texture.
-
Tweaked Witches Robe (Hedge) texture.
-
Tweaked several spells to be properly centered on a block.
-
Increase Freezing duration from 1 - 2 to 3- 4 seconds from getting hit by an Ice Spike.
-
Call and Recall Focus can have their summon/block set through wand/staff (For Call, only works on Non-Creative mode).
-
Freeze immune entities, like Strays or Snow Golems, are now immune to Freezing effect.
-
Updated Chinese and Japanese Translations.
Illager Assaults
-
Tweaked the amount of certain illager types that would appear in an assault.
-
If a player dies to an Illager, they will receive a 1 Minecraft day rest period.
-
Ministers will now appear if the player has 5x the configured soul energy threshold, instead of 3x.
-
Inquillagers will appear if the player has 3x the same threshold, instead of 2.5x.
-
Conquillagers will only shoot if there's no raiders near their target (unless its them or Tormentors).
-
Inquillagers won't throw Splash Potions of Harming for the same reason.
-
Inquillagers, when killed with Looting, can now drop Splash Potions of Harming.
-
Enviokers now summon their fang fans a bit closer to each other.
-
Tormentors will start to die off if their Envioker summoner dies. Previously, they only do this in Raids, but now they do this anytime.
Additions:
-
Piker. A new Illager that's exclusive to Illager Assaults and high Soul Energy Raids. They attack similar to Vanguards, but have a slightly shorter range, higher health, slightly higher attack and lower armor than them. They are the most numerous of the assault illagers. Their health, armor and damage are configurable under goety-attributes.toml.
-
Preacher. A new assault illager. They deal no damage nor attack in any way. Instead, they will continuously heal any injured raider 3 hearts whenever they "preach" on them. They will follow any nearby raider that's near them. They do not heal themselves, each other, Tormentors, or raiders attacking them. Their health and healing amount are configurable under goety-attributes.toml.
-
New Standing By pose for Vanguard Servants.
-
New Configs. One disables Warlocks from partaking in raids, the other two allows the player's servants to use vanilla textures instead of modded ones (ie. Zombie Servants, owned by Players, will use vanilla Zombie texture if the new "customServantTexture" config is disabled). New configs can be found under goety.toml.
Join the official Mod Discord!
Sorry for the long wait! Been busy with studies! Anyhoo.
Fixes & Changes:
-
Lich's servants will no longer be hostile to undead mobs if "lichUndeadFriendly" is enabled.
-
If the player is wearing a full Necro/Nameless Set, their servants will also no longer be hostile to undead mobs. This can be disabled through new "necroRobeUndead" config under goety-spells.toml.
-
Fixed bug where wearing full Nameless Set won't make undead mobs neutral.
-
Totems of Roots/Souls are counted when held offhand.
-
Crone Hats no longer get consumed in Sabbath rituals.
-
Graverobber's Shovels break Mob Heads/Skulls quickly.
-
Fixed Weighted crashes with Forbidden Grass Blocks.
-
Fixed Focus Bag being equipped instead of opening when right-clicked without crouching.
-
When summoned through rituals, summoned entities are properly positioned above the dark altar.
-
Fixed some relogging bugs surrounding Skull Lords.
-
Fixed Viziers targeting baby villagers.
-
Fixed crash when Vizier is charging at a null entity.
-
Fixed Haunted Armor death bug where it doesn't fully die if it's somehow bereft of their armor.
-
Haunts now fly and properly float off the ground. Their bounding box are adjusted to be more accurate to their actual model size.
-
Improved Necromancers animations
-
Tweaked Cairn Necromancer's staff texture to have a similar color as the rest of it.
-
Tweaked Iron, Gold and Diamond Ravager Armor horn textures to have more depth.
-
Increased default Vanguard Servant damage from 6.0 to 7.0.
-
Fixed Blighted Shack using Stronghold Library and Woodland Mansion loot tables for some of its chests, thus allowing the player to gain Warred and Ravaging Scrolls from them.
-
Tweaked Dark Hat item texture.
