"Now, occasionally you're going to get stuck. It's nothing to get upset about. Don't go hurling your controller at the cat, because it might throw something back, and it'll only escalate, and then, well…" - Stephen Fry, LittleBigPlanet (2008)
Create Big Cannons 0.5.4, with more QoL features and minor fixes. Now supports Create Fabric 0.5.1.f patch 1.
Added:
- Added ability for some base Create contraptions to load cannons*
- Mechanical Piston, Gantry, and Rope Pulley
- Added Cannon Loader breaking features similar to Mechanical Piston
- Added block hardness compatibility with Create's Copycat blocks
- Added default autocannon rounds to search tab
- Added assembly connectivity between Cannon Mount/Cannon Carriage and unassembled cannons
- Added assembly connectivity between Yaw Controller and Cannon Mount
- Added minimum spread option to big cannon materials
- Added spread reduction option to big cannon materials
- Added tags for various Create Big Cannons munitions items
- #createbigcannons:fuzes
- #createbigcannons:autocannon_ammo_containers
- #createbigcannons:autocannon_cartridges
- #createbigcannons:autocannon_rounds
- #createbigcannons:spent_autocannon_casings
- #createbigcannons:big_cannon_projectiles
- #createbigcannons:big_cannon_propellant
- Includes:
- #createbigcannons:big_cannon_cartridges
- #createbigcannons:big_cannon_propellant_bags
- Added ability to place Autocannon Ammo Containers as blocks
- Added tooltip to Autocannon Ammo Container showing contained items and spacing
- Added Creative Autocannon Ammo Container, an endless source of autocannon ammo
- Added block properties compatibility with Create Copycat blocks
- Added block properties compatibility with Copycats+
- Added cannon pitch config for different cannon mounts and different cannon types
- Added Flak and Shrapnel explosion config
- Added crafting table munition disassembly for fuzes and tracers on autocannon rounds
- Added autocannon RPM display to cannon mount tooltip and action bar when controlling autocannon
- Added tags for nethersteel materials
- #forge:nuggets/nethersteel and #c:nethersteel_nuggets (item)
- #forge:ingots/nethersteel and #c:nethersteel_ingots (item)
- #forge:storage_blocks/nethersteel and #c:nethersteel_blocks (item)
- #createbigcannons:molten_nethersteel (fluid)
[Fabric] - Added REI compatibility
[Fabric] - Added EMI compatibility
[Forge] - Added block properties compatibility with Framed Blocks
Changes:
- Reduced the stress cost of the Cannon Loader to match that of the Mechanical Piston
- Reduced default blob count of Fluid Shell
- Changed minimum spread of cannons, varying by material strength
- Changed "max_safe_charges" big cannon config option to "max_safe_propellant_stress"
- The old field still works, but a warning will be printed in the game log highlighting any deprecated files.
- Changed "squib_ratio_barrels" and "squib_ratio_propellant" to "minimum_velocity_per_barrel"
- The old fields still work, but a warning will be printed in the game log highlighting any deprecated files.
- Changed minimum timing for Timed Fuze from 20 ticks (1 second) to 1 tick, reduced maximum time from 25s 15t to 24s 15t
- Changed minimum timing for Delayed Impact Fuze from 20 ticks (1 second) to 1 tick, reduced maximum time from 6s to 5s
- Improved data pack config for block hardness and block properties for terminal ballistics in general
- Update ponder documentation for base contraption loading, cannon block breaking, and quick-firing breech loading
- Changed molten cast iron and molten nethersteel recipes to use tag rather than raw fluid
- Changed nethersteel item melting to use nethersteel item tags instead of Create Big Cannons nethersteel items
Fixes:
- Fixed drop mortar not dropping stored item if disassembled or broken before fired
- Fixed drop mortar holding entire stack
- Fixed glitch-loading, with toggle to re-enable it*
- Fixed attachment checks
- Fixed Cannon Loader not breaking other blocks when destroyed
- Fixed Cannon Loader not assembling when new under certain conditions
- Fixed block properties of some blocks
- Fixed back-fuzed Delayed Impact Fuze going off when it should not
- Fixed primed Timed Fuze and Delayed Impact Fuze despawning before detonating
- Fixed munitions not dropping when breaking cannon blocks
- Fixed preferred placement for screw breech when next to kinetic blocks
- Fixed Mechanical Arm taking entire stack when loading quick-firing breech
- Fixed Fluid Stack serializer crashing other mods
- Fixed Fluid tags for certain recipes
- Fixed Create Big Cannons GUIs obstructing recipe viewer items in JEI, REI, and EMI
- Fixed Cannon Builder not pushing on unconnected layers of the same shape
- Fixed zoom in for autocannon not working
- Fixed autocannon ammo ejection
- Fixed Fluid tags for fluid-based recipes
- Fixed cannon casting not working on relog
- Fixed incorrect display value for Mortar Stone tooltip
- Fixed motion of Cannon Loader, Cannon Drill, and Cannon Builder
*May have issues with contraption-modifying mods such as Create: Interactive
"Shouting
Lager lager lager lager
Shouting
Lager lager lager lager
Shouting...
Lager lager lager"
- Underworld, "Born Slippy .NUXX"
Create Big Cannons 0.5.3.b, with more minor fixes. Happy New Year!
