v1.2.3.0:
- Added 4 new Structures: Huntsman Dwelling, Ruined Tower, Ancient Ruins and Ruined Village
- Added Nightmare Apostle mob, with 4 variants (small, large, human head, large + human head)
- Reworked Weapon special attacks, now they work like alternative sweep attacks, except for a few special weapons (Dragonslayer Spear, Frayed Blade, Moonlight Greatsword, etc...).
- Reworked the poise system: Separation between poise and posture, breaking an enemy's poise will stop it's attack and stagger it briefly, breaking an enemy's posture will stagger for a longer time. All weapons have now separate poise and posture damage values, attacks with vanilla weapons or other items are now able to inflict poise and posture damage. Crits will deal increased poise and posture damage
bug fixes
bug fixes
updated to Neoforge 21.1.4
bug fixes, updated to Neoforge 21.0.167, updated to Geckolib 4.5.8
bug fixes
-
Fixed a bug with status effect infliction from weapons
-
Lowered sound volume of Ashen Blood Beast Patient scream
-
Fixed a bug with status effect infliction from weapons
-
Fixed a bug where Blood Loss sources would inflict Scarlet Rot
Updated to latest version
v1.2.2.1:
- Skeletons now can spawn in groups
- improved AI and animations and added running states to Skeleton (Falchion),Skeleton (Spear),Skeleton (Curved Swords) and Beast Patient variants
- some texture improvements
- stopped console spam and other bug fixes
- added behaviours to vanilla mobs:
- Iron and Snow Golems will attack Beasts, Skeletons and other Monsters
- Wolves will attack Skeleton variants
- Villagers and Wandering Traders will run away from Beasts, Skeletons and other Monsters
- Animals (Except wolves and Hoglin variants) will run away from Beasts
v1.2:
- Added Huntsman mobs: Axe, Cutlass, Pitchfork and Rifle variants
- Added Crossbow Hollow Soldier and Gravetender Hollow variants
- Added Musket weapon
- Added 6 new Armour Sets with different class bonuses: Knight Set (Tier 1) (high defense, lower speed, increased attack power), Hunter Set (medium defense, speed boost), Specialist Set (Tier 1) (low defense, bonus to guns and throwing knives, chance to not consume ammo), Alchemist Set (Tier 1) (Low defense, bonus to alchemist tools and throwables, chance to not consume ammo), Wizard Set (Tier 1) (low defense, bonus to magic damage, chance to not consume ammo), Tattered Wizard Set (Tier 0, only hat and robes) (weaker, early game variant of wizard set)
- Enemies can now spawn in groups made up of different variants (Gravetender Hollow, Hollow Soldier, Huntsman, Church Doctor and Beast Patient)
- Enemies now are part of different opposing factions, with different interactions between them (Hollows, Huntsmen, Beasts, etc...)
- Special weapons can now have their attacks disabled too, with a separate setting from normal weapons
- updated loot tables
- some sounds have been lowered of volume
- bug fixes
- updated to Neoforge 21.0.45
- Skeletons now can spawn in groups
- improved AI and animations and added running states to Skeleton (Falchion),Skeleton (Spear),Skeleton (Curved Swords) and Beast Patient variants
- some texture improvements
- stopped console spam and other bug fixes
- added behaviours to vanilla mobs:
- Iron and Snow Golems will attack Beasts, Skeletons and other Monsters
- Wolves will attack Skeleton variants
- Villagers and Wandering Traders will run away from Beasts, Skeletons and other Monsters
- Animals (Except wolves and Hoglin variants) will run away from Beasts
bug fixes and graphic improvements
- Added Huntsman mobs: Axe, Cutlass, Pitchfork and Rifle variants
- Added Crossbow Hollow Soldier and Gravetender Hollow variants
- Added Musket weapon
- Added 6 new Armour Sets with different class bonuses: Knight Set (Tier 1) (high defense, lower speed, increased attack power), Hunter Set (medium defense, speed boost), Specialist Set (Tier 1) (low defense, bonus to guns and throwing knives, chance to not consume ammo), Alchemist Set (Tier 1) (Low defense, bonus to alchemist tools and throwables, chance to not consume ammo), Wizard Set (Tier 1) (low defense, bonus to magic damage, chance to not consume ammo), Tattered Wizard Set (Tier 0, only hat and robes) (weaker, early game variant of wizard set)
- Enemies can now spawn in groups made up of different variants (Gravetender Hollow, Hollow Soldier, Huntsman, Church Doctor and Beast Patient)
- Enemies now are part of different opposing factions, with different interactions between them (Hollows, Huntsmen, Beasts, etc...)
- Special weapons can now have their attacks disabled too, with a separate setting from normal weapons
- updated loot tables
- updated to Neoforge 21.0.133 and Geckolib 4.5.7
- some sounds have been lowered of volume
- bug fixes
updated dependencies bug fixes
updated dependencies