-
Tweaked Witches Robe (Hedge) texture.
-
Tweaked several spells to be properly centered on a block.
-
Increase Freezing duration from 1 - 2 to 3- 4 seconds from getting hit by an Ice Spike.
-
Call and Recall Focus can have their summon/block set through wand/staff (For Call, only works on Non-Creative mode).
-
Freeze immune entities, like Strays or Snow Golems, are now immune to Freezing effect.
-
Updated Chinese and Japanese Translations.
Illager Assaults:
-
Tweaked the amount of certain illager types that would appear in an assault.
-
If a player dies to an Illager, they will receive a 1 Minecraft day rest period.
-
Ministers will now appear if the player has 5x the configured soul energy threshold, instead of 3x.
-
Inquillagers will appear if the player has 3x the same threshold, instead of 2.5x.
-
Conquillagers will only shoot if there's no raiders near their target (unless its them or Tormentors).
-
Inquillagers won't throw Splash Potions of Harming for the same reason.
-
Inquillagers, when killed with Looting, can now drop Splash Potions of Harming.
-
Enviokers now summon their fang fans a bit closer to each other.
-
Tormentors will start to die off if their Envioker summoner dies. Previously, they only do this in Raids, but now they do this anytime.
Additions:
-
Piker. A new Illager that's exclusive to Illager Assaults and high Soul Energy Raids. They attack similar to Vanguards, but have a slightly shorter range, higher health, slightly higher attack and lower armor than them. They are the most numerous of the assault illagers. Their health, armor and damage are configurable under goety-attributes.toml.
-
Preacher. A new assault illager. They deal no damage nor attack in any way. Instead, they will continuously heal any injured raider 3 hearts whenever they "preach" on them. They will follow any nearby raider that's near them. They do not heal themselves, each other, Tormentors, or raiders attacking them. Their health and healing amount are configurable under goety-attributes.toml.
-
New Standing By pose for Vanguard Servants.
-
New Configs. One disables Warlocks from partaking in raids, the other two allows the player's servants to use vanilla textures instead of modded ones (ie. Zombie Servants, owned by Players, will use vanilla Zombie texture if the new "customServantTexture" config is disabled). New configs can be found under goety.toml.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Modded Armor not having Armor Points
-
Fixed Modded Music Discs not being playable on Jukebox.
-
Fixed Compatibility bug with Apothic Attributes.
-
Fixed Crones being hostile towards players wearing Witch/Warlock Robe and Witch/Crone Hat.
-
Fixed Zombified Piglin Brute Servants using "zombifiedPiglinServantDamage" instead of "zombifiedPiglinBruteServantDamage".
-
Fixed several sounds to use Mono instead of Stereo (ie. Redstone Golem Mine Spawning).
-
Changed most of the Grave Golem's sounds.
-
Lots of internal changes to how Spells and Custom Attributes are coded.
-
Casting Rotting, Osseous and Vanguard Spells using the Nameless Staff will always summon 7 Servants.
-
Improved Necromancers summon animation.
-
Magic Rituals can now accept blocks that have the word 'Bookshelf' on it.
Additions:
-
A new Painting variant for Haunted Painting.
-
Japanese Translation.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Crones being hostile towards players wearing Witch/Warlock Robe and Witch/Crone Hat.
-
Fixed Zombified Piglin Brute Servants using "zombifiedPiglinServantDamage" instead of "zombifiedPiglinBruteServantDamage".
-
Fixed several sounds to use Mono instead of Stereo (ie. Redstone Golem Mine Spawning).
-
Changed most of the Grave Golem's sounds.
-
Lots of internal changes to how Spells and Custom Attributes are coded.
-
Casting Rotting, Osseous and Vanguard Spells using the Nameless Staff will always summon 7 Servants.
-
Improved Necromancers summon animation.
-
Magic Rituals can now accept blocks that have the word 'Bookshelf' on it.
Additions:
-
A new Painting variant for Haunted Painting.
-
Japanese Translation.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed modded Ravager crashing the Server when spawned in.