Added:
- Added minimum big cannon spread config value Changes:
- Changed Machine Gun Round texture, forgot to add in 0.5.3.a
- A few texture changes
- Basin Foundry Lids can now be wrenched
- Changed default big cannon propellant values
- Changed Cannon Mount data to be more user-friendly, such as with ComputerCraft
- Updated Russian translation
Fixes:
- Fixed Freecam mod unable to rotate when mounting autocannon
- Fixed rotation range of cannons controlled by kinetics on Cannon Mount
- Fixed crash on misfire
- Fixed Cannon Mount yaw rotation direction
- Fixed Drop Mortar interaction, preventing chamber loading
- Fixed Cannon Welder not welding autocannons
- Fixed schematic data for some CBC block entities
- Fixed ParCool! camera animations not working when installed with Create Big Cannons
- Fixed Shoulder Surfing Reloaded rendering problems when installed with Create Big Cannons
- Fixed player model rotation when mounting autocannon
"Take this brother, may it serve you well."
- "Revolution 9", the Beatles
Fixes, config, and developer changes galore.
Added:
- Added tooltip to secondary autocannon ammo container slot
- Added hover tooltip for cannon info to Cannon Carriage
Changed:
- Can now configure if cannon blocks connect when placed by hand in survival
- More specific munition properties configuration using data packs
- Many munition configuration changes made, please fix your data packs.
- The CBC GitHub repository has munition data pack information under src/main/resources/data/createbigcannons/munition_properties.
- Changed Cannon Mount tooltip to display rotation up to 1 decimal places
- Updated various item textures
- Big Cannon Chambers now reduce spread
- Redid Cannon Mount Display Link integration, separating cannon yaw and cannon pitch display [Development] - More versatile cannon contraption building system for addon developers [Development] - More versatile cannon contraption interaction code
Fixed:
- Fixed inability to weld wrought iron and log cannons by default in survival
- Fixed textures that don't connect from connecting
- Fixed Drop Mortar Shell not firing from regular cannon when not accompanied by propellant
- Fixed Cannon Mount and Cannon Carriage not correctly aligning Drop Mortar when assembled
- Fixed Cannon Builder collision
- Fixed default big cannon spread
- Fixed cannon pitch value on Cannon Mount tooltip
- Fixed unused "No Cannon present" message on Cannon Mount tooltip [1.19.2 Fabric/Quilt] - Downgrade CBC and RPL version requirements for Quilt from 0.76.1 to 0.76.0
"a love supreme"
- John Coltrane, A Love Supreme (1965)
Create Big Cannons now supports Patch F on Forge and Patch C on Fabric [D on Fabric 1.20.1].
Added:
- Added sound effects to Cannon Crafting Wand
- Added tooltip for invalid cannon cast recipes
- Added camera shake for cannons
- Scale of shake configurable via "Distortion Effects" in Accessibility Settings
- Added display link info to cannon mount and yaw controller, displaying rotation and cannon contents by default
- Added more configuration for CBC propellant recoil
- Separated CBC propellant power and recoil
- Added configuration for minimum charge power for big cannon projectiles
- Added configuration for ignoring squibbing for big cannon projectiles
- Added Cannon Welder
- Added drop mortar and Drop Mortar Shell for Wrought Iron big cannon (Wrought Iron Drop Mortar End)
- Added more info to Engineer's Goggles for Cannon Mount, Yaw Controller
- Added more info to "Cannon Loads" ponder regarding cannon strength and breeches [Development] - Added registry events for cannon cast shapes [Development] - Added support for projectiles with integrated propellant Changes:
- Some new textures courtesy of Milkyfur and LopyLuna
- Updated attributions
- Increased data sync rate for cannon drill to avoid laggy motion
- Create Big Cannons now uses an integrated mod jar for projectile syncing
- Projectiles now chunkload
- Can be turned off in mod config
- Doubled power of Big Cartridge, Powder Charge
- Changed cannon plume profile
- Reduced particle count of Smoke Shell
- Changed big cannon munitions system to be more robust and allow for multiblock munitions
- Separated spread configuration for Powder Charge and Big Cartridge
- Changed casting time to a flat rate regardless of size based on fluid type or tag
- Casting times are configurable via datapack
- Changed squib ratio values
- Changed cannon tooltips
- Cast Iron, Bronze, and Steel cannon blocks and autocannon blocks can now be picked up with Silk Touch
- Big cannon propellant properties are now datapacked instead of set through config
- Some values, like maximum power level for Big Cartridges, still configured in config menu
- Changed Powder Charge tooltip to include added cannon stress
- Changed Squib Ratio documentation in tooltip and ponder, changed its name to "Cannon Jamming" [Localization] - Localization ID and string changes for cannon jamming-related text, please update translations [Localization] - ID changes:
- "block.createbigcannons.cannon.tooltip.squibRatio" => "block.createbigcannons.cannon.tooltip.cannonJamming"
- "block.createbigcannons.cannon.tooltip.squibRatio.goggles" => "block.createbigcannons.cannon.tooltip.cannonJamming.goggles"
Fixes:
- Fixed Cannon Crafting Wand not boring autocannons
- Fixed Cannon Crafting Wand not properly connecting cannons
- Fixed cannons moving in irregular fashion on Cannon Carriage
- Fixed cannon cast getting stuck when encountering invalid recipes
- Fixed Big Cannon Layer crashing game when placed
- Fixed Cannon Carriage spawning ghost blocks
- Fixed Big Cannon Layer crashing game when blasted
- Fixed cannon shell smoke not displaying at far distances on client
- Fixed Quick-Firing Breech not displaying correctly when opening time is instant
- Fixed culling on Cannon Carriage
- Fixed layered cannon block casting progress being blocked by other processing blocks
- Fixed autocannon player turning issues
- Fixed Cannon Mount display issues
- Fixed Wrought Iron big cannon material registration [Fabric] - Fixed cannon collision [Fabric 1.20.1] - Fixed Cannon Carriage model not loading properly [1.20.1] - Fixed mod tab crashing game [1.20.1] - Fixed autocannon barrel not rendering properly [1.20.1] - Fixed Cannon Cast block not rendering properly [1.20.1] - Fixed player not rendering correctly while riding autocannon