3.2.14
Supports Minecraft versions: 1.20-1.20.4
Fixed
3.2.13
Supports Minecraft versions: 1.20-1.20.4
Updated
- Updated the lang files to include translations for the
<player> died on <date>
string. - mpustovoi updated the
ru_ru
translation to fix some typos and update some lines, thanks!
Fixed
- The date and time shown when punching a player-owned grave should now be in the player's local time.
- Graves should no longer spawn in spawn protected areas; items and xp will drop as normal.
- Unowned graves should always be breakable, even when the Retrieval Type is set to
USE
. - Minecraft's
/setblock
command can now replace graves (both player and crafted graves).
3.2.12
Supports Minecraft versions: 1.20-1.20.4
Added
- Grave names now support Minecraft's formatting codes using the prefix
&
instead of§
.- This also adds better optimization for the new text renderer.
- You can now see the date and time a player died by punching a player-owned grave.
- Added a new
decay_item
tag to specify which blocks can be used to decay graves.
Fixed
- Fixed a bug that could cause a server crash, and no grave to be created, if a player died before they finished logging in.
3.2.11
Supports Minecraft versions: 1.20-1.20.4
Added
- Added a new
sink_through
tag to specify blocks that graves should sink through when spawning. - You can rename crafted graves using name tags now. Simply right-click the grave with a renamed name tag in your main hand.
- The name tag will be consumed in the process unless you're in creative mode.
- You can still rename graves in the Anvil.
- Grave names can span multiple lines now; and you can force a new line with
\n
. - You can set the head model of crafted graves to the Piglin Head model now. Simply right-click the grave with a Piglin Head in your main hand.
- Added Ukrainian translation (
uk-ua
), thanks alexpuhach!
Changed
- The
replace
tag has been renamed toreplaceable
, and the list of blocks has been expanded. - The collision and outline shapes have been reworked to better match the grave models.
- Item decay is no longer linear, it now follows an S-curve to better simulate realistic decay; thanks Chaos02 for the suggestion!
- This change makes damaged items decay much quicker, so you may want to consider adjusting your
Decay Modifier
setting (default is50
, down from60
).
- This change makes damaged items decay much quicker, so you may want to consider adjusting your