-
Fixed modded Ravager Roar Server crash.
-
Fixed Ravager going into wander mode when relogging back in.
-
Fixed Ravager right-clicking bug.
-
Fixed Soul/Glowlight spell server crash.
-
Fixed Fire, Frost Breathes, Shocking and Sonic Boom taking allied mobs as valid/affected targets.
-
Fixed Wraith's arms model texture conflicting with their robe.
-
Fixed "lichHealAmount" config not properly registered.
-
Fixed Ritual recipes being able to be completed using Create's Mechanical Mixer.
-
Shocking spell has been reworked so that the spell will target any nearby non-allied mobs when not directly pointing at one.
-
Haunts now have configurable Health and Attack Damage.
-
Punching a mob with an empty hand as a Lich gives Freezing instead of Slowness.
-
Reduced Soul Hunger duration when revived without enough Soul Energy as Lich from 10 minutes to 2 minutes.
-
Added Arrows to Ice Spike Focus recipe.
-
Tweaked Apostle title translation to consider the 'the' part of it.
Additions:
- Dark Pressure Plate. Crafted by placing a Haunted Pressure Plate and an Ectoplasm on a Crafting Table. Responds only towards players.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Ravager Roar Server crash.
-
Fixed Ravager going into wander mode when relogging back in.
-
Fixed Ravager right-clicking bug.
-
Fixed Fire, Frost Breathes, Shocking and Sonic Boom taking allied mobs as valid/affected targets.
-
Fixed Wraith's arms model texture conflicting with their robe.
-
Fixed "lichHealAmount" config not properly registered.
-
Shocking spell has been reworked so that the spell will target any nearby non-allied mobs when not directly pointing at one.
-
Haunts now have configurable Health and Attack Damage.
-
Punching a mob with an empty hand as a Lich gives Freezing instead of Slowness.
-
Reduced Soul Hunger duration when revived without enough Soul Energy as Lich from 10 minutes to 2 minutes.
-
Added Arrows to Ice Spike Focus recipe.
-
Tweaked Apostle title translation to consider the 'the' part of it.
Additions:
- Dark Pressure Plate. Crafted by placing a Haunted Pressure Plate and an Ectoplasm on a Crafting Table. Responds only towards players.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Necromancers Out of Bounds RandomSource bug
-
Fixed being able to cast spells for free if the player has no Soul Energy in Arca while having a Totem on Hotbar.
-
Fixed Recall and Call spells giving more Soul Energy if failed to cast.
-
Shocking and Lightning Spells are now considered Wind Spells.
-
Shocking and Lightning Spells, when not cast using Wind Staff, are affected by Lightning Rods.
-
Made Fire/Frost Breath and Shocking Focuses more easier to craft.
-
Fanged Daggers are easier to craft as they no longer require a ritual to craft.
-
Tweaked Ice Spike Focus recipe.
-
Modified Burning Enchantment to have (configured) levels.
-
Shocking Focus and Spell can now use Burning enchantment.
-
Minister's Health and Attack Damage are now configurable.
-
Improved Vanguard Servant Animations.
Additions:
- Soul Taken Multiplier. A new config that's added to goety.toml. Multiplies the number of Soul Energy given by mobs as specified in the configs. The default value is 2, meaning now, unless reduce to 1, all Soul Energy granted by killing mobs are now doubled.
Join the official Mod Discord!
Fixes & Changes:
-
Fixed Server Crash related to Shocking Spell.
-
Updated Chinese Translation
Join the official Mod Discord!
Fixes & Changes:
-
Fire Breath Spell now shoots Soul Fire visually.
-
Changed Fire Breath Focus Texture.
-
Replaced Nether Quartz in Shocking Focus Recipe to Prismarine Shards.
-
Replaced Wind Core with Shocking Focus in Lightning Focus recipe.
-
Shade Stone now takes 1 second to craft using Cursed Infuser.
-
Malghasts now have their own Spawn Egg.
-
Inner textures file path changes.
Join the official Mod Discord!