- Fixed an issue where a beam wouldn't be hidden or unhidden as expected if the first block in its path was white stained glass or clear glass (#6)
- Theoretically improved the way beams are disabled when "Enable beacon beams" is false
- performance should be (minutely) improved
- compatibility should be slightly better (other mods' non-beam beacon rendering changes are more likely to remain enabled)
- moderate internal changes
A cumulative changelog can be found here
- Updated for 1.21!
- Replaced bundled CrowdinTranslate with optional SSS Translate dependency; install SSS Translate for automatic translation updates
- Minor internal changes
A cumulative changelog can be found here
- Back-ported BeamPass compat to 1.20 and 1.20.1
- Suggest instead of recommend optional mods (no log spam)
- Make Cloth Config actually optional (oops)
- Add translation keys for Mod Menu fields and the screen that shows when Mod Menu but not Cloth Config is installed
A cumulative changelog can be found here
Updated for 1.18!
Configs no longer require a restart to take effect!
Added new options!
- Hiding blocks toggle beams (defaults to false): If an invisible beam passes through a block that hides beams, the beam becomes visible again.
- Remember color when hiding blocks enable beams (defaults to true): When a block that hides beams makes a beam visible again, remember the beam color from before it became invisible.
- Stained blocks enable beams (defaults to false): If an invisible beam passes through a block that changes beams' colors, the beam becomes visible again.
- Remember color when dyed blocks enable beams (defaults to true): When a block that changes beams' colors makes a beam visible again, remember the beam color from before it became invisible.
- Enable beacon beams (defaults to true): Enable or completely disable beacon beams.
A cumulative changelog can be found here