3.2.10
Added
- Forgotten Graves now leverages tags to denote which blocks should and shouldn't be replaced while spawning graves (tags:
replace
anddo_not_replace
).
Fixed
- Fixed issue #88: Create's drill block no longer destroy graves.
- Fixed issue #96: Graves are now more resilient to being removed by other mods in general.
Changed
- The grave placement algorithm now searches a larger area for an optimal placement position if the initial position is suboptimal.
v3.2.9
Fixed
- Fixed a bug that was stopping graves from spawning when players died above the maximum Y level.
- Graves spawn facing the proper direction now.
3.2.8
Added
- The codebase now leverages stonecutter-kt to support multiple versions more efficiently.
- The tombstone itself now has collision.
Fixed
- Fixed an issue where dissociating from a possessed entity was spawning graves (e.g. RAT's Mischief Spy Rat or Requiem's Wandering Soul origin).
1.19.2-3.2.2-hotfix-hotfix
Hotfix
- Graves no longer spawn when dissociating from a possession (such as RAT's Mischief spy rat or Requiem's Wandering Soul origin).
1.20.3-3.2.7
Added
- The grave blocks can be found in a new item group called "Grave Blocks".
- Added GeneralMine's German translation.
Fixed
- Fixed explosions (creeper, TNT) not causing terrain damage.
1.20.4-3.2.7
Fixed
- Creeper and TNT explosions now affect the terrain again; graves are still immune to explosions.
1.20.1-3.2.6
Added
- Added GeneraMine's german translation to the project.
Changed
- Grave Blocks are now stored in their own item group tab.
Fixed
- Custom names should now render properly in more situations; for example, non-standard nbt data in the name, such as formatting data, should no longer be an issue.
1.20.4-3.2.6
Added
- Add GeneralMine's
de_de
translation. - Add
itemGroup.forgottengraves.graves
translations forde_de
andru_ru
.