Stops a beacon beam from rendering though clear glass in its path. Configurable.
Works client-side and in single player.
Beacon beams won't render above clear glass or glass panes in their path.
They'll begin rendering again when they encounter another transparent colored block in their path.
All changes are purely visual, this mod doesn't allow beacon beams to go through blocks they usually couldn't go through (full, non-transparent blocks).
Configuration
Supports Cloth Config and Mod Menu for configuration, but neither is required.
Options will use their default values if Cloth Config is absent.
If Cloth Config is present, options can be configured either through
Mod Menu or by editing config/discontinuous_beacon_beams.json
in your
instance folder (.minecraft/
by default for the vanilla launcher).
-
Blocks that hide beacon beams; default
"minecraft:glass", "minecraft:glass_pane"
-
Hiding blocks toggle beams; default
true
If an invisible beam passes through a block that hides beams, the beam becomes visible again.
-
Remember color when hiding blocks enable beams; default
true
When a block that hides beams makes a beam visible again, remember the beam color from before it became invisible.
-
Stained blocks enable beams; default
true
If an invisible beam passes through a block that changes beams' colors, the beam becomes visible again.
-
Remember color when stained blocks enable beams; default
true
When a block that changes beams' colors makes a beam visible again, remember the beam color from before it became invisible.
-
Enable beacon beams; default
true
Enable or completely disable beacon beams.
Translations
Install SSS Translate to automatically download new translations.
You can help translate Discontinuous Beacon Beams on Crowdin.
This mod is only for Fabric (works on Quilt, too!) and I won't be porting it to Forge. The license is MIT, however, so anyone else is free to port it.
I'd appreciate links back to this page if you port or otherwise modify this project, but links aren't required.
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