bug fixes
fixed bug with loot tables
Bug Fixes
Updated to Forge 1.21
Updated to NeoForge 1.21
Added Melee Weapon Enchantments:
- BeastHunter: Increase Damage against Beast Enemies (Not compatible with other damage enchantments like Sharpness and Smite)
- Serrated: % Increase Damage agaist Beast and Beastly Enemies
- Holy Blade: % Increase Damage agaist Abyssal Enemies
- Poison Blade: Inflicts enemies with Poison
- Toxic Blade: Inflicts enemies with Toxic
- Frozen Blade: Inflicts enemies with Frostbite
- Rotten Blade: Inflicts enemies with Scarlet Rot
- Withered Blade: Inflicts enemies with Wither
Added Staff and Alchemical Tool Enchantments:
- Starpower: Flat Increase in Damage
- Lunar Blessing: % Increase in Damage
Other Additions:
- Added Entity Type Tags for Poison (includes Toxic), Rot, Wither, Frostbite and Bleed immunity
- Added Toxic, Frostbite and Scarlet Rot Mob Effects
- Increased Player Resistance to Bleed to 16 (Previously 8)
- Increased base mob Resistance to Bleed to 12 (Previously 5)
- Beasts now take increased damage from fire sources, and take increased damage from all sources when on fire
v1.0.1.5:
- Weapons now have different attack range values
- Added Blood Blade enchantment for weapons: Inflicts 1 + 2xlevel Bleed to enemies hit, stacks with weapons that already deal Bleed
- Added "immune_to_bleed" entity tag
- Added various item and entity tags
- Minor changes and adjustments, bug fixes
port to Neoforge 1.20.4
v1.0.1.4
- added Darkwraith mob
- added Siderite Bricks building blocks
- added Holy Moonlight Sword trick weapon
- bug fixes
v1.0.1.3
- Added Quicksilver Ore (used to make bullets) and Siderite Ore to world generation
- added Darkwraith mob
- added Siderite Bricks building blocks
- added Holy Moonlight Sword trick weapon
v1.0.1.3
Added Quicksilver Ore (used to make bullets) and Siderite Ore (currently no use) to world generation
small fixes
- Added 9 new entities:
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- Hollow Assassin and Hollow Soldier (Axe)
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- Skeleton Swordsman (Twin Shotels)
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- Church Doctors (Normal, Lantern, Scythe, Pistol, Flamesprayer, Crucifix)
- Added new Weapon Types:
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- Guns: Pistol (Hunter Pistol, Evelyn, Repeating Pistol), Blunderbuss and Gatling Gun
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- Flamesprayer
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- Throwing Weapons: Throwing Knives (Bone, Normal, Blood, Poison and Kukri) and Bombs (Firebomb, Black Firebomb and Molotov Cocktails)
- Added new melee weapons: Shotel, Carthus Shotel, Bandit Knife, Battle Axe, Carthus Curved Greatsword, Crescent Moon Greataxe and Executioner Greataxe
- Hollow Soldiers now can throw firebombs at the player
- Tuned the volume of some enemy noises
- Decreased Leech spawn rates
- Other fixes, bugfixes and minor changes
bugfixes
_v1.0.0.1 _
Added Skeleton variant with Spear
Added running goal to Hollow enemies to increase their aggressiveness
Adjusted entity attributes
Bug fixes and polish