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Coastal Waves

Coastal Waves

Adding breaking waves to the beaches!

49.4k
272
Decoration
AboutGalleryChangelogVersions

Waves 1.5.1

by Verph on Mar 27, 2025
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Waves 1.5.1

by Verph on Mar 27, 2025
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Waves 1.5.1

by Verph on Mar 27, 2025
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  • Added configs to toggle the usage of the various caches.
  • Moved the wiping of caches to server tick bus, with a configurable time interval. Default interval is 10 minutes.
  • Other minor improvements to efficiency.

Waves 1.5

by Verph on Mar 19, 2025
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Waves 1.5

by Verph on Mar 19, 2025
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Waves 1.5

by Verph on Mar 19, 2025
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  • Big optimizations to the whole locating shore chain
  • Added new block tags for white-/blacklisting of potential shore blocks. #minecraft:ice is blacklisted by default
  • Small changes to how cache updates are handled

Waves 1.4.1

by Verph on Feb 27, 2025
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Waves 1.4.1

by Verph on Feb 27, 2025
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  • Spawning of wave entities now also take the simulation distance into consideration, whilst the wave particles only rely on the render distance

Waves 1.4.1

by Verph on Feb 27, 2025
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  • Fixed incompatibility with Radium
  • Spawning of wave entities now also take the simulation distance into consideration, whilst the wave particles only rely on the render distance

Waves 1.4

by Verph on Feb 27, 2025
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  • Waves can now interact (push) entities in their paths (configurable, and uses a blacklist/whitelist entity tag system)
  • Fixed servers not being able to modify the wave data on their end
  • Moved the wave data configuration over to the configs folder rather than the internal assets folder of the mod by implementing a whole new system
  • Added block/data caching for many of the necessary logic steps for the spawning of waves, which should improve performance
  • Did a ton of internal refactoring

Known issue: Rendering of waves stops when looking up too steeply irt. the location of the wave. No idea why.

Waves 1.4

by Verph on Feb 27, 2025
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Waves 1.4

by Verph on Feb 27, 2025
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  • Waves can now interact (push) entities in their paths (configurable, and uses a blacklist/whitelist entity tag system)
  • Fixed servers not being able to modify the wave data on their end
  • Moved the wave data configuration over to the configs folder rather than the internal assets folder of the mod by implementing a whole new system
  • Added block/data caching for many of the necessary logic steps for the spawning of waves, which should improve performance
  • Did a ton of internal refactoring

Waves 1.3a

by Verph on Feb 6, 2025
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Waves 1.3a

by Verph on Feb 6, 2025
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  • Patched and fixed the crash that would happen during game initialization

Waves 1.3

by Verph on Jan 29, 2025
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  • Add compatibility with Weather2, so the waves don't fly off into the distance anymore
  • Added a volume config to further adjust the volume levels of the breaking waves
  • Tweaked how spawning of waves work
  • Tweaked how some of the configs work (so a config reset is recommended)
  • Added the ability to customize sea level for each dimension (via json). Otherwise defaults to the sea level defined in the dimension type, or just y63 if that fails
  • (Maybe) fix an issue where the mod attempted to spawn wave entities on the server, if said server didn't have the mod installed, which would cause the client to hang

Waves 1.2

by Verph on Jan 14, 2025
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Waves 1.2

by Verph on Jan 14, 2025
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  • Huge performance improvements! Up to a baffling 99.9993% improvement in frame times!
  • New immensely better textures, made by BruhBrother!

Waves 1.1.1

by Verph on Jan 5, 2025
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Waves 1.1.1

by Verph on Jan 5, 2025
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  • Added sticks, driftwood and seaweed to the default wave deposit tag (TFC blocks)

Waves 1.1

by Verph on Dec 17, 2024